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Searched
refs:surfaceScale
(Results
1 - 10
of
10
) sorted by null
/external/webkit/WebCore/svg/graphics/filters/
SVGFEDiffuseLighting.cpp
32
FEDiffuseLighting::FEDiffuseLighting(FilterEffect* in , const Color& lightingColor, const float&
surfaceScale
,
37
, m_surfaceScale(
surfaceScale
)
46
const float&
surfaceScale
, const float& diffuseConstant, const float& kernelUnitLengthX,
49
return adoptRef(new FEDiffuseLighting(in, lightingColor,
surfaceScale
, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource));
66
float FEDiffuseLighting::
surfaceScale
() const
71
void FEDiffuseLighting::setSurfaceScale(float
surfaceScale
)
73
m_surfaceScale =
surfaceScale
;
SVGFESpecularLighting.cpp
31
FESpecularLighting::FESpecularLighting(FilterEffect* in, const Color& lightingColor, const float&
surfaceScale
,
37
, m_surfaceScale(
surfaceScale
)
47
const float&
surfaceScale
, const float& specularConstant, const float& specularExponent,
50
return adoptRef(new FESpecularLighting(in, lightingColor,
surfaceScale
, specularConstant, specularExponent,
68
float FESpecularLighting::
surfaceScale
() const
73
void FESpecularLighting::setSurfaceScale(float
surfaceScale
)
75
m_surfaceScale =
surfaceScale
;
SVGFEDiffuseLighting.h
43
float
surfaceScale
() const;
SVGFESpecularLighting.h
42
float
surfaceScale
() const;
/external/webkit/WebCore/svg/
SVGFEDiffuseLightingElement.idl
31
readonly attribute SVGAnimatedNumber
surfaceScale
;
SVGFESpecularLightingElement.idl
31
readonly attribute SVGAnimatedNumber
surfaceScale
;
SVGFEDiffuseLightingElement.h
49
DECLARE_ANIMATED_PROPERTY(SVGFEDiffuseLightingElement, SVGNames::surfaceScaleAttr, float,
SurfaceScale
,
surfaceScale
)
SVGFESpecularLightingElement.h
47
DECLARE_ANIMATED_PROPERTY(SVGFESpecularLightingElement, SVGNames::surfaceScaleAttr, float,
SurfaceScale
,
surfaceScale
)
SVGFEDiffuseLightingElement.cpp
106
RefPtr<FilterEffect> effect = FEDiffuseLighting::create(input1, color,
surfaceScale
(), diffuseConstant(),
SVGFESpecularLightingElement.cpp
123
RefPtr<FilterEffect> effect = FESpecularLighting::create(input1, color,
surfaceScale
(), specularConstant(),
Completed in 565 milliseconds