/frameworks/base/services/surfaceflinger/ |
TextureManager.cpp | 48 case Texture::TEXTURE_EXTERNAL: 55 status_t TextureManager::initTexture(Texture* texture) 57 if (texture->name != -1UL) 62 texture->name = textureName; 63 texture->width = 0; 64 texture->height = 0; 92 pImage->target = Texture::TEXTURE_EXTERNAL; 183 status_t TextureManager::loadTexture(Texture* texture, [all...] |
TextureManager.h | 52 struct Texture : public Image { 53 Texture() : Image(), NPOTAdjust(0) { } 65 static status_t initTexture(Image* texture, int32_t format); 66 static status_t initTexture(Texture* texture); 75 status_t loadTexture(Texture* texture, 79 status_t initEglImage(Image* texture, 82 // activate a texture 83 static void activateTexture(const Texture& texture, bool filter) [all...] |
LayerBase.cpp | 364 void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const 370 // bind our texture 371 TextureManager::activateTexture(texture, needsFiltering()); 372 uint32_t width = texture.width; 373 uint32_t height = texture.height; 398 * compute texture coordinates 405 const GLfloat us = (texture.NPOTAdjust ? texture.wScale : 1.0f) / width; 406 const GLfloat vs = (texture.NPOTAdjust ? texture.hScale : 1.0f) / height [all...] |
/external/webkit/WebCore/platform/graphics/mac/ |
Canvas3DLayer.h | 44 - (id)initWithContext:(CGLContextObj)context texture:(GLuint)texture;
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Canvas3DLayer.mm | 44 -(id)initWithContext:(CGLContextObj)context texture:(GLuint)texture 47 m_texture = texture;
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/packages/apps/Gallery3D/src/com/cooliris/media/ |
CrossFadingTexture.java | 26 private Texture mTexture; 27 private Texture mFadingTexture; 37 public CrossFadingTexture(Texture initialTexture) { 50 public CrossFadingTexture(Texture source, Texture destination) { 55 Log.i(TAG, "Creating crossfading texture"); 58 public Texture getTexture() { 62 public void setTexture(Texture texture) { 63 if (mTexture == texture || texture == null || mAnimatedMixRatio < 1.0f) [all...] |
RenderView.java | 75 private static final Deque<Texture> sLoadInputQueue = new Deque<Texture>(); 76 private static final Deque<Texture> sLoadInputQueueCached = new Deque<Texture>(); 77 private static final Deque<Texture> sLoadInputQueueVideo = new Deque<Texture>(); 78 private static final Deque<Texture> sLoadOutputQueue = new Deque<Texture>(); 99 // The cached texture that is bound to Texture Unit 0 174 ResourceTexture texture = cache.get(resourceId); local 492 Texture texture; local 889 final Texture texture = iter.value.get(); local 1024 Texture texture = null; local [all...] |
DisplaySlot.java | 85 StringTexture texture = null; local 87 texture = textureTable.get(string); 89 if (texture == null) { 90 texture = new StringTexture(string, config); 92 textureTable.put(string, texture); 95 return texture; 102 StringTexture texture = mTitleImage; local 104 if (texture == null && title != null && !(title.equals(mTitle))) { 105 texture = getTextureForString(title, textureTable, ((mSetRef.mId != Shared.INVALID && mSetRef.mId != 0) ? CAPTION_STYLE 107 mTitleImage = texture; [all...] |
DisplayItem.java | 41 private Texture mScreennailImage = null; 126 public Texture getThumbnailImage(Context context, MediaItemTexture.Config config) { 127 MediaItemTexture texture = mThumbnailImage; local 128 if (texture == null && config != null) { 130 texture = new MediaItemTexture(context, config, mItemRef); 132 mThumbnailImage = texture; 134 return texture; 137 public Texture getScreennailImage(Context context) { 138 Texture texture = mScreennailImage local 335 UriTexture texture = mHiResImage; local [all...] |
GridDrawManager.java | 61 private final Texture mNoItemsTexture; 156 Texture texture = displayItem.getThumbnailImage(context, sThumbnailConfig); local 157 if (texture != null && texture.isLoaded() == false) { 176 Texture texture = displayItem.getThumbnailImage(context, sThumbnailConfig); local 177 if (index == mCurrentScaleSlot && texture != null && !texture.isLoaded()) { 178 view.prime(texture, true) 199 Texture texture = displayItem.getThumbnailImage(context, sThumbnailConfig); local 256 Texture texture = displayItem.getThumbnailImage(view.getContext(), sThumbnailConfig); local [all...] |
BackgroundLayer.java | 32 private final HashMap<Texture, AdaptiveBackgroundTexture> mCacheAdaptiveTexture = new HashMap<Texture, AdaptiveBackgroundTexture>(); 36 private Texture mFallbackBackground = null; 55 Texture fallback = mFallbackBackground; 74 private Texture getAdaptive(RenderView view, DisplayItem item) { 78 Texture itemThumbnail = item.getThumbnailImage(view.getContext(), null); 82 HashMap<Texture, AdaptiveBackgroundTexture> adaptives = mCacheAdaptiveTexture; 117 Texture texture = anchorTexture.getTexture(); local 118 if (texture != null && texture.isLoaded()) [all...] |
PathBarLayer.java | 106 public StringTexture texture; field in class:PathBarLayer.Component 130 this.texture = new StringTexture(label, sPathFormat); 172 float thisComponentWidth = (i != numComponents - 1) ? iconWidth + offset : component.texture.computeTextWidth() 196 final Texture fill = view.getResource(FILL); 197 final Texture join = view.getResource(JOIN); 198 final Texture cap = view.getResource(CAP); 230 final Texture icon = view.getResource(iconId); 236 final StringTexture texture = component.texture; local 237 view.loadTexture(texture); [all...] |
