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  /dalvik/tools/dmtracedump/
filters 37 android.view.View.draw()
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 45 * Now we're ready to draw some 3D objects
57 mCube.draw(gl);
62 mCube.draw(gl);
72 * each time we draw, but usually a new projection needs to
  /development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/
CubeRenderer.java 45 * Now we're ready to draw some 3D objects
57 mCube.draw(gl);
62 mCube.draw(gl);
72 * each time we draw, but usually a new projection needs to
  /external/skia/bench/
SkBenchmark.h 27 void draw(SkCanvas*);
  /external/skia/include/utils/
SkLayer.h 96 after this layer draws (but before its children draw).
108 void draw(SkCanvas*, SkScalar opacity);
109 void draw(SkCanvas* canvas) { function in class:SkLayer
110 this->draw(canvas, SK_Scalar1);
SkMeshUtils.h 38 static void Draw(SkCanvas*, const SkBitmap&, int rows, int cols,
  /external/skia/src/animator/
SkDisplayBounds.h 26 virtual bool draw(SkAnimateMaker& );
SkDrawClip.h 31 virtual bool draw(SkAnimateMaker& );
SkDrawFull.cpp 22 bool SkFull::draw(SkAnimateMaker& maker) { function in class:SkFull
SkDrawFull.h 25 virtual bool draw(SkAnimateMaker& );
SkDrawLine.h 27 virtual bool draw(SkAnimateMaker& );
SkDrawOval.cpp 32 bool SkOval::draw(SkAnimateMaker& maker) { function in class:SkOval
SkDrawOval.h 25 virtual bool draw(SkAnimateMaker& );
SkDrawSaveLayer.h 31 virtual bool draw(SkAnimateMaker& );
SkDrawTo.h 30 virtual bool draw(SkAnimateMaker& );
SkDrawable.h 30 virtual bool draw(SkAnimateMaker& ) = 0;
SkHitTest.h 27 virtual bool draw(SkAnimateMaker& );
SkSnapshot.h 29 virtual bool draw(SkAnimateMaker& );
SkTextOnPath.h 30 virtual bool draw(SkAnimateMaker& );
SkTextToPath.h 31 virtual bool draw(SkAnimateMaker& );
  /external/webkit/WebKit/android/
RenderSkinButton.cpp 73 LOGD("RenderSkinButton::Init: button assets failed to decode\n\tBrowser buttons will not draw");
85 void RenderSkinButton::Draw(SkCanvas* canvas, const IntRect& r, RenderSkinAndroid::State newState)
88 // and webkit will still draw the label and layout space for us.
115 // Draw to the canvas.
  /packages/apps/Launcher2/src/com/android/launcher2/
BubbleTextView.java 102 public void draw(Canvas canvas) { method in class:BubbleTextView
114 background.draw(canvas);
117 background.draw(canvas);
133 super.draw(canvas);
  /packages/wallpapers/MusicVisualization/res/raw/
vu.rs 40 // draw the background image (416x233)
52 // draw the peak indicator light (56x58)
70 // Draw the needle (88x262, center of rotation at 44,217 from top left)
102 // draw the frame (472x290)
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/editors/layout/gscripts/
IColor.java 20 * A color, to be used with {@link IGraphics} draw operations.
  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
TransitionDrawableTest.java 85 method = "draw",
126 method = "draw",
164 method = "draw",
209 method = "draw",
213 + "TransitionDrawable#draw(Canvas) when param canvas is null")
216 mTransitionDrawable.draw(null);
253 mTransitionDrawable.draw(mCanvas);
304 mTransitionDrawable.draw(mCanvas);

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