/dalvik/tools/dmtracedump/ |
filters | 37 android.view.View.draw()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
CubeRenderer.java | 45 * Now we're ready to draw some 3D objects 57 mCube.draw(gl); 62 mCube.draw(gl); 72 * each time we draw, but usually a new projection needs to
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/development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/ |
CubeRenderer.java | 45 * Now we're ready to draw some 3D objects 57 mCube.draw(gl); 62 mCube.draw(gl); 72 * each time we draw, but usually a new projection needs to
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/external/skia/bench/ |
SkBenchmark.h | 27 void draw(SkCanvas*);
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/external/skia/include/utils/ |
SkLayer.h | 96 after this layer draws (but before its children draw). 108 void draw(SkCanvas*, SkScalar opacity); 109 void draw(SkCanvas* canvas) { function in class:SkLayer 110 this->draw(canvas, SK_Scalar1);
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SkMeshUtils.h | 38 static void Draw(SkCanvas*, const SkBitmap&, int rows, int cols,
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/external/skia/src/animator/ |
SkDisplayBounds.h | 26 virtual bool draw(SkAnimateMaker& );
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SkDrawClip.h | 31 virtual bool draw(SkAnimateMaker& );
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SkDrawFull.cpp | 22 bool SkFull::draw(SkAnimateMaker& maker) { function in class:SkFull
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SkDrawFull.h | 25 virtual bool draw(SkAnimateMaker& );
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SkDrawLine.h | 27 virtual bool draw(SkAnimateMaker& );
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SkDrawOval.cpp | 32 bool SkOval::draw(SkAnimateMaker& maker) { function in class:SkOval
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SkDrawOval.h | 25 virtual bool draw(SkAnimateMaker& );
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SkDrawSaveLayer.h | 31 virtual bool draw(SkAnimateMaker& );
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SkDrawTo.h | 30 virtual bool draw(SkAnimateMaker& );
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SkDrawable.h | 30 virtual bool draw(SkAnimateMaker& ) = 0;
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SkHitTest.h | 27 virtual bool draw(SkAnimateMaker& );
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SkSnapshot.h | 29 virtual bool draw(SkAnimateMaker& );
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SkTextOnPath.h | 30 virtual bool draw(SkAnimateMaker& );
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SkTextToPath.h | 31 virtual bool draw(SkAnimateMaker& );
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/external/webkit/WebKit/android/ |
RenderSkinButton.cpp | 73 LOGD("RenderSkinButton::Init: button assets failed to decode\n\tBrowser buttons will not draw"); 85 void RenderSkinButton::Draw(SkCanvas* canvas, const IntRect& r, RenderSkinAndroid::State newState) 88 // and webkit will still draw the label and layout space for us. 115 // Draw to the canvas.
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/packages/apps/Launcher2/src/com/android/launcher2/ |
BubbleTextView.java | 102 public void draw(Canvas canvas) { method in class:BubbleTextView 114 background.draw(canvas); 117 background.draw(canvas); 133 super.draw(canvas);
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/packages/wallpapers/MusicVisualization/res/raw/ |
vu.rs | 40 // draw the background image (416x233) 52 // draw the peak indicator light (56x58) 70 // Draw the needle (88x262, center of rotation at 44,217 from top left) 102 // draw the frame (472x290)
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/editors/layout/gscripts/ |
IColor.java | 20 * A color, to be used with {@link IGraphics} draw operations.
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/cts/tests/tests/graphics/src/android/graphics/drawable/cts/ |
TransitionDrawableTest.java | 85 method = "draw", 126 method = "draw", 164 method = "draw", 209 method = "draw", 213 + "TransitionDrawable#draw(Canvas) when param canvas is null") 216 mTransitionDrawable.draw(null); 253 mTransitionDrawable.draw(mCanvas); 304 mTransitionDrawable.draw(mCanvas);
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