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  /development/samples/Snake/tests/src/com/example/android/snake/
SnakeTest.java 17 package com.example.android.snake;
25 public class SnakeTest extends ActivityInstrumentationTestCase2<Snake> {
28 * Creates an {@link ActivityInstrumentationTestCase2} for the {@link Snake} activity.
31 super(Snake.class);
  /development/samples/Snake/src/com/example/android/snake/
Snake.java 17 package com.example.android.snake;
25 * Snake: a simple game that everyone can enjoy.
27 * This is an implementation of the classic Game "Snake", in which you control a
33 public class Snake extends Activity {
37 private static String ICICLE_KEY = "snake-view";
50 mSnakeView = (SnakeView) findViewById(R.id.snake);
TileView.java 17 package com.example.android.snake;
SnakeView.java 17 package com.example.android.snake;
34 * SnakeView: implementation of a simple game of Snake
54 * Current direction the snake is headed.
72 * milliseconds between snake movements. This will decrease as apples are
78 * mLastMove: tracks the absolute time when the snake last moved, and is used
89 * mSnakeTrail: a list of Coordinates that make up the snake's body
90 * mAppleList: the secret location of the juicy apples the snake craves.
155 // For now we're just going to load up a short default eastbound snake
250 * handles key events in the game. Update the direction our snake is traveling
251 * based on the DPAD. Ignore events that would cause the snake to immediatel
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  /external/netcat/
stupidh 142 snake

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