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  /external/qemu/distrib/sdl-1.2.12/src/audio/windib/
SDL_dibaudio.h 35 HWAVEOUT sound; member in struct:SDL_PrivateAudioData
45 #define sound (this->hidden->sound) macro
SDL_dibaudio.c 178 waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0]));
222 if ( sound ) {
223 waveOutReset(sound);
229 waveOutUnprepareHeader(sound, &wavebuf[i],
240 if ( sound )
241 waveOutClose(sound);
251 sound = NULL;
293 result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat,
301 /* Check the sound device we retrieved */
305 result = waveOutGetDevCaps((UINT)sound, &caps, sizeof(caps))
    [all...]
  /system/extras/sound/
Android.mk 4 LOCAL_MODULE := sound
  /external/qemu/distrib/sdl-1.2.12/src/audio/windx5/
SDL_dx5audio.h 36 LPDIRECTSOUND sound; member in struct:SDL_PrivateAudioData
46 #define sound (this->hidden->sound) macro
SDL_dx5audio.c 62 /* Unfortunately, the sound drivers on NT have
272 /* Try to restore a lost sound buffer */
308 /* Try to restore a lost sound buffer */
401 /* Stop the looping sound buffer */
407 if ( sound != NULL ) {
417 IDirectSound_Release(sound);
418 sound = NULL;
540 SDL_SetError("Sound buffer size must be between %d and %d",
662 result = DSoundCreate(NULL, &sound, NULL);
672 NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/audio/mme/
SDL_mmeaudio.h 36 HWAVEOUT sound; member in struct:SharedMem
SDL_mmeaudio.c 131 shm->sound = 0;
166 result = waveOutOpen(&(shm->sound),
177 /* Create the sound buffers */
218 waveOutWrite(shm->sound, &(shm->wHdr[next_buffer]), sizeof(WAVEHDR));
227 if ( shm->sound ) {
233 result = waveOutReset(shm->sound);
252 if ( shm->sound ) {
253 result = waveOutClose(shm->sound);
  /packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/
SoundManager.java 23 * Class used to manage related sound resources.
29 // Align sound effect volume on music volume
60 int sound = AudioManager.FX_KEYPRESS_STANDARD; local
61 mAudioManager.playSoundEffect(sound, FX_VOLUME);
  /external/quake/quake/src/WinQuake/
wq.bat 13 echo wq fastvid: maximum video speed, but safer, probably slower sound
14 echo wq fastsnd: maximum sound speed, but safer, probably slower video
16 echo wq verysafe: almost sure to run, but probably slower, and no sound
quake-data.spec.sh 38 motion, ambient sound and lighting, and unmatched multiplayer capabilities
quake-shareware.spec.sh 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
quake.spec.sh 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
snd_dma.cpp 20 // snd_dma.c -- main control for any streaming sound output device
36 // Internal sound data & structures
116 Con_Printf ("sound system not started\n");
232 Con_Printf ("Sound sampling rate: %i\n", shm->speed);
236 Con_Printf ("Sound sampling rate: undefined\n");
239 // provides a tick sound until washed clean
252 // Shutdown sound engine
275 // Load a sound
293 Sys_Error ("Sound name too long: %s", name);
367 // Check for replacement sound, or find the best one to replac
    [all...]
  /frameworks/base/core/java/android/app/
Notification.java 49 * Use the default notification sound. This will ignore any given
50 * {@link #sound}.
143 * The sound to play.
146 * To play the default notification sound, see {@link #defaults}.
149 public Uri sound; field in class:Notification
159 * The audio stream type to use when playing the sound.
252 * set if you want the sound and/or vibration play each time the
344 sound = Uri.CREATOR.createFromParcel(parcel);
378 that.sound = this.sound; // android.net.Uri is immutabl
    [all...]
  /cts/tests/tests/app/src/android/app/cts/
NotificationTest.java 122 mNotification.sound = uri;
144 assertNotNull(result.sound);
182 mNotification.sound = null;
187 assertNull(result.sound);
  /external/quake/quake/src/QW/progs/
weapons.qc 61 sound (self, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM);
302 sound (self, CHAN_WEAPON, "weapons/guncock.wav", 1, ATTN_NORM);
330 sound (self ,CHAN_WEAPON, "weapons/shotgn2.wav", 1, ATTN_NORM);
399 // sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
424 sound (self, CHAN_WEAPON, "weapons/sgun1.wav", 1, ATTN_NORM);
562 sound (self, CHAN_WEAPON, "weapons/lhit.wav", 1, ATTN_NORM);
621 sound (self, CHAN_WEAPON, "weapons/bounce.wav", 1, ATTN_NORM); // bounce sound
636 sound (self, CHAN_WEAPON, "weapons/grenade.wav", 1, ATTN_NORM);
725 sound (self, CHAN_WEAPON, "weapons/spike2.wav", 1, ATTN_NORM);
    [all...]
  /device/samsung/crespo/alsa-lib/include/
local.h 105 #include <sound/asound.h>
106 #include <sound/asoundef.h>
123 #include <sound/asequencer.h>
  /external/quake/quake/src/QW/client/
qwcl.mak     [all...]
snd_dma.c 20 // snd_dma.c -- main control for any streaming sound output device
39 // Internal sound data & structures
119 Con_Printf ("sound system not started\n");
233 // Con_Printf ("Sound sampling rate: %i\n", shm->speed);
235 // provides a tick sound until washed clean
248 // Shutdown sound engine
271 // Load a sound
289 Sys_Error ("Sound name too long: %s", name);
363 // Check for replacement sound, or find the best one to replace
371 { // allways override sound from same entit
    [all...]
  /frameworks/base/tests/StatusBar/src/com/android/statusbartest/
NotificationTestList.java 63 new Test("Off and sound") {
67 pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "sound");
73 n.sound = Uri.parse("file:///sdcard/virtual-void.mp3");
74 Log.d(TAG, "n.sound=" + n.sound);
325 new Test("Content Sound") {
329 n.sound = Uri.parse(
336 new Test("Resource Sound") {
340 n.sound = Uri.parse(
343 Log.d(TAG, "n.sound=" + n.sound)
    [all...]
  /cts/tests/tests/media/src/android/media/cts/
SoundPoolTest.java 334 for (int sound : soundIds) {
335 mSoundPool.unload(sound);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/usb/
StorageNotification.java 279 boolean sound, boolean visible, PendingIntent pi) {
303 if (sound) {
  /external/quake/quake/src/QW/server/
qwsv.mak     [all...]
  /device/samsung/crespo/alsa-lib/include/sound/
asequencer.h 29 #include <sound/asound.h>
502 #define SNDRV_SEQ_PORT_TYPE_SYNTHESIZER (1<<18) /* generates sound */
  /frameworks/base/services/java/com/android/server/
NotificationManagerService.java 200 pw.println(prefix + " sound=" + notification.sound);
290 // sound
799 // sound
802 if (useDefaultSound || notification.sound != null) {
807 uri = notification.sound;
    [all...]

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