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  /external/v8/test/mjsunit/
top-level-assignments.js 28 // Testing that optimization of top-level object initialization doesn't
  /external/webkit/SunSpider/tests/v8-v4/
v8-splay.js 236 // node on the search path to the top of the tree.
264 * the given key to the top of the tree. If no node has the given
265 * key, the last node on the search path is moved to the top of the
266 * tree. This is the simplified top-down splaying algorithm from:
  /external/webkit/WebCore/css/
wml.css 85 margin-top: 0__qem
  /external/webkit/WebKit/android/nav/
CachedFrame.cpp 54 int left, top, width, height; local
56 top = direction == UP ? bestRect.bottom() : prior.bottom();
58 height = bottom - top;
76 top = prior.y();
78 if (top > testTop)
79 top = testTop;
84 height = bottom - top;
86 *result = WebCore::IntRect(left, top, width, height);
552 // seems like distance for UP for instance needs to be 'test top closest to
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  /external/webkit/WebKit/android/plugins/
android_npapi.h 73 float top; member in struct:ANPRectF
80 int32_t top; member in struct:ANPRectI
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  /frameworks/base/core/java/android/widget/
ZoomButtonsController.java 244 lp.gravity = Gravity.TOP | Gravity.LEFT;
452 // The gap between the top of the owner and the top of the container
463 // lp.x and lp.y should be relative to the owner's window top-left
627 // Reverse order so the child drawn on top gets first dibs.
654 if (containerCoordsY >= frame.top && containerCoordsY <= frame.bottom) {
657 distanceY = Math.min(Math.abs(frame.top - containerCoordsY),
  /packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/
SoftKeyboardView.java 472 int fontHeight = mFmi.bottom - mFmi.top;
474 float y = softKey.mTop + marginY - mFmi.top + mFmi.bottom / 1.5f;
  /sdk/ddms/app/src/com/android/ddms/
UIThread.java 660 // create top-level items
672 // create top-level menus
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  /frameworks/base/core/java/android/view/
ViewGroup.java 265 // Index of the child's top position in the mLocation array
473 // root namespace means we should consider ourselves the top of the
1535 final int top = ct + (int) region.top; local
2536 final int top = mTop; local
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  /external/v8/src/
jsregexp.cc 37 #include "top.h"
103 Top::Throw(*regexp_err);
169 ASSERT(!result.is_null() || Top::has_pending_exception());
254 Top::Throw(entry);
292 Top::Throw(*regexp_err);
403 ASSERT(Top::has_pending_exception());
578 // of 1) it suffices to store the current position on the top of the stack
593 // current position offset, an optional backtrack code location on the top of
3970 uc16 top = to(); local
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  /frameworks/base/services/java/com/android/server/
WindowManagerService.java 437 // This just indicates the window the input method is on top of, not
716 // simply place the new window on top of them... but
717 // keep the starting window on top.
733 //that was created later or a window at the top of the list of
800 WindowState top = atoken.windows.get(NC-1); local
801 if (top.mSubLayer >= 0) {
802 pos = top;
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  /bootable/bootloader/legacy/arch_msm7k/
mddi.c 249 vs->top = y;
  /cts/tests/tests/text/src/android/text/cts/
DynamicLayoutTest.java 180 assertEquals(fontMetricsInt.top - fontMetricsInt.ascent, dynamicLayout.getTopPadding());
198 * Test the line top
199 * 1. the Y-coordinate of line top.2. the Y-coordinate of baseline.
  /dalvik/vm/alloc/
MarkSweep.c 77 stack->top = stack->base;
90 *--(stack).top = (obj); \
171 * - Interpreted stack, from top to "curFrame"
542 while (ctx->stack.top != base) {
543 scanObject(*ctx->stack.top++, ctx);
  /development/ndk/platforms/android-4/include/GLES/
gl.h 600 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
618 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
670 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
706 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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  /development/ndk/platforms/android-4/samples/san-angeles/jni/
importgl.h 91 FNDEF(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar));
  /external/bison/src/
parse-gram.c     [all...]
vcg.h 125 top, enumerator in enum:alignment
748 /* Orientation specifies the orientation of the graph: top.to.bottom,
749 bottom.to.top, left.to.right or right.to.left. Note: the normal
750 orientation is top.to.bottom. All explanations here are given
758 horizontal reference line of the levels. If top is specified, the
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  /external/openssl/apps/
genrsa.c 284 for (i=0; i<rsa->e->top; i++)
  /external/openssl/crypto/dh/
dh_key.c 242 if (a->top == 1 && ((dh->flags & DH_FLAG_NO_EXP_CONSTTIME) != 0))
  /external/openssl/crypto/ec/
ec2_smpl.c 181 for (i = dest->a.top; i < dest->a.dmax; i++) dest->a.d[i] = 0;
182 for (i = dest->b.top; i < dest->b.dmax; i++) dest->b.d[i] = 0;
205 for (i = group->a.top; i < group->a.dmax; i++) group->a.d[i] = 0;
210 for (i = group->b.top; i < group->b.dmax; i++) group->b.d[i] = 0;
  /external/skia/include/core/
SkPath.h 370 @param top The top of a rectangle to add as a closed contour to the
378 void addRect(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom,
419 two radius values [X, Y]. The corners are ordered top-left, top-right,
  /external/skia/src/animator/
SkPathParts.cpp 229 SK_MEMBER_ALIAS(top, fRect.fTop, Float)
  /external/skia/src/views/
SkListView.cpp 317 SkScalar top = index * fRowHeight; local
319 if (top < this->height())
322 r->set(0, top, this->width(), top + fRowHeight);
SkWindow.cpp 132 buffer += rect.top * gDisplayProps.cbyPitch + rect.left * gDisplayProps.cbxPitch;

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