/external/freetype/src/truetype/ |
ttobjs.c | 374 tt_done_blend( memory, face->blend ); 375 face->blend = NULL; [all...] |
/external/quake/quake/src/QW/ |
qwrlnote.txt | 29 - gl_cshiftpercent controls the blend precentage in GLQWCL (default 100).
109 blend textures together to render the world in one pass instead of two
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/external/skia/src/animator/ |
SkCondensedDebug.cpp | 167 "blend\0" 820 "blend\0"
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SkCondensedRelease.cpp | 167 "blend\0" 802 "blend\0"
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/external/webkit/WebCore/platform/graphics/qt/ |
GraphicsLayerQt.cpp | [all...] |
/system/core/libpixelflinger/codeflinger/ |
GGLAssembler.cpp | 176 info.blend = (fs != int(GGL_ONE)) || (fd > int(GGL_ZERO)); 178 mBlending |= (info.blend ? mask : 0); 498 // Are we actually going to blend? [all...] |
texturing.cpp | 117 // components as needed (or not at all if we don't blend) 1274 void GGLAssembler::blend( function in class:android::GGLAssembler [all...] |
/external/libvpx/examples/includes/geshi/geshi/ |
gml.php | 107 'background','left, top, width, height','depth','visible','xscale','yscale','blend','alpha', [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_RLEaccel.c | 571 * For 16bpp, we can actually blend two pixels in parallel, if we take 575 /* helper: blend a single 16 bit pixel at 50% */ 1021 * to blend one pixel. [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
SDL_QuartzWM.m | 442 /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */
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/external/quake/quake/src/QW/client/ |
gl_rlight.c | 57 DYNAMIC LIGHTS BLEND RENDERING
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/external/quake/quake/src/WinQuake/ |
gl_rlight.cpp | 57 DYNAMIC LIGHTS BLEND RENDERING
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/external/webkit/WebCore/page/animation/ |
AnimationController.cpp | 477 // have changed, we reset the animation. We then do a blend to get new values and we return
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/external/webkit/WebCore/platform/graphics/ |
Color.cpp | 270 Color Color::blend(const Color& source) const
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/external/webkit/WebCore/platform/graphics/transforms/ |
TransformationMatrix.h | 262 void blend(const TransformationMatrix& from, double progress);
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/external/webkit/WebCore/platform/graphics/wx/ |
GraphicsContextWx.cpp | 605 // Fill our buffer with clear if we're going to alpha blend.
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/frameworks/base/cmds/bootanimation/ |
BootAnimation.cpp | 303 // Blend state
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/frameworks/base/docs/html/guide/practices/design/ |
seamlessness.jd | 169 blend in nicely. Users are jarred by applications which contrast with the user
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/external/freetype/include/freetype/internal/ |
tttypes.h | 1393 GX_Blend blend; member in struct:TT_FaceRec_ [all...] |
/external/neven/Embedded/common/src/b_ImageEm/ |
ToneDownBGSupp.c | 417 * (2) blend in the original image moving towards the ROI 467 /* (2) blend from ROI to outside regions */
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/external/v8/benchmarks/ |
raytrace.js | 167 blend: function(c1, c2, w){ 786 color = Flog.RayTracer.Color.prototype.blend(
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/external/webkit/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 162 blend: function(c1, c2, w){ 781 color = Flog.RayTracer.Color.prototype.blend(
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/external/webkit/WebCore/html/canvas/ |
WebGLRenderingContext.idl | 93 /* Separate Blend Functions */ 137 const unsigned int BLEND = 0x0BE2; [all...] |
/external/qemu/android/skin/ |
window.c | 160 display_set_onion( ADisplay* disp, SkinImage* onion, SkinRotation rotation, int blend ) 169 disp->onion = skin_image_clone_full( onion, rotation, blend ); [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/macdsp/ |
SDL_dspvideo.c | [all...] |