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  /external/qemu/distrib/sdl-1.2.12/src/audio/bsd/
SDL_bsdaudio.c 256 "[play/record info]\n"
270 info.play.buffer_size,
271 info.play.sample_rate,
272 info.play.channels,
273 info.play.precision,
274 info.play.encoding,
275 info.play.seek,
276 info.play.samples,
277 info.play.eof,
278 info.play.pause ? "yes" : "no"
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/audio/mint/
SDL_mintaudio_mcsn.h 37 unsigned short play; /* Replay capability */ member in struct:__anon6013
  /external/quake/quake/src/WinQuake/
snd_sun.cpp 97 info.play.encoding = AUDIO_ENCODING_LINEAR;
98 info.play.sample_rate = 11025;
99 info.play.channels = 2;
100 info.play.precision = 16;
103 info.play.encoding = AUDIO_ENCODING_LINEAR;
104 info.play.sample_rate = 11025;
105 info.play.channels = 1;
106 info.play.precision = 16;
145 return ((info.play.samples*shm->channels) % shm->samples);
161 return info.play.samples
    [all...]
quake-data.spec.sh 39 (play with up to 15 others).
41 This package contians the Quake data files needed to play the game.
  /external/bluetooth/bluez/test/
hsplay 22 $MPG123 -q -s "$FILE" | $SOX -t raw -r 44100 -c 2 -s -w - -t raw -r 8000 -c 1 -s -w - | $HSTEST play - $BDADDR $CHANNEL
  /external/speex/include/speex/
speex_echo.h 98 * @param play Signal played to the speaker (received from far end)
101 void speex_echo_cancellation(SpeexEchoState *st, const spx_int16_t *rec, const spx_int16_t *play, spx_int16_t *out);
104 void speex_echo_cancel(SpeexEchoState *st, const spx_int16_t *rec, const spx_int16_t *play, spx_int16_t *out, spx_int32_t *Yout);
116 * @param play Signal played to the speaker (received from far end)
118 void speex_echo_playback(SpeexEchoState *st, const spx_int16_t *play);
  /external/qemu/distrib/sdl-1.2.12/src/audio/sun/
SDL_sunaudio.c 127 left = (written - info.play.samples);
143 left = (written - info.play.samples);
297 info.play.sample_rate = spec->freq;
298 info.play.channels = spec->channels;
299 info.play.precision = (enc == AUDIO_ENCODING_ULAW)
301 info.play.encoding = enc;
310 if(info.play.encoding == enc
311 && info.play.precision == (spec->format & 0xff)
312 && info.play.channels == spec->channels) {
314 spec->freq = info.play.sample_rate
    [all...]
  /packages/apps/Music/src/com/android/music/
IMediaPlaybackService.aidl 30 void play();
  /libcore/luni/src/test/java/libcore/java/net/
URLConnectionTest.java 99 server.play();
156 server.play();
183 server.play();
202 server.play();
218 server.play();
258 server.play();
342 server.play();
364 server.play();
394 server.play();
411 server.play();
    [all...]
  /external/webkit/WebCore/css/
mediaControlsGtk.css 37 audio::-webkit-media-controls-play-button, video::-webkit-media-controls-play-button {
  /cts/tests/tests/media/src/android/media/cts/
SoundPoolTest.java 172 method = "play",
222 int streamID = mSoundPool.play(sampleID, leftVolume, rightVolume, priority, loop, rate);
236 streamID = mSoundPool.play(sampleID, leftVolume, rightVolume, priority, loop, rate);
262 method = "play",
284 // play sounds one at a time
285 int streamID1 = mSoundPool.play(sampleID1, LOUD, QUIET, PRIORITY, -1, 1);
289 int streamID2 = mSoundPool.play(sampleID2, QUIET, LOUD, PRIORITY, -1, 1);
294 // play both at once repeating the first, but not the second
295 streamID1 = mSoundPool.play(sampleID1, LOUD, QUIET, PRIORITY, 1, 1);
296 streamID2 = mSoundPool.play(sampleID2, QUIET, LOUD, PRIORITY, 0, 1)
    [all...]
AsyncPlayerTest.java 41 method = "play",
53 asyncPlayer.play(getContext(), PLAY_URI, true, AudioManager.STREAM_RING);
  /frameworks/base/media/tests/SoundPoolTest/src/com/android/
SoundPoolTest.java 135 int id = mSoundPool.play(mSounds[index], DEFAULT_VOLUME, DEFAULT_VOLUME,
157 int id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME,
178 int id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME,
201 // play a normal priority looping sound
202 int normalId = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME,
211 // play a low priority sound
212 int id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME,
223 // play a high priority sound
224 id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME,
246 // play a normal priority looping soun
    [all...]
  /frameworks/base/core/tests/coretests/src/android/net/http/
HttpsThroughHttpProxyTest.java 50 server.play();
76 proxy.play();
102 proxy.play();
CookiesTest.java 49 server.play();
  /development/samples/BrowserPlugin/jni/audio/
AudioPlugin.cpp 70 SoundPlay* play = reinterpret_cast<SoundPlay*>(user); local
71 size_t amount = fread(buffer->bufferData, 1, buffer->size, play->file);
74 gSoundI.stop(play->track);
75 fclose(play->file);
76 play->file = NULL;
80 if (play->fileSize > 0) {
82 play->progress = 1;
83 inval(play->instance);
237 // draw the play box (under track box)
243 // draw the play box (under track box
    [all...]
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/audioquality/
BackgroundAudio.java 25 * Continuously play background noise in a loop, until halt() is called.
66 mAudioTrack.play();
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/macos/
SDL_syscdrom_c.h 38 #define kAudioStatus 107 /* Return audio play status */
41 #define kSetTrackList 122 /* Set the track program for the audio CD to play */
44 #define kSetPlayMode 125 /* Set the audio tracks play mode */
45 #define kGetPlayMode 126 /* Get the audio tracks play mode */
58 #define kMutedPlayMode 0 /* Play the audio track with no output */
59 #define kStereoPlayMode 9 /* Play the audio track in normal stereo */
68 #define kStatusPlaying 0 /* Audio Play operation in progress */
71 #define kStatusDone 3 /* Audio Play completed */
72 #define kStatusError 4 /* Error occurred during audio play operation */
73 #define kStatusStopped 5 /* Audio play operation not requested *
117 unsigned char play; member in struct:CDCntrlParam::__anon6019::__anon6020
    [all...]
  /external/webkit/WebCore/platform/graphics/
MediaPlayerPrivate.h 49 virtual void play() = 0;
  /external/webkit/WebCore/platform/graphics/android/
MediaPlayerPrivateAndroid.h 47 virtual void play() = 0;
  /external/webkit/WebCore/platform/graphics/win/
QTMovieWin.h 80 void play();
  /external/webkit/WebCore/platform/graphics/wince/
MediaPlayerPrivateWince.h 55 void play();
  /external/webkit/WebKit/chromium/public/
WebMediaPlayer.h 87 virtual void play() = 0;
  /external/webkit/WebKit/chromium/src/
WebMediaPlayerClientImpl.h 68 virtual void play();
  /frameworks/base/include/media/
JetPlayer.h 53 int play();
93 AudioTrack* mAudioTrack; // and we play it in this audio track

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