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    Searched refs:perspectiveZ (Results 1 - 3 of 3) sorted by null

  /external/webkit/WebCore/platform/graphics/transforms/
PerspectiveTransformOperation.cpp 55 return PerspectiveTransformOperation::create(decomp.perspectiveZ ? -1.0 / decomp.perspectiveZ : 0.0);
TransformationMatrix.cpp 325 result.perspectiveZ = perspectivePoint[2];
333 result.perspectiveX = result.perspectiveY = result.perspectiveZ = 0;
    [all...]
TransformationMatrix.h 256 double perspectiveX, perspectiveY, perspectiveZ, perspectiveW;

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