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  /external/webkit/WebKit/mac/Plugins/
WebNetscapePluginEventHandlerCocoa.mm 54 event.data.draw.context = context;
55 event.data.draw.x = rect.origin.x;
56 event.data.draw.y = rect.origin.y;
57 event.data.draw.width = rect.size.width;
58 event.data.draw.height = rect.size.height;
  /packages/apps/Gallery3D/src/com/cooliris/media/
PathBarLayer.java 195 // Draw components.
207 // Draw the left join if not the first component, and the fill.
208 // TODO: Draw the pressed background for mTouchItem.
220 // Draw the cap on the right edge.
224 // Draw the label.
  /packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/
ComposingView.java 79 * Used to draw composing string. When drawing the active and idle part of
85 * Drawable used to draw highlight effect.
90 * Drawable used to draw cursor for editing mode.
228 mHlDrawable.draw(canvas);
237 mCursor.draw(canvas);
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/gscripts/
android.widget.LinearLayout.groovy 75 // This is called by the canvas when a draw is needed.
105 // draw horizontal lines
108 // draw vertical lines
120 // Draw a mark at the drop point.
131 // At least the first element has a bound. Draw rectangles
  /external/webkit/WebKit/android/nav/
FindCanvas.cpp 254 // it is lower than the last draw call (to check if we are continuing to
299 // so, the user needs to have added a space, which we do not draw.
337 // line, but are in a new draw call because the paint has changed. In
417 // draw call and "jog" is in the next. Doing so would require a
498 // This function sets up the paints that are used to draw the matches.
546 // Put a cap on the number of matches to draw. If the current page has more
547 // matches than this, only draw the focused match.
550 void FindOnPage::draw(SkCanvas* canvas, LayerAndroid* layer) { function in class:android::FindOnPage
563 // Draw the current match
566 // Now draw the picture, so that it shows up on top of the rectangl
    [all...]
  /sdk/traceview/src/com/android/traceview/
TimeLineView.java 544 draw(pe.display, pe.gc);
558 private void draw(Display display, GC gc) { method in class:TimeLineView.RowLabels
575 // Draw the row background stripes
584 // Draw the row labels
594 // Draw a highlight box on the row where the mouse is.
601 // Draw the off-screen buffer to the screen
616 draw(pe.display, pe.gc);
621 private void draw(Display display, GC gc) { method in class:TimeLineView.BlankCorner
622 // Create a blank image and draw it to the canvas
652 draw(pe.display, pe.gc)
696 private void draw(Display display, GC gc) { method in class:TimeLineView.Timescale
920 private void draw(Display display, GC gc) { method in class:TimeLineView.Surface
    [all...]
  /external/quake/quake/src/QW/client/
sbar.c 50 int sb_lines; // scan lines to draw
618 // draw the text
634 // draw background
648 // draw number
934 // draw the text
942 // draw pings
959 // draw team
964 // draw total
968 // draw players
1030 // draw the tex
    [all...]
  /development/samples/BrowserPlugin/jni/
main.cpp 331 if (evt->data.draw.model == kBitmap_ANPDrawingModel) {
334 if (evt->data.draw.data.bitmap.format != currentFormat) {
335 currentFormat = evt->data.draw.data.bitmap.format;
336 gLogI.log(kDebug_ANPLogType, "---- %p Draw (bitmap)"
338 evt->data.draw.clip.left,
339 evt->data.draw.clip.top,
340 evt->data.draw.clip.right,
341 evt->data.draw.clip.bottom,
342 evt->data.draw.data.bitmap.format);
  /development/samples/GlobalTime/src/com/android/globaltime/
Clock.java 62 * @param path the Path to draw to
97 * @param path the Path to draw to
110 * @param path the Path to draw to
183 * @param canvas the Canvas to draw to
194 * @param prefixChars number of characters of the city name to draw in bold
263 // Draw the city name
  /external/webkit/WebCore/platform/chromium/
ScrollbarThemeChromiumWin.cpp 124 // Draw the track area before/after the thumb on the scroll bar.
