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Searched
refs:servercount
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/QW/client/
cl_parse.c
253
// MSG_WriteString (&cls.netchan.message, va("prespawn %i 0 %i", cl.
servercount
, cl.worldmodel->checksum2));
254
MSG_WriteString (&cls.netchan.message, va(prespawn_name, cl.
servercount
, cl.worldmodel->checksum2));
296
// MSG_WriteString (&cls.netchan.message, va("modellist %i 0", cl.
servercount
));
297
MSG_WriteString (&cls.netchan.message, va(modellist_name, cl.
servercount
, 0));
547
cl.
servercount
= MSG_ReadLong ();
604
// MSG_WriteString (&cls.netchan.message, va("soundlist %i 0", cl.
servercount
));
605
MSG_WriteString (&cls.netchan.message, va(soundlist_name, cl.
servercount
, 0));
641
// MSG_WriteString (&cls.netchan.message, va("soundlist %i %i", cl.
servercount
, n));
642
MSG_WriteString (&cls.netchan.message, va(soundlist_name, cl.
servercount
, n));
687
// MSG_WriteString (&cls.netchan.message, va("modellist %i %i", cl.
servercount
, n))
[
all
...]
client.h
210
int
servercount
; // server identification for prespawns
member in struct:__anon6684
skin.c
260
va("begin %i", cl.
servercount
));
cl_demo.c
433
MSG_WriteLong (&buf, cl.
servercount
);
581
MSG_WriteString (&buf, va("cmd spawn %i 0\n", cl.
servercount
) );
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