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  /dalvik/vm/mterp/x86/
footer.S 52 SPILL(rPC)
87 SPILL(rPC)
303 * rPC(edx) and GLUE(ecx). We'll spill rPC, and reload GLUE.
310 SPILL(rPC) # save edx
411 SPILL(rPC)
425 SPILL(rPC)
440 SPILL(rPC)
455 SPILL(rPC)
469 SPILL(rPC)
482 SPILL(rPC
    [all...]
OP_INVOKE_DIRECT.S 20 SPILL(rPC)
OP_INVOKE_SUPER.S 56 SPILL(rPC)
OP_INVOKE_VIRTUAL.S 24 SPILL(rPC)
OP_INSTANCE_OF.S 21 SPILL(rPC)
OP_NEW_INSTANCE.S 20 SPILL(rPC)
entry.S 35 We're allocating spill space for 6 words, plus
  /dalvik/vm/mterp/out/
InterpAsm-x86.S 45 sub FrameSize,%esp # Allocate storage for spill, locals & outs
58 will also have an associated spill location (mostly used useful for those assigned
74 forget to SPILL/UNSPILL it around call points
92 /* Spill offsets relative to %ebp */
113 #define SPILL(reg) movl reg##,reg##_SPILL(%ebp)
548 SPILL(rPC)
564 SPILL(rPC)
702 SPILL(rPC)
751 SPILL(rPC)
798 SPILL(rPC
    [all...]
  /packages/apps/SoundRecorder/res/values-nb/
strings.xml 22 <string name="review_message" msgid="201616012287839474">"Spill tilbake melding"</string>
  /dalvik/vm/compiler/
Ralloc.c 98 * helper functions and assumes free list, temp list and spill region.
101 * register or spill location.
  /external/v8/src/
register-allocator.cc 89 // Ask the current frame to spill a register.
110 cgen_->frame()->Spill(target);
virtual-frame.cc 144 // If there are any registers referenced only by the frame, spill one.
247 // Spill registers.
254 // Spill the arguments.
267 // Spill all locals. This is necessary to make sure all locals have
  /external/v8/test/mjsunit/
codegen-coverage.js 48 // The call will spill registers and leave x in {eax,rax}.
50 // The add will spill x and reuse {eax,rax} for the result.
  /external/webkit/WebCore/rendering/
RenderOverflow.h 34 // Layout overflow examples include other boxes that spill out of our box, For example, in the inline case a tall image
35 // could spill out of a line box.
  /external/v8/src/arm/
virtual-frame-arm.h 126 // Spill all values from the frame to memory.
129 // Spill all occurrences of a specific register from the frame.
130 void Spill(Register reg) {
134 // Spill all occurrences of an arbitrary register if possible. Return the
439 // Spill the element at a particular index---write it to memory if
470 // Spill all elements in registers. Spill the top spilled_args elements
codegen-arm.h 94 // and then spill the stack frame.
227 // Visit a statement and then spill the virtual frame if control flow can
233 // Visit a list of statements and then spill the virtual frame if control
269 // and then spill the frame fully to memory. This function is used
273 // Call LoadCondition and then spill the virtual frame unless control flow
  /external/v8/src/ia32/
virtual-frame-ia32.h 140 // Spill all values from the frame to memory.
143 // Spill all occurrences of a specific register from the frame.
144 void Spill(Register reg) {
148 // Spill all occurrences of an arbitrary register if possible. Return the
515 // Spill the element at a particular index---write it to memory if
543 // Spill all elements in registers. Spill the top spilled_args elements
  /external/v8/src/mips/
virtual-frame-mips.h 127 // Spill all values from the frame to memory.
130 // Spill all occurrences of a specific register from the frame.
131 void Spill(Register reg) {
135 // Spill all occurrences of an arbitrary register if possible. Return the
465 // Spill the element at a particular index---write it to memory if
496 // Spill all elements in registers. Spill the top spilled_args elements
  /external/v8/src/x64/
virtual-frame-x64.h 141 // Spill all values from the frame to memory.
144 // Spill all occurrences of a specific register from the frame.
145 void Spill(Register reg) {
149 // Spill all occurrences of an arbitrary register if possible. Return the
491 // Spill the element at a particular index---write it to memory if
519 // Spill all elements in registers. Spill the top spilled_args elements
register-allocator-x64.cc 66 CodeGeneratorScope::Current()->frame()->Spill(target);
  /external/libffi/src/ia64/
ffi.c 43 specific format used by ldf.fill/stf.spill. All we care about is
73 /* Store VALUE to ADDR in the current cpu implementation's fp spill format.
79 asm ("stf.spill %0 = %1%P0" : "=m" (*addr) : "f"(value));
82 fp spill format. As above, this must also be a macro. */
  /external/webkit/WebCore/rendering/style/
StyleRareNonInheritedData.h 96 bool textOverflow : 1; // Whether or not lines that spill out should be truncated with "..."
  /system/core/libpixelflinger/codeflinger/
texturing.cpp 387 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]);
388 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]);
411 // We don't have a way to spill registers automatically
412 // spill depth and AA regs, when we know we may have to.
413 // build the spill list...
437 Spill spill(registerFile(), *this, spill_list);
463 CONTEXT_LOAD(s.reg, generated_vars.texture[i].spill[0]);
464 CONTEXT_LOAD(t.reg, generated_vars.texture[i].spill[1]);
601 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0])
    [all...]
GGLAssembler.h 120 class Spill
123 Spill(RegisterFile& regFile, ARMAssemblerInterface& gen, uint32_t reglist)
142 ~Spill() {
  /packages/apps/Gallery/res/values-nb/
strings.xml 59 <string name="camera_play" msgid="8248000517869959980">"Spill"</string>
66 <string name="video_play" msgid="5287787282508002895">"Spill"</string>

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