144 // Draw the thumb (the box you drag in the scroll bar to scroll).
156 // Draw the thumb (the box you drag in the scroll bar to scroll).
164 // Draw the gripper (the three little lines on the thumb).
175 // When dragging the thumb, draw thumb pressed and other segments normal
244 // When dragging the thumb, draw the buttons normal even when hovered.
  /external/webkit/WebCore/platform/graphics/chromium/
TransparencyWin.h 73 // meaning you can never draw underneath a layer.
89 // The caller must draw the text in black, and set the desired final
120 // the coordinate space, so the OS will just draw the form controls
213 // The rectangle we're drawing to in the draw context's coordinate space.
218 // Points to the graphics context to draw text to, which will either be
222 // This flag is set when we call save() on the draw context during
  /packages/apps/Music/src/com/android/music/
VerticalTextSpinner.java 267 /* Draw the selector */
269 mSelector.draw(canvas);
273 /* We're not setup with values so don't draw anything else */
295 * Draw the 1st, 2nd and 3rd item in light only, clip it so it only
309 * Draw the 2nd, 3rd and 4th clipped to the selector bounds in dark
330 * Draw the 3rd, 4th and 5th in white text, clip it so it only draws
  /packages/apps/Gallery/src/com/android/camera/
GridViewSpecial.java 277 cellOutline.draw(canvas);
282 cellOutline.draw(canvas);
286 cellOutline.draw(canvas);
492 invalidate(); // So we draw again
726 // so GridViewSpecial can draw
899 // Draw the images to the given canvas.
932 // Draw a block which has not been loaded.
934 // Draw the background.
938 // Draw the empty images.
949 // mEmptyBitmap is what we draw if we the wanted block hasn't been loaded
    [all...]
  /cts/tests/tests/graphics/src/android/graphics/cts/
DiscretePathEffectTest.java 70 // draw guide line into red channel (each segment should cross this once)
78 // draw guide rectangle into blue channel (each segment must be completely inside this)
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
BitmapDecode.java 123 mDrawable.draw(canvas);
136 mMovie.draw(canvas, getWidth() - mMovie.width(),
PolyToPoly.java 55 // how to draw the text center on our square
70 // for when we draw text
  /external/proguard/src/proguard/gui/splash/
BufferedSprite.java 131 // Draw the sprite.
139 // Draw the buffer image.
ShadowedSprite.java 90 // Draw the sprite's shadow.
106 // Draw the sprite itself in the ordinary graphics.
  /external/skia/include/utils/
SkDumpCanvas.h 6 /** This class overrides all the draw methods on SkCanvas, and formats them
117 /** Formats the draw commands, and send them to a function-pointer provided
  /external/skia/src/animator/
SkDisplayMovie.cpp 82 bool SkDisplayMovie::draw(SkAnimateMaker& maker) { function in class:SkDisplayMovie
89 bool result = fMovie.draw(maker.fCanvas, &local,
SkDisplayType.h 84 SkType_DynamicString, // evaluate at draw time
125 SkType_DrawPoint, // used to draw points, has a vtable
SkDrawRectangle.cpp 56 bool SkDrawRect::draw(SkAnimateMaker& maker) { function in class:SkDrawRect
137 bool SkRoundRect::draw(SkAnimateMaker& maker) { function in class:SkRoundRect
  /external/webkit/WebCore/platform/graphics/win/
GraphicsContextCairoWin.cpp 103 // Need to make a cairo_surface_t out of the bitmap's pixel buffer and then draw
112 // so that when we set the srcImage as the surface it will draw
  /external/webkit/WebCore/rendering/
SVGMarkerLayoutInfo.cpp 54 // Draw the marker for the previous element
112 layout.marker->draw(paintInfo, layout.matrix);
  /frameworks/base/core/java/android/app/
TabActivity.java 141 * Returns the {@link TabWidget} the activity is using to draw the actual tabs.
143 * @return the {@link TabWidget} the activity is using to draw the actual tabs.

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