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  /external/webkit/WebKit/android/nav/
SelectText.h 45 virtual void draw(SkCanvas* , LayerAndroid* );
  /external/webkit/WebKit/android/plugins/
SkANP.h 51 // draw into the specified bitmap
  /frameworks/base/core/java/android/text/style/
DrawableMarginSpan.java 58 mDrawable.draw(c);
  /frameworks/base/core/jni/android/graphics/
NinePatchImpl.cpp 119 // if our canvas is GL, draw this as a mesh, which will be faster than
158 if (gTrace) LOGV("======== abort ninepatch draw\n");
288 // Make sure that we actually have room to draw any bits
292 // If this patch is transparent, skip and don't draw.
  /frameworks/base/graphics/java/android/graphics/drawable/
PictureDrawable.java 67 public void draw(Canvas canvas) { method in class:PictureDrawable
  /frameworks/base/libs/rs/java/Film/res/raw/
filmstrip.c 32 // Draw the lighting effect in the strip and fill the Z buffer.
  /frameworks/base/opengl/java/android/opengl/
EGLLogWrapper.java 263 public boolean eglMakeCurrent(EGLDisplay display, EGLSurface draw,
267 arg("draw", draw);
271 boolean result = mEgl10.eglMakeCurrent(display, draw, read, context);
  /packages/apps/Camera/src/com/android/camera/ui/
RestoreSettingsItem.java 73 title.draw(root, p.left, p.top + (height - title.getHeight()) / 2);
  /packages/apps/Gallery3D/src/com/cooliris/media/
SimpleStringTexture.java 71 // Draw string into bitmap with a 1px margin for anti-aliasing.
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/voice/
WaveformImage.java 29 * Utility class to draw a waveform into a bitmap, given a byte array
  /external/quake/quake/src/QW/client/
qwcl.mak 92 -@erase "$(INTDIR)\draw.obj"
208 "$(INTDIR)\draw.obj" \
339 -@erase "$(INTDIR)\draw.obj"
340 -@erase "$(INTDIR)\draw.sbr"
479 "$(INTDIR)\draw.sbr" \
566 "$(INTDIR)\draw.obj" \
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d_iface.h 137 extern int d_con_indirect; // if 0, Quake will draw console directly
139 // draw console via D_DrawRect. Must be
  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
ColorDrawableTest.java 66 notes = "Test draw(Canvas)",
67 method = "draw",
PictureDrawableTest.java 46 method = "draw",
70 pictureDrawable.draw(canvas);
  /cts/tests/tests/view/src/android/view/cts/
SurfaceViewTest.java 85 notes = "Test method: draw",
86 method = "draw",
  /development/apps/NinePatchLab/src/com/android/ninepatch/
NinePatchLab.java 127 bg.draw(canvas);
142 dr.draw(canvas);
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
importgl.h 76 FNDEF(EGLBoolean, eglMakeCurrent, (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx));
77 FNDEF(EGLBoolean, eglSwapBuffers, (EGLDisplay dpy, EGLSurface draw));
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
ColorFilters.java 134 mDrawable.draw(canvas);
140 dr.draw(canvas);
  /development/samples/Snake/src/com/example/android/snake/
TileView.java 122 tile.draw(canvas);
142 * next invalidate/draw cycle.
  /external/kernel-headers/original/linux/
msm_kgsl.h 196 /* create a draw context, which is used to preserve GPU state.
207 /* destroy a draw context */
  /external/quake/quake/src/WinQuake/
d_iface.h 138 extern int d_con_indirect; // if 0, Quake will draw console directly
140 // draw console via D_DrawRect. Must be
gl_screen.cpp 42 syncronous draw mode or async
47 async draw will require the refresh area to be cleared, because it will be
48 xblited, but sync draw can just ignore it.
51 draw
95 qboolean scr_initialized; // ready to draw
565 Con_DrawNotify (); // only draw notify in game
747 // draw a fresh screen
884 // draw any areas not covered by the refresh
  /external/skia/emoji/
EmojiFont.cpp 183 void EmojiFont::Draw(SkCanvas* canvas, uint16_t glyphID,
186 SkDebugf("-------- bad glyph passed to EmojiFont::Draw %d\n", glyphID);
  /external/skia/gm/
gmmain.cpp 158 gm->draw(&canvas);
193 void GM::draw(SkCanvas* canvas) { function in class:GM
  /external/skia/include/core/
SkDevice.h 99 /** These are called inside the per-device-layer loop for each draw call.
123 virtual void drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len,

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