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Searched
refs:updateRect
(Results
1 - 7
of
7
) sorted by null
/external/qemu/distrib/sdl-1.2.12/src/video/bwindow/
SDL_BView.h
84
virtual void Draw(BRect
updateRect
) {
88
dest.top =
updateRect
.top + yoff;
89
dest.left =
updateRect
.left + xoff;
90
dest.bottom =
updateRect
.bottom + yoff;
91
dest.right =
updateRect
.right + xoff;
92
DrawBitmap(image,
updateRect
, dest);
94
DrawBitmap(image,
updateRect
,
updateRect
);
98
virtual void DrawAsync(BRect
updateRect
) {
101
dest.top =
updateRect
.top + yoff
[
all
...]
SDL_BWin.h
184
virtual void DrawAsync(BRect
updateRect
) {
185
SDL_View->DrawAsync(
updateRect
);
/frameworks/base/include/ui/
FramebufferNativeWindow.h
56
status_t setUpdateRectangle(const Rect&
updateRect
);
/frameworks/base/cmds/bootanimation/
BootAnimation.cpp
295
const Rect
updateRect
(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
298
mFlingerSurface->setSwapRectangle(
updateRect
);
300
glScissor(
updateRect
.left, mHeight -
updateRect
.bottom,
updateRect
.width(),
301
updateRect
.height());
/external/webkit/WebCore/platform/wx/
ScrollViewWx.cpp
139
void ScrollView::platformRepaintContentRectangle(const IntRect&
updateRect
, bool now)
142
wxRect contentsRect =
updateRect
;
/external/webkit/WebCore/platform/
ScrollView.cpp
504
IntRect
updateRect
= clipRect;
505
updateRect
.intersect(scrollViewRect);
508
hostWindow()->repaint(
updateRect
, false);
524
hostWindow()->repaint(
updateRect
, true, false, true); // Invalidate the backing store and repaint it synchronously
530
// Now update the window (which should do nothing but a blit of the backing store's
updateRect
and so should
[
all
...]
/development/simulator/app/
PhoneWindow.cpp
830
wxRect
updateRect
= GetUpdateClientRect();
832
if (displayRect ==
updateRect
) {
[
all
...]
Completed in 235 milliseconds