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    Searched refs:num_entities (Results 1 - 8 of 8) sorted by null

  /external/quake/quake/src/QW/server/
sv_ents.c 264 oldmax = from->num_entities;
281 while (newindex < to->num_entities || oldindex < oldmax)
283 newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number;
471 pack->num_entities = 0;
493 if (pack->num_entities == MAX_PACKET_ENTITIES)
496 state = &pack->entities[pack->num_entities];
497 pack->num_entities++;
  /external/quake/quake/src/QW/client/
protocol.h 270 int num_entities; member in struct:__anon6775
cl_ents.c 304 dummy.num_entities = 0;
311 newp->num_entities = 0;
324 while (oldindex < oldp->num_entities)
336 oldnum = oldindex >= oldp->num_entities ? 9999 : oldp->entities[oldindex].number;
354 oldnum = oldindex >= oldp->num_entities ? 9999 : oldp->entities[oldindex].number;
398 newp->num_entities = newindex;
427 for (pnum=0 ; pnum<pack->num_entities ; pnum++)
921 for (i=0 ; i<pak->num_entities ; i++)
client.h 282 int num_entities; // stored bottom up in cl_entities array member in struct:__anon6684
  /external/quake/quake/src/WinQuake/
bspfile.h 309 extern int num_entities;
cl_parse.cpp 81 if (num >= cl.num_entities)
85 while (cl.num_entities<=num)
87 cl_entities[cl.num_entities].colormap = vid.colormap;
88 cl.num_entities++;
870 // must use CL_EntityNum() to force cl.num_entities up
client.h 221 int num_entities; // held in cl_entities array member in struct:__anon6969
cl_main.cpp 254 for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
481 for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)

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