/frameworks/base/graphics/java/android/graphics/utils/ |
BoundaryPatch.java | 84 * Reference a bitmap texture to be mapped onto the patch. 86 public void setTexture(Bitmap texture) { 87 if (mTexture != texture) { 89 mTexture.getWidth() != texture.getWidth() || 90 mTexture.getHeight() != texture.getHeight()) { 91 // need to recompute texture coordinates 94 mTexture = texture; 95 mPaint.setShader(new BitmapShader(texture,
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/frameworks/base/opengl/java/android/opengl/ |
Texture.java | 31 public class Texture { 37 // Texture maps have the following format. All integers 52 public Texture(InputStream is) throws IOException { 93 int[] texture = new int[1]; local 94 gl.glGenTextures(1, texture, 0); 98 gl.glBindTexture(gl.GL_TEXTURE_2D, texture[0]); 118 return texture[0];
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ETC1Util.java | 32 * Convenience method to load an ETC1 texture whether or not the active OpenGL context 33 * supports the ETC1 texture compression format. 34 * @param target the texture target. 35 * @param level the texture level 37 * @param fallbackFormat the format to use if ETC1 texture compression is not supported. 39 * @param fallbackType the type to use if ETC1 texture compression is not supported. 42 * @param input the input stream containing an ETC1 texture in PKM format. 52 * Convenience method to load an ETC1 texture whether or not the active OpenGL context 53 * supports the ETC1 texture compression format. 54 * @param target the texture target [all...] |
/frameworks/base/opengl/libagl/ |
texture.cpp | 1 /* libs/opengles/texture.cpp 23 #include "texture.h" 34 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex); 51 // each context has a default named (0) texture (not shared) 55 // bind the default texture to each texture unit 58 memset(c->current.texture[i].v, 0, sizeof(vec4_t)); 59 c->current.texture[i].Q = 0x10000; 69 if (c->textures.tmu[i].texture) 70 c->textures.tmu[i].texture->decStrong(c) [all...] |
primitives.cpp | 394 array_t const * const texcoordArray = c->arrays.texture; 397 if (!(c->rasterizer.state.texture[i].enable)) 409 vec4_t& coords = v->texture[i]; 414 // transform texture coordinates... 416 const transform_t& tr = c->transforms.texture[i].transform; 442 // Fetch & transform texture coordinates... 486 if (!c->rasterizer.state.texture[i].enable) 491 if (c->rasterizer.state.texture[i].s_wrap == GGL_CLAMP) { 492 int width = c->textures.tmu[i].texture->surface.width; 493 itt[0] = v->texture[i].S * width [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/ |
TrackingPatternView.java | 49 final Bitmap texture = mTexture; local 64 canvas.drawBitmap(texture, x, y, paint);
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/external/skia/src/gl/ |
SkGLTextCache.h | 13 /** Delete all of the strikes in the cache. Pass true if the texture IDs are 24 GLuint texture() const { return fTexName; } function in class:SkGLTextCache::Strike 28 // call this to force us to ignore the texture name in our destructor 61 (if not null). Does NOT bind the texture. 68 for this glyph within the strike. The associated texture is bound
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/external/quake/quake/src/QW/client/ |
d_surf.c | 274 r_drawsurf.texture = R_TextureAnimation (surface->texinfo->texture);
286 && cache->texture == r_drawsurf.texture
305 if (!cache) // if a texture just animated, don't reallocate it
321 cache->texture = r_drawsurf.texture;
328 // draw and light the surface texture
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d_local.h | 47 struct texture_s *texture; // checked for animating textures member in struct:surfcache_s
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/external/quake/quake/src/WinQuake/ |
d_surf.cpp | 271 r_drawsurf.texture = R_TextureAnimation (surface->texinfo->texture);
283 && cache->texture == r_drawsurf.texture
302 if (!cache) // if a texture just animated, don't reallocate it
318 cache->texture = r_drawsurf.texture;
325 // draw and light the surface texture
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d_local.h | 47 struct texture_s *texture; // checked for animating textures
member in struct:surfcache_s
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/system/core/libpixelflinger/codeflinger/ |
texturing.cpp | 82 // by a texture unit. 212 // non CORRUPTIBLE so that the texture env or blending code 336 comment("compute texture coordinates"); 339 // init texture coordinates for each tmu 349 // 1:1 texture 352 CONTEXT_LOAD(txPtr.reg, state.texture[i].iterators.ydsdy); 354 CONTEXT_LOAD(txPtr.reg, state.texture[i].iterators.ydtdy); 357 CONTEXT_LOAD(txPtr.reg, generated_vars.texture[i].stride); 359 CONTEXT_LOAD(txPtr.reg, generated_vars.texture[i].data); 373 CONTEXT_LOAD(s.reg, state.texture[i].iterators.ydsdy) [all...] |
/frameworks/base/cmds/bootanimation/ |
BootAnimation.h | 54 struct Texture { 81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 88 Texture mAndroid[2];
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