/external/webkit/WebCore/rendering/style/ |
SVGRenderStyleDefs.h | 142 float opacity; member in class:WebCore::StyleFillData 161 float opacity; member in class:WebCore::StyleStrokeData 186 float opacity; member in class:WebCore::StyleStopData
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StyleRareNonInheritedData.h | 85 float opacity; // Whether or not we're transparent. member in class:WebCore::StyleRareNonInheritedData
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/external/webkit/WebCore/inspector/front-end/ |
Drawer.js | 107 {element: document.getElementById("other-drawer-status-bar-items"), start: {opacity: 0}, end: {opacity: 1}} 158 {element: document.getElementById("other-drawer-status-bar-items"), start: {opacity: 1}, end: {opacity: 0}}
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/external/webkit/WebCore/platform/graphics/openvg/ |
GraphicsContextOpenVG.cpp | 307 void GraphicsContext::beginTransparencyLayer(float opacity) 313 UNUSED_PARAM(opacity); 386 void GraphicsContext::setAlpha(float opacity) 391 m_data->setOpacity(opacity);
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PainterOpenVG.h | 66 float opacity() const;
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/external/webkit/WebCore/platform/graphics/qt/ |
GraphicsLayerQt.h | 64 virtual void setOpacity(float opacity);
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GraphicsContextQt.cpp | 181 painter.setOpacity(p->opacity()); 195 qreal opacity; member in struct:WebCore::TransparencyLayer 788 void GraphicsContext::beginTransparencyLayer(float opacity) 809 layer->opacity = opacity; 824 p->setOpacity(layer->opacity); 912 void GraphicsContext::setAlpha(float opacity) 917 p->setOpacity(opacity); [all...] |
GraphicsLayerQt.cpp | 181 float opacity; member in struct:WebCore::GraphicsLayerQtImpl::ContentData 185 , opacity(1.f) 211 float opacity; member in struct:WebCore::GraphicsLayerQtImpl::State 221 State(): maskLayer(0), opacity(1.f), preserves3D(false), masksToBounds(false), 481 if ((m_changeMask & OpacityChange) && m_state.opacity != m_layer->opacity()) 482 setOpacity(m_layer->opacity()); 520 m_state.opacity = m_layer->opacity(); 764 if (!m_impl->m_opacityAnimationRunning && opacity() != o [all...] |
/external/webkit/WebCore/svg/graphics/filters/ |
SVGFEFlood.cpp | 85 << " [opacity=" << floodOpacity() << "]";
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/external/webkit/WebCore/rendering/ |
RenderLayerBacking.cpp | 128 m_graphicsLayer->setOpacity(compositingOpacity(style->opacity())); 242 // Set opacity, if it is not animating. 506 // Recall that opacity creates stacking context. 510 // If we found a compositing layer, we want to compute opacity 515 finalOpacity *= curr->renderer()->opacity(); [all...] |
RenderMedia.h | 114 void changeOpacity(HTMLElement*, float opacity);
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SVGRenderTreeAsText.cpp | 265 writeIfNotDefault(ts, "opacity", style->opacity(), RenderStyle::initialOpacity()); 279 writeIfNotDefault(ts, "opacity", svgStyle->strokeOpacity(), 1.0f); 297 writeIfNotDefault(ts, "opacity", svgStyle->fillOpacity(), 1.0f);
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/external/webkit/WebCore/manual-tests/ |
animate-none.html | 128 opacity: 1.0; 131 opacity: 0.1;
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/external/webkit/WebCore/platform/graphics/win/ |
GraphicsLayerCACF.cpp | 315 void GraphicsLayerCACF::setOpacity(float opacity) 317 float clampedOpacity = max(min(opacity, 1.0f), 0.0f); 323 primaryLayer()->setOpacity(opacity); 558 // Set the old layer to opacity of 1. Further down we will set the opacity on the transform layer.
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GraphicsLayerCACF.h | 77 virtual void setOpacity(float opacity);
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/cts/tests/tests/graphics/src/android/graphics/drawable/cts/ |
DrawableContainerStateTest.java | 288 notes = "Dynamically changing a child's opacity does not change this value", 462 public void setOpacity(int opacity){ 463 mOpacity = opacity;
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/external/webkit/WebCore/platform/graphics/ |
GraphicsLayer.cpp | 285 // If this is a transform layer we need to distribute our opacity to all our children 288 // opacity to get the total contribution 413 ts << "(opacity " << m_opacity << ")\n";
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/external/skia/src/views/ |
SkParsePaint.cpp | 89 if (dom.findScalar(node, "opacity", &x))
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/external/webkit/WebCore/manual-tests/plugins/ |
windowed.html | 14 opacity: 0.6;
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windowless.html | 14 opacity: 0.6;
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_1.jd | 157 <tr><td><em>2.</em></td><td>Icon shadow:</td><td>black | 20px blur<br>50% opacity | angle 67°</td></tr> 159 <tr><td><em>4.</em></td><td>Detail shadow:</td><td>black | 10px blur<br>75% opacity</td></tr> 289 <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20 % opacity<br>angle 90° | distance 2px<br>size 2px</td></tr> 290 <tr><td><em>3.</em></td><td>Outer glow:</td><td>white | 55% opacity <br>spread 10% | size 3px</td></tr> 291 <tr><td><em>5.</em></td><td>Inner bevel:</td><td>depth 1% | direction down size 0px<br>angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity</td></tr> 399 <tr><td><em>2.</em></td><td>Inner bevel:</td><td>depth 100% | direction down<br>size 0px | angle 90° |<br>altitude 30°<br>highlight white 75% opacity<br>shadow black 75% opacity</td></tr> 534 <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 10 % opacity | angle 90° distance 2px | size 2px</td></tr> 535 <tr><td><em>3.</em></td><td>Inner bevel:</td><td>depth 1% | direction down | size 0px | angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity</td></tr [all...] |
/external/quake/quake/src/QW/docs/ |
glqwcl-readme.txt | 130 This sets the opacity of water textures, so you can see through it in properly
141 start hall) into a mirror. The value is the opacity of the mirror surface.
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/frameworks/base/docs/html/guide/developing/tools/ |
hierarchy-viewer.jd | 82 image from your computer and it will be placed atop the preview. Your chosen image will anchor at the bottom left corner of the screen. You can then adjust the opacity of the overlay and begin fine-tuning your layout to match the mock-up.</p> 93 <li><strong>Overlay</strong>: Load an overlay image onto the view and adjust its opacity.</li>
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/development/pdk/pndk/ |
Android_PNDK_README.html | 221 opacity: .2; 222 filter:progid:DXImageTransform.Microsoft.Alpha(opacity=20); 223 -moz-opacity: .2; 226 opacity: .2; 227 filter:progid:DXImageTransform.Microsoft.Alpha(opacity=20); 228 -moz-opacity: .2;
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/external/webkit/WebCore/platform/graphics/android/ |
GraphicsLayerAndroid.cpp | 75 return "opacity"; 376 void GraphicsLayerAndroid::setOpacity(float opacity) 378 LOG("(%x) setOpacity: %.2f", this, opacity); 379 float clampedOpacity = max(0.0f, min(opacity, 1.0f)); 385 opacity, clampedOpacity, m_opacity);
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