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    Searched refs:sinA (Results 1 - 2 of 2) sorted by null

  /external/webkit/WebCore/platform/graphics/transforms/
TransformationMatrix.cpp 641 double sinA = sin(angle);
643 double sinA2 = sinA * sinA;
667 mat.m_matrix[1][2] = 2.0f * sinA * cosA;
669 mat.m_matrix[2][1] = -2.0f * sinA * cosA;
677 mat.m_matrix[0][2] = -2.0f * sinA * cosA;
681 mat.m_matrix[2][0] = 2.0f * sinA * cosA;
689 mat.m_matrix[0][1] = 2.0f * sinA * cosA;
691 mat.m_matrix[1][0] = -2.0f * sinA * cosA;
706 mat.m_matrix[0][1] = 2.0f * (x * y * sinA2 + z * sinA * cosA)
    [all...]
  /external/webkit/WebCore/platform/graphics/wince/
GraphicsContextWince.cpp 410 int sinA = transform.m_sinA > 0 ? 1 : -1;
415 int srcX = y1 * sinA + transform.m_postShiftX;
416 int srcY = -x1 * sinA + transform.m_postShiftY;
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