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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TouchRotateActivity.java 122 * Now we're ready to draw some 3D objects
134 mCube.draw(gl);
142 * each time we draw, but usually a new projection needs to
  /development/samples/ApiDemos/src/com/example/android/apis/view/
InternalSelectionView.java 150 // draw background rect
154 // draw forground rect
168 // draw text to help when visually inspecting
  /external/skia/src/animator/
SkDrawBitmap.cpp 42 bool SkBaseBitmap::draw(SkAnimateMaker& maker) { function in class:SkBaseBitmap
161 bool SkImage::draw(SkAnimateMaker& maker) { function in class:SkImage
164 return INHERITED::draw(maker);
  /external/skia/src/core/
SkPicture.cpp 36 //#define ENABLE_TIME_DRAW // dumps milliseconds for each draw
189 void SkPicture::draw(SkCanvas* surface) { function in class:SkPicture
192 fPlayback->draw(*surface);
SkScan_Hairline.cpp 104 if (ix0 == ix1) // too short to draw
121 if (iy0 == iy1) // too short to draw
131 // we don't just draw 4 lines, 'cause that can leave a gap in the bottom-right
162 // if we get here, we know we have 4 segments to draw
224 // draw the last line explicitly to 1.0, in case t didn't match that exactly
  /external/skia/src/views/
SkWindow.cpp 144 // might be made during the draw call.
156 this->draw(&canvas);
161 this->draw(&canvas);
  /external/webkit/WebCore/platform/wx/wxcode/win/
non-kerned-drawing.cpp 80 // get the native HDC handle to draw using native APIs
120 // do not draw background behind characters
123 // draw text with optional character widths array
scrollbar_render.cpp 155 // Unlike Mac, on MSW you draw the scrollbar piece by piece.
156 // so we draw the track first, then the buttons
198 // draw the gripper
  /external/webkit/WebKit/android/
RenderSkinMediaButton.cpp 78 LOGD("RenderSkinButton::Init: button assets failed to decode\n\tBrowser buttons will not draw");
84 void RenderSkinMediaButton::Draw(SkCanvas* canvas, const IntRect& r, int buttonType)
87 // and webkit will still draw the label and layout space for us.
  /frameworks/base/core/java/android/widget/
AnalogClock.java 191 dial.draw(canvas);
201 hourHand.draw(canvas);
213 minuteHand.draw(canvas);
EdgeGlow.java 235 * Draw into the provided canvas. Assumes that the canvas has been rotated
240 * @param canvas Canvas to draw into
244 public boolean draw(Canvas canvas) { method in class:EdgeGlow
257 mGlow.draw(canvas);
261 mEdge.draw(canvas);
  /frameworks/base/core/jni/android/graphics/
NinePatch.cpp 69 static void draw(JNIEnv* env, SkCanvas* canvas, SkRect& bounds, function in class:SkNinePatchGlue
126 draw(env, canvas, bounds, bitmap, chunkObj, paint, destDensity, srcDensity);
141 draw(env, canvas, bounds, bitmap, chunkObj, paint, destDensity, srcDensity);
  /frameworks/base/core/tests/coretests/src/android/util/
InternalSelectionView.java 152 // draw background rect
156 // draw forground rect
170 // draw text to help when visually inspecting
  /frameworks/base/graphics/java/android/graphics/drawable/
TransitionDrawable.java 166 public void draw(Canvas canvas) { method in class:TransitionDrawable
196 d.draw(canvas);
204 d.draw(canvas);
  /frameworks/base/tests/BrowserTestPlugin/jni/event/
EventPlugin.cpp 145 switch (evt->data.draw.model) {
147 drawPlugin(evt->data.draw.data.bitmap, evt->data.draw.clip);
  /packages/apps/Browser/src/com/android/browser/
MeshTracker.java 151 public void draw(Canvas canvas) { method in class:MeshTracker.Mesh
152 mPatch.draw(canvas);
195 mMesh.draw(canvas);
  /packages/apps/Camera/src/com/android/camera/ui/
GLOptionItem.java 123 icon.draw(root, xoffset,
134 title.draw(root, xoffset, yoffset);
138 checkbox.draw(root, width - checkbox.getWidth(), yoffset);
  /packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/
SoftKeyToggle.java 46 // reseted) and needs re-draw, return true.
71 // If the key state is newly changed and needs re-draw, return true.
86 // Clear any toggle state. If the key needs re-draw, return true.
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/gscripts/
android.widget.AbsoluteLayout.groovy 38 // This is called by the canvas when a draw is needed.
72 // At least the first element has a bound. Draw rectangles
82 // just draw a mark at the drop point.
  /external/quake/quake/src/WinQuake/
sbar.cpp 49 int sb_lines; // scan lines to draw
434 // draw the text
477 // draw level name
518 // draw background
527 // draw text
777 // draw the text
794 // draw background
803 // draw number
845 // draw background
860 // draw numbe
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  /external/skia/src/xml/
SkJSDisplayable.cpp 75 static JSBool Draw(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
82 JSBool SkJSDisplayable::Draw(JSContext *cx, JSObject *obj, uintN argc,
89 drawable->draw(maker);
96 { "draw", SkJSDisplayable::Draw, 1, 0, 0 },
  /external/webkit/WebCore/rendering/
RenderMediaControlsChromium.cpp 111 // Draw the border of the time bar.
123 // Draw the buffered ranges.
124 // FIXME: Draw multiple ranges if there are multiple buffered ranges.
208 // Draw the left border using CSS defined width and color.
214 // Draw the right border using CSS defined width and color.
  /frameworks/base/core/java/android/view/
SurfaceHolder.java 87 * they desire. Note that only one thread can ever draw into
88 * a {@link Surface}, so you should not draw into the Surface here
211 * to draw into the surface's bitmap. A null is returned if the surface has
235 * @return Canvas Use to draw into the surface.
249 * @return Canvas Use to draw into the surface.
  /frameworks/base/docs/html/resources/articles/
gestures.jd 13 in the new package {@link android.gesture}, lets you store, load, draw, and
78 drawing board on which the user can draw his gestures. You can tweak
80 used to draw gestures, and register various listeners to follow what
93 the one the user intended to draw. The following code snippet
193 <p>The user is now able to draw his gestures on top of the list without
  /packages/apps/Calendar/src/com/android/calendar/
MonthView.java 137 // These improve performance by minimizing calls to NinePatchDrawable.draw() for common
713 * Create a bitmap at the origin and draw the drawable to it using the bounds specified by rect.
724 // Draw the drawable into the bitmap at the origin.
727 drawable.draw(canvas);
748 * Draw the grid lines for the calendar
749 * @param canvas The canvas to draw on.
770 * Draw a single box onto the canvas.
775 * @param canvas The canvas to draw on.
783 // Only draw the selection if we are in the press state or if we have
820 // Draw the cell contents (excluding monthDay number
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