/external/qemu/distrib/sdl-1.2.12/src/audio/bsd/ |
SDL_bsdaudio.c | 256 "[play/record info]\n" 270 info.play.buffer_size, 271 info.play.sample_rate, 272 info.play.channels, 273 info.play.precision, 274 info.play.encoding, 275 info.play.seek, 276 info.play.samples, 277 info.play.eof, 278 info.play.pause ? "yes" : "no" [all...] |
/external/qemu/distrib/sdl-1.2.12/src/audio/mint/ |
SDL_mintaudio_mcsn.h | 37 unsigned short play; /* Replay capability */ member in struct:__anon6013
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/external/quake/quake/src/WinQuake/ |
snd_sun.cpp | 97 info.play.encoding = AUDIO_ENCODING_LINEAR; 98 info.play.sample_rate = 11025; 99 info.play.channels = 2; 100 info.play.precision = 16; 103 info.play.encoding = AUDIO_ENCODING_LINEAR; 104 info.play.sample_rate = 11025; 105 info.play.channels = 1; 106 info.play.precision = 16; 145 return ((info.play.samples*shm->channels) % shm->samples); 161 return info.play.samples [all...] |
quake-data.spec.sh | 39 (play with up to 15 others). 41 This package contians the Quake data files needed to play the game.
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/external/bluetooth/bluez/test/ |
hsplay | 22 $MPG123 -q -s "$FILE" | $SOX -t raw -r 44100 -c 2 -s -w - -t raw -r 8000 -c 1 -s -w - | $HSTEST play - $BDADDR $CHANNEL
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/external/speex/include/speex/ |
speex_echo.h | 98 * @param play Signal played to the speaker (received from far end) 101 void speex_echo_cancellation(SpeexEchoState *st, const spx_int16_t *rec, const spx_int16_t *play, spx_int16_t *out); 104 void speex_echo_cancel(SpeexEchoState *st, const spx_int16_t *rec, const spx_int16_t *play, spx_int16_t *out, spx_int32_t *Yout); 116 * @param play Signal played to the speaker (received from far end) 118 void speex_echo_playback(SpeexEchoState *st, const spx_int16_t *play);
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/external/qemu/distrib/sdl-1.2.12/src/audio/sun/ |
SDL_sunaudio.c | 127 left = (written - info.play.samples); 143 left = (written - info.play.samples); 297 info.play.sample_rate = spec->freq; 298 info.play.channels = spec->channels; 299 info.play.precision = (enc == AUDIO_ENCODING_ULAW) 301 info.play.encoding = enc; 310 if(info.play.encoding == enc 311 && info.play.precision == (spec->format & 0xff) 312 && info.play.channels == spec->channels) { 314 spec->freq = info.play.sample_rate [all...] |
/packages/apps/Music/src/com/android/music/ |
IMediaPlaybackService.aidl | 30 void play();
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/libcore/luni/src/test/java/libcore/java/net/ |
URLConnectionTest.java | 99 server.play(); 156 server.play(); 183 server.play(); 202 server.play(); 218 server.play(); 258 server.play(); 342 server.play(); 364 server.play(); 394 server.play(); 411 server.play(); [all...] |
/external/webkit/WebCore/css/ |
mediaControlsGtk.css | 37 audio::-webkit-media-controls-play-button, video::-webkit-media-controls-play-button {
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/cts/tests/tests/media/src/android/media/cts/ |
SoundPoolTest.java | 172 method = "play", 222 int streamID = mSoundPool.play(sampleID, leftVolume, rightVolume, priority, loop, rate); 236 streamID = mSoundPool.play(sampleID, leftVolume, rightVolume, priority, loop, rate); 262 method = "play", 284 // play sounds one at a time 285 int streamID1 = mSoundPool.play(sampleID1, LOUD, QUIET, PRIORITY, -1, 1); 289 int streamID2 = mSoundPool.play(sampleID2, QUIET, LOUD, PRIORITY, -1, 1); 294 // play both at once repeating the first, but not the second 295 streamID1 = mSoundPool.play(sampleID1, LOUD, QUIET, PRIORITY, 1, 1); 296 streamID2 = mSoundPool.play(sampleID2, QUIET, LOUD, PRIORITY, 0, 1) [all...] |
AsyncPlayerTest.java | 41 method = "play", 53 asyncPlayer.play(getContext(), PLAY_URI, true, AudioManager.STREAM_RING);
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/frameworks/base/media/tests/SoundPoolTest/src/com/android/ |
SoundPoolTest.java | 135 int id = mSoundPool.play(mSounds[index], DEFAULT_VOLUME, DEFAULT_VOLUME, 157 int id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME, 178 int id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME, 201 // play a normal priority looping sound 202 int normalId = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME, 211 // play a low priority sound 212 int id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME, 223 // play a high priority sound 224 id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME, 246 // play a normal priority looping soun [all...] |
/frameworks/base/core/tests/coretests/src/android/net/http/ |
HttpsThroughHttpProxyTest.java | 50 server.play(); 76 proxy.play(); 102 proxy.play();
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CookiesTest.java | 49 server.play();
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/development/samples/BrowserPlugin/jni/audio/ |
AudioPlugin.cpp | 70 SoundPlay* play = reinterpret_cast<SoundPlay*>(user); local 71 size_t amount = fread(buffer->bufferData, 1, buffer->size, play->file); 74 gSoundI.stop(play->track); 75 fclose(play->file); 76 play->file = NULL; 80 if (play->fileSize > 0) { 82 play->progress = 1; 83 inval(play->instance); 237 // draw the play box (under track box) 243 // draw the play box (under track box [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/audioquality/ |
BackgroundAudio.java | 25 * Continuously play background noise in a loop, until halt() is called. 66 mAudioTrack.play();
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/external/qemu/distrib/sdl-1.2.12/src/cdrom/macos/ |
SDL_syscdrom_c.h | 38 #define kAudioStatus 107 /* Return audio play status */ 41 #define kSetTrackList 122 /* Set the track program for the audio CD to play */ 44 #define kSetPlayMode 125 /* Set the audio tracks play mode */ 45 #define kGetPlayMode 126 /* Get the audio tracks play mode */ 58 #define kMutedPlayMode 0 /* Play the audio track with no output */ 59 #define kStereoPlayMode 9 /* Play the audio track in normal stereo */ 68 #define kStatusPlaying 0 /* Audio Play operation in progress */ 71 #define kStatusDone 3 /* Audio Play completed */ 72 #define kStatusError 4 /* Error occurred during audio play operation */ 73 #define kStatusStopped 5 /* Audio play operation not requested * 117 unsigned char play; member in struct:CDCntrlParam::__anon6019::__anon6020 [all...] |
/external/webkit/WebCore/platform/graphics/ |
MediaPlayerPrivate.h | 49 virtual void play() = 0;
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/external/webkit/WebCore/platform/graphics/android/ |
MediaPlayerPrivateAndroid.h | 47 virtual void play() = 0;
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/external/webkit/WebCore/platform/graphics/win/ |
QTMovieWin.h | 80 void play();
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/external/webkit/WebCore/platform/graphics/wince/ |
MediaPlayerPrivateWince.h | 55 void play();
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/external/webkit/WebKit/chromium/public/ |
WebMediaPlayer.h | 87 virtual void play() = 0;
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/external/webkit/WebKit/chromium/src/ |
WebMediaPlayerClientImpl.h | 68 virtual void play();
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/frameworks/base/include/media/ |
JetPlayer.h | 53 int play(); 93 AudioTrack* mAudioTrack; // and we play it in this audio track
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