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  /external/freetype/src/truetype/
ttobjs.c 374 tt_done_blend( memory, face->blend );
375 face->blend = NULL;
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  /external/quake/quake/src/QW/
qwrlnote.txt 29 - gl_cshiftpercent controls the blend precentage in GLQWCL (default 100).
109 blend textures together to render the world in one pass instead of two
  /external/skia/src/animator/
SkCondensedDebug.cpp 167 "blend\0"
820 "blend\0"
SkCondensedRelease.cpp 167 "blend\0"
802 "blend\0"
  /external/webkit/WebCore/platform/graphics/qt/
GraphicsLayerQt.cpp     [all...]
  /system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp 176 info.blend = (fs != int(GGL_ONE)) || (fd > int(GGL_ZERO));
178 mBlending |= (info.blend ? mask : 0);
498 // Are we actually going to blend?
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texturing.cpp 117 // components as needed (or not at all if we don't blend)
1274 void GGLAssembler::blend( function in class:android::GGLAssembler
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  /external/libvpx/examples/includes/geshi/geshi/
gml.php 107 'background','left, top, width, height','depth','visible','xscale','yscale','blend','alpha',
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  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_RLEaccel.c 571 * For 16bpp, we can actually blend two pixels in parallel, if we take
575 /* helper: blend a single 16 bit pixel at 50% */
1021 * to blend one pixel.
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  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzWM.m 442 /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */
  /external/quake/quake/src/QW/client/
gl_rlight.c 57 DYNAMIC LIGHTS BLEND RENDERING
  /external/quake/quake/src/WinQuake/
gl_rlight.cpp 57 DYNAMIC LIGHTS BLEND RENDERING
  /external/webkit/WebCore/page/animation/
AnimationController.cpp 477 // have changed, we reset the animation. We then do a blend to get new values and we return
  /external/webkit/WebCore/platform/graphics/
Color.cpp 270 Color Color::blend(const Color& source) const
  /external/webkit/WebCore/platform/graphics/transforms/
TransformationMatrix.h 262 void blend(const TransformationMatrix& from, double progress);
  /external/webkit/WebCore/platform/graphics/wx/
GraphicsContextWx.cpp 605 // Fill our buffer with clear if we're going to alpha blend.
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 303 // Blend state
  /frameworks/base/docs/html/guide/practices/design/
seamlessness.jd 169 blend in nicely. Users are jarred by applications which contrast with the user
  /external/freetype/include/freetype/internal/
tttypes.h 1393 GX_Blend blend; member in struct:TT_FaceRec_
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  /external/neven/Embedded/common/src/b_ImageEm/
ToneDownBGSupp.c 417 * (2) blend in the original image moving towards the ROI
467 /* (2) blend from ROI to outside regions */
  /external/v8/benchmarks/
raytrace.js 167 blend: function(c1, c2, w){
786 color = Flog.RayTracer.Color.prototype.blend(
  /external/webkit/SunSpider/tests/v8-v4/
v8-raytrace.js 162 blend: function(c1, c2, w){
781 color = Flog.RayTracer.Color.prototype.blend(
  /external/webkit/WebCore/html/canvas/
WebGLRenderingContext.idl 93 /* Separate Blend Functions */
137 const unsigned int BLEND = 0x0BE2;
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  /external/qemu/android/skin/
window.c 160 display_set_onion( ADisplay* disp, SkinImage* onion, SkinRotation rotation, int blend )
169 disp->onion = skin_image_clone_full( onion, rotation, blend );
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  /external/qemu/distrib/sdl-1.2.12/src/video/macdsp/
SDL_dspvideo.c     [all...]

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