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    Searched refs:surfaceScale (Results 1 - 10 of 10) sorted by null

  /external/webkit/WebCore/svg/graphics/filters/
SVGFEDiffuseLighting.cpp 32 FEDiffuseLighting::FEDiffuseLighting(FilterEffect* in , const Color& lightingColor, const float& surfaceScale,
37 , m_surfaceScale(surfaceScale)
46 const float& surfaceScale, const float& diffuseConstant, const float& kernelUnitLengthX,
49 return adoptRef(new FEDiffuseLighting(in, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource));
66 float FEDiffuseLighting::surfaceScale() const
71 void FEDiffuseLighting::setSurfaceScale(float surfaceScale)
73 m_surfaceScale = surfaceScale;
SVGFESpecularLighting.cpp 31 FESpecularLighting::FESpecularLighting(FilterEffect* in, const Color& lightingColor, const float& surfaceScale,
37 , m_surfaceScale(surfaceScale)
47 const float& surfaceScale, const float& specularConstant, const float& specularExponent,
50 return adoptRef(new FESpecularLighting(in, lightingColor, surfaceScale, specularConstant, specularExponent,
68 float FESpecularLighting::surfaceScale() const
73 void FESpecularLighting::setSurfaceScale(float surfaceScale)
75 m_surfaceScale = surfaceScale;
SVGFEDiffuseLighting.h 43 float surfaceScale() const;
SVGFESpecularLighting.h 42 float surfaceScale() const;
  /external/webkit/WebCore/svg/
SVGFEDiffuseLightingElement.idl 31 readonly attribute SVGAnimatedNumber surfaceScale;
SVGFESpecularLightingElement.idl 31 readonly attribute SVGAnimatedNumber surfaceScale;
SVGFEDiffuseLightingElement.h 49 DECLARE_ANIMATED_PROPERTY(SVGFEDiffuseLightingElement, SVGNames::surfaceScaleAttr, float, SurfaceScale, surfaceScale)
SVGFESpecularLightingElement.h 47 DECLARE_ANIMATED_PROPERTY(SVGFESpecularLightingElement, SVGNames::surfaceScaleAttr, float, SurfaceScale, surfaceScale)
SVGFEDiffuseLightingElement.cpp 106 RefPtr<FilterEffect> effect = FEDiffuseLighting::create(input1, color, surfaceScale(), diffuseConstant(),
SVGFESpecularLightingElement.cpp 123 RefPtr<FilterEffect> effect = FESpecularLighting::create(input1, color, surfaceScale(), specularConstant(),

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