/external/qemu/distrib/sdl-1.2.12/src/audio/windib/ |
SDL_dibaudio.h | 35 HWAVEOUT sound; member in struct:SDL_PrivateAudioData 45 #define sound (this->hidden->sound) macro
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SDL_dibaudio.c | 178 waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0])); 222 if ( sound ) { 223 waveOutReset(sound); 229 waveOutUnprepareHeader(sound, &wavebuf[i], 240 if ( sound ) 241 waveOutClose(sound); 251 sound = NULL; 293 result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat, 301 /* Check the sound device we retrieved */ 305 result = waveOutGetDevCaps((UINT)sound, &caps, sizeof(caps)) [all...] |
/system/extras/sound/ |
Android.mk | 4 LOCAL_MODULE := sound
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/external/qemu/distrib/sdl-1.2.12/src/audio/windx5/ |
SDL_dx5audio.h | 36 LPDIRECTSOUND sound; member in struct:SDL_PrivateAudioData 46 #define sound (this->hidden->sound) macro
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SDL_dx5audio.c | 62 /* Unfortunately, the sound drivers on NT have 272 /* Try to restore a lost sound buffer */ 308 /* Try to restore a lost sound buffer */ 401 /* Stop the looping sound buffer */ 407 if ( sound != NULL ) { 417 IDirectSound_Release(sound); 418 sound = NULL; 540 SDL_SetError("Sound buffer size must be between %d and %d", 662 result = DSoundCreate(NULL, &sound, NULL); 672 NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf [all...] |
/external/qemu/distrib/sdl-1.2.12/src/audio/mme/ |
SDL_mmeaudio.h | 36 HWAVEOUT sound; member in struct:SharedMem
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SDL_mmeaudio.c | 131 shm->sound = 0; 166 result = waveOutOpen(&(shm->sound), 177 /* Create the sound buffers */ 218 waveOutWrite(shm->sound, &(shm->wHdr[next_buffer]), sizeof(WAVEHDR)); 227 if ( shm->sound ) { 233 result = waveOutReset(shm->sound); 252 if ( shm->sound ) { 253 result = waveOutClose(shm->sound);
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/packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/ |
SoundManager.java | 23 * Class used to manage related sound resources. 29 // Align sound effect volume on music volume 60 int sound = AudioManager.FX_KEYPRESS_STANDARD; local 61 mAudioManager.playSoundEffect(sound, FX_VOLUME);
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/external/quake/quake/src/WinQuake/ |
wq.bat | 13 echo wq fastvid: maximum video speed, but safer, probably slower sound
14 echo wq fastsnd: maximum sound speed, but safer, probably slower video
16 echo wq verysafe: almost sure to run, but probably slower, and no sound
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quake-data.spec.sh | 38 motion, ambient sound and lighting, and unmatched multiplayer capabilities
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quake-shareware.spec.sh | 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
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quake.spec.sh | 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
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snd_dma.cpp | 20 // snd_dma.c -- main control for any streaming sound output device 36 // Internal sound data & structures 116 Con_Printf ("sound system not started\n"); 232 Con_Printf ("Sound sampling rate: %i\n", shm->speed); 236 Con_Printf ("Sound sampling rate: undefined\n"); 239 // provides a tick sound until washed clean 252 // Shutdown sound engine 275 // Load a sound 293 Sys_Error ("Sound name too long: %s", name); 367 // Check for replacement sound, or find the best one to replac [all...] |
/frameworks/base/core/java/android/app/ |
Notification.java | 49 * Use the default notification sound. This will ignore any given 50 * {@link #sound}. 143 * The sound to play. 146 * To play the default notification sound, see {@link #defaults}. 149 public Uri sound; field in class:Notification 159 * The audio stream type to use when playing the sound. 252 * set if you want the sound and/or vibration play each time the 344 sound = Uri.CREATOR.createFromParcel(parcel); 378 that.sound = this.sound; // android.net.Uri is immutabl [all...] |
/cts/tests/tests/app/src/android/app/cts/ |
NotificationTest.java | 122 mNotification.sound = uri; 144 assertNotNull(result.sound); 182 mNotification.sound = null; 187 assertNull(result.sound);
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/external/quake/quake/src/QW/progs/ |
weapons.qc | 61 sound (self, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM);
302 sound (self, CHAN_WEAPON, "weapons/guncock.wav", 1, ATTN_NORM);
330 sound (self ,CHAN_WEAPON, "weapons/shotgn2.wav", 1, ATTN_NORM);
399 // sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
424 sound (self, CHAN_WEAPON, "weapons/sgun1.wav", 1, ATTN_NORM);
562 sound (self, CHAN_WEAPON, "weapons/lhit.wav", 1, ATTN_NORM);
621 sound (self, CHAN_WEAPON, "weapons/bounce.wav", 1, ATTN_NORM); // bounce sound
636 sound (self, CHAN_WEAPON, "weapons/grenade.wav", 1, ATTN_NORM);
725 sound (self, CHAN_WEAPON, "weapons/spike2.wav", 1, ATTN_NORM); [all...] |
/device/samsung/crespo/alsa-lib/include/ |
local.h | 105 #include <sound/asound.h> 106 #include <sound/asoundef.h> 123 #include <sound/asequencer.h>
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/external/quake/quake/src/QW/client/ |
qwcl.mak | [all...] |
snd_dma.c | 20 // snd_dma.c -- main control for any streaming sound output device 39 // Internal sound data & structures 119 Con_Printf ("sound system not started\n"); 233 // Con_Printf ("Sound sampling rate: %i\n", shm->speed); 235 // provides a tick sound until washed clean 248 // Shutdown sound engine 271 // Load a sound 289 Sys_Error ("Sound name too long: %s", name); 363 // Check for replacement sound, or find the best one to replace 371 { // allways override sound from same entit [all...] |
/frameworks/base/tests/StatusBar/src/com/android/statusbartest/ |
NotificationTestList.java | 63 new Test("Off and sound") { 67 pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "sound"); 73 n.sound = Uri.parse("file:///sdcard/virtual-void.mp3"); 74 Log.d(TAG, "n.sound=" + n.sound); 325 new Test("Content Sound") { 329 n.sound = Uri.parse( 336 new Test("Resource Sound") { 340 n.sound = Uri.parse( 343 Log.d(TAG, "n.sound=" + n.sound) [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
SoundPoolTest.java | 334 for (int sound : soundIds) { 335 mSoundPool.unload(sound);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/usb/ |
StorageNotification.java | 279 boolean sound, boolean visible, PendingIntent pi) { 303 if (sound) {
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/external/quake/quake/src/QW/server/ |
qwsv.mak | [all...] |
/device/samsung/crespo/alsa-lib/include/sound/ |
asequencer.h | 29 #include <sound/asound.h> 502 #define SNDRV_SEQ_PORT_TYPE_SYNTHESIZER (1<<18) /* generates sound */
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/frameworks/base/services/java/com/android/server/ |
NotificationManagerService.java | 200 pw.println(prefix + " sound=" + notification.sound); 290 // sound 799 // sound 802 if (useDefaultSound || notification.sound != null) { 807 uri = notification.sound; [all...] |