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    Searched refs:zE (Results 1 - 7 of 7) sorted by null

  /external/neven/Embedded/common/src/b_TensorEm/
Int16Vec3D.c 88 memPtrA += bbs_memWrite16( &ptrA->zE, memPtrA );
101 memPtrA += bbs_memRead16( &ptrA->zE, memPtrA );
119 ( int32 ) ptrA->zE * ptrA->zE;
128 ( int32 ) ptrA->zE * ptrA->zE );
137 ( int32 ) ptrA->zE * ptrA->zE );
141 int32 zL = ( ( int32 )ptrA->zE << 16 ) / normL;
144 ptrA->zE = zL >> ( 16 - bbpA )
    [all...]
Flt16Vec3D.c 46 ptrA->zE = 0;
56 ptrA->zE = 0;
77 if( ptrA->zE != srcPtrA->zE ) return FALSE;
85 int32 zL = ( int32 ) srcPtrA->zE << bbpDiffL;
88 if( ptrA->zE != zL ) return FALSE;
96 int32 zL = ( int32 ) ptrA->zE << -bbpDiffL;
99 if( zL != srcPtrA->zE ) return FALSE;
174 vecL.zE = zA;
188 vecL.zE = 0
    [all...]
Int16Vec3D.h 48 int16 zE;
Flt16Alt3D.c 209 vecL.zE += ( ( altPtrA->vecE.zE >> sh1L ) + 1 ) >> 1;
215 vecL.zE += altPtrA->vecE.zE << -shiftL;
Cluster3D.c 110 ( src1L->zE != src2L->zE ) ) return FALSE;
143 zL += vecPtrL->zE;
255 return ( int32 ) ptrA->vecArrE[ indexA ].zE << shiftL;
259 return ( ( ( int32 ) ptrA->vecArrE[ indexA ].zE >> ( -shiftL - 1 ) ) + 1 ) >> 1;
330 int32 z0L = altA.vecE.zE;
358 int32 zL = vecPtrL->zE;
361 vecPtrL->zE = ( z0L + xL * altA.matE.zxE + yL * altA.matE.zyE + zL * altA.matE.zzE ) >> altA.matE.bbpE;
379 vecPtrL->zE -= centerL.zE;
    [all...]