/development/samples/GlobalTime/src/com/android/globaltime/ |
Shape.java | 245 gl.glEnable(GL10.GL_TEXTURE_2D); 248 gl.glDisable(GL10.GL_TEXTURE_2D);
|
GLView.java | 878 gl.glTexParameterf(GL10.GL_TEXTURE_2D, 881 gl.glTexParameterf(GL10.GL_TEXTURE_2D,
|
/external/quake/quake/src/QW/client/ |
gl_vidlinux_x11.c | 534 glEnable(GL_TEXTURE_2D); 542 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 543 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 544 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 545 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
gl_vidlinuxglx.c | 482 glEnable(GL_TEXTURE_2D); 490 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 491 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 492 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 493 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
gl_rlight.c | 155 glDisable (GL_TEXTURE_2D); 170 glEnable (GL_TEXTURE_2D);
|
gl_rsurf.c | 290 glDisable(GL_TEXTURE_2D); 300 glEnable(GL_TEXTURE_2D); 450 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, 552 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, 727 // glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes 730 // glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes 733 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, [all...] |
gl_vidnt.c | 624 glEnable(GL_TEXTURE_2D);
632 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
633 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
634 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
635 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
[all...] |
gl_rmain.c | 636 glDisable (GL_TEXTURE_2D); 640 glEnable (GL_TEXTURE_2D); 791 glDisable (GL_TEXTURE_2D); 813 glEnable (GL_TEXTURE_2D);
|
/external/skia/src/gl/ |
SkGLCanvas.cpp | 28 glEnable(GL_TEXTURE_2D);
|
SkTextureCache.cpp | 176 glBindTexture(GL_TEXTURE_2D, entry->fName);
|
SkGLDevice.cpp | 710 glBindTexture(GL_TEXTURE_2D, fCurrTexture); 763 glEnable(GL_TEXTURE_2D);
|
/external/quake/quake/src/WinQuake/ |
gl_rlight.cpp | 158 glDisable (GL_TEXTURE_2D);
173 glEnable (GL_TEXTURE_2D);
|
gl_vidlinuxglx.cpp | 590 glEnable(GL_TEXTURE_2D); 598 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 599 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 600 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 601 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
gl_vidnt.cpp | 624 glEnable(GL_TEXTURE_2D);
632 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
633 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
634 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
635 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
[all...] |
gl_rsurf.cpp | 291 glDisable(GL_TEXTURE_2D); 301 glEnable(GL_TEXTURE_2D); 447 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, 574 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, 799 // glTexImage2DHelper (GL_TEXTURE_2D, 0, lightmap_bytes 802 // glTexImage2DHelper (GL_TEXTURE_2D, 0, lightmap_bytes 805 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, [all...] |
gl_rmain.cpp | 724 glDisable (GL_TEXTURE_2D); 728 glEnable (GL_TEXTURE_2D); 880 glDisable (GL_TEXTURE_2D); 911 glEnable (GL_TEXTURE_2D); [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_video.c | 846 video->glBindTexture( GL_TEXTURE_2D, video->texture ); 848 GL_TEXTURE_2D, [all...] |
/frameworks/base/libs/rs/ |
rsAllocation.cpp | 157 glBindTexture(GL_TEXTURE_2D, mTextureID); 165 glTexImage2D(GL_TEXTURE_2D, lod, format, 170 glGenerateMipmap(GL_TEXTURE_2D);
|
/frameworks/base/opengl/libagl/ |
texture.cpp | 636 if (target != GL_TEXTURE_2D) { 869 if (target != GL_TEXTURE_2D) { [all...] |
state.cpp | 190 case GL_TEXTURE_2D:
|
/frameworks/base/opengl/java/android/opengl/ |
GLES10.java | 206 public static final int GL_TEXTURE_2D = 0x0DE1; [all...] |
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 204 int GL_TEXTURE_2D = 0x0DE1;
|
/external/webkit/WebKit/chromium/src/ |
GraphicsContext3D.cpp | 486 if (CGLCreatePBuffer(1, 1, GL_TEXTURE_2D, GL_RGBA, 0, &pbuffer) != kCGLNoError) { 670 GLenum target = GL_TEXTURE_2D; [all...] |
/development/ndk/platforms/android-4/include/GLES/ |
gl.h | 131 #define GL_TEXTURE_2D 0x0DE1 445 /* GL_TEXTURE_2D */ [all...] |
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 144 #define GL_TEXTURE_2D 0x0DE1 324 /* GL_TEXTURE_2D */
|