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Searched
full:spill
(Results
51 - 75
of
169
) sorted by null
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/dalvik/vm/mterp/x86/
footer.S
52
SPILL
(rPC)
87
SPILL
(rPC)
303
* rPC(edx) and GLUE(ecx). We'll
spill
rPC, and reload GLUE.
310
SPILL
(rPC) # save edx
411
SPILL
(rPC)
425
SPILL
(rPC)
440
SPILL
(rPC)
455
SPILL
(rPC)
469
SPILL
(rPC)
482
SPILL
(rPC
[
all
...]
OP_INVOKE_DIRECT.S
20
SPILL
(rPC)
OP_INVOKE_SUPER.S
56
SPILL
(rPC)
OP_INVOKE_VIRTUAL.S
24
SPILL
(rPC)
OP_INSTANCE_OF.S
21
SPILL
(rPC)
OP_NEW_INSTANCE.S
20
SPILL
(rPC)
entry.S
35
We're allocating
spill
space for 6 words, plus
/dalvik/vm/mterp/out/
InterpAsm-x86.S
45
sub FrameSize,%esp # Allocate storage for
spill
, locals & outs
58
will also have an associated
spill
location (mostly used useful for those assigned
74
forget to
SPILL
/UNSPILL it around call points
92
/*
Spill
offsets relative to %ebp */
113
#define
SPILL
(reg) movl reg##,reg##_SPILL(%ebp)
548
SPILL
(rPC)
564
SPILL
(rPC)
702
SPILL
(rPC)
751
SPILL
(rPC)
798
SPILL
(rPC
[
all
...]
/packages/apps/SoundRecorder/res/values-nb/
strings.xml
22
<string name="review_message" msgid="201616012287839474">"
Spill
tilbake melding"</string>
/dalvik/vm/compiler/
Ralloc.c
98
* helper functions and assumes free list, temp list and
spill
region.
101
* register or
spill
location.
/external/v8/src/
register-allocator.cc
89
// Ask the current frame to
spill
a register.
110
cgen_->frame()->
Spill
(target);
virtual-frame.cc
144
// If there are any registers referenced only by the frame,
spill
one.
247
//
Spill
registers.
254
//
Spill
the arguments.
267
//
Spill
all locals. This is necessary to make sure all locals have
/external/v8/test/mjsunit/
codegen-coverage.js
48
// The call will
spill
registers and leave x in {eax,rax}.
50
// The add will
spill
x and reuse {eax,rax} for the result.
/external/webkit/WebCore/rendering/
RenderOverflow.h
34
// Layout overflow examples include other boxes that
spill
out of our box, For example, in the inline case a tall image
35
// could
spill
out of a line box.
/external/v8/src/arm/
virtual-frame-arm.h
126
//
Spill
all values from the frame to memory.
129
//
Spill
all occurrences of a specific register from the frame.
130
void
Spill
(Register reg) {
134
//
Spill
all occurrences of an arbitrary register if possible. Return the
439
//
Spill
the element at a particular index---write it to memory if
470
//
Spill
all elements in registers.
Spill
the top spilled_args elements
codegen-arm.h
94
// and then
spill
the stack frame.
227
// Visit a statement and then
spill
the virtual frame if control flow can
233
// Visit a list of statements and then
spill
the virtual frame if control
269
// and then
spill
the frame fully to memory. This function is used
273
// Call LoadCondition and then
spill
the virtual frame unless control flow
/external/v8/src/ia32/
virtual-frame-ia32.h
140
//
Spill
all values from the frame to memory.
143
//
Spill
all occurrences of a specific register from the frame.
144
void
Spill
(Register reg) {
148
//
Spill
all occurrences of an arbitrary register if possible. Return the
515
//
Spill
the element at a particular index---write it to memory if
543
//
Spill
all elements in registers.
Spill
the top spilled_args elements
/external/v8/src/mips/
virtual-frame-mips.h
127
//
Spill
all values from the frame to memory.
130
//
Spill
all occurrences of a specific register from the frame.
131
void
Spill
(Register reg) {
135
//
Spill
all occurrences of an arbitrary register if possible. Return the
465
//
Spill
the element at a particular index---write it to memory if
496
//
Spill
all elements in registers.
Spill
the top spilled_args elements
/external/v8/src/x64/
virtual-frame-x64.h
141
//
Spill
all values from the frame to memory.
144
//
Spill
all occurrences of a specific register from the frame.
145
void
Spill
(Register reg) {
149
//
Spill
all occurrences of an arbitrary register if possible. Return the
491
//
Spill
the element at a particular index---write it to memory if
519
//
Spill
all elements in registers.
Spill
the top spilled_args elements
register-allocator-x64.cc
66
CodeGeneratorScope::Current()->frame()->
Spill
(target);
/external/libffi/src/ia64/
ffi.c
43
specific format used by ldf.fill/stf.
spill
. All we care about is
73
/* Store VALUE to ADDR in the current cpu implementation's fp
spill
format.
79
asm ("stf.
spill
%0 = %1%P0" : "=m" (*addr) : "f"(value));
82
fp
spill
format. As above, this must also be a macro. */
/external/webkit/WebCore/rendering/style/
StyleRareNonInheritedData.h
96
bool textOverflow : 1; // Whether or not lines that
spill
out should be truncated with "..."
/system/core/libpixelflinger/codeflinger/
texturing.cpp
387
CONTEXT_STORE(s.reg, generated_vars.texture[i].
spill
[0]);
388
CONTEXT_STORE(t.reg, generated_vars.texture[i].
spill
[1]);
411
// We don't have a way to
spill
registers automatically
412
//
spill
depth and AA regs, when we know we may have to.
413
// build the
spill
list...
437
Spill
spill
(registerFile(), *this, spill_list);
463
CONTEXT_LOAD(s.reg, generated_vars.texture[i].
spill
[0]);
464
CONTEXT_LOAD(t.reg, generated_vars.texture[i].
spill
[1]);
601
CONTEXT_STORE(s.reg, generated_vars.texture[i].
spill
[0])
[
all
...]
GGLAssembler.h
120
class
Spill
123
Spill
(RegisterFile& regFile, ARMAssemblerInterface& gen, uint32_t reglist)
142
~
Spill
() {
/packages/apps/Gallery/res/values-nb/
strings.xml
59
<string name="camera_play" msgid="8248000517869959980">"
Spill
"</string>
66
<string name="video_play" msgid="5287787282508002895">"
Spill
"</string>
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