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  /external/v8/benchmarks/
splay.js 28 // This benchmark is based on a JavaScript log processing module used
30 // JavaScript applications, and it effectively measures how fast the
31 // JavaScript engine is at allocating nodes and reclaiming the memory
raytrace.js 9 // JavaScript framework which is used by the ray tracer.
24 // The following is a copy of parts of the Prototype JavaScript library:
26 // Prototype JavaScript framework, version 1.5.0
deltablue.js 23 // more like a JavaScript program.
32 * A JavaScript implementation of the DeltaBlue constrain-solving
  /external/webkit/SunSpider/tests/v8-v4/
v8-splay.js 28 // This benchmark is based on a JavaScript log processing module used
30 // JavaScript applications, and it effectively measures how fast the
31 // JavaScript engine is at allocating nodes and reclaiming the memory
v8-raytrace.js 9 // JavaScript framework which is used by the ray tracer.
19 // The following is a copy of parts of the Prototype JavaScript library:
21 // Prototype JavaScript framework, version 1.5.0
v8-deltablue.js 23 // more like a JavaScript program.
26 * A JavaScript implementation of the DeltaBlue constrain-solving
  /external/v8/src/x64/
macro-assembler-x64.h 132 // JavaScript invokes
134 // Invoke the JavaScript function code by either calling or jumping.
146 // Invoke the JavaScript function in the given register. Changes the
156 // Invoke specified builtin JavaScript function. Adds an entry to
158 void InvokeBuiltin(Builtins::JavaScript id, InvokeFlag flag);
161 void GetBuiltinEntry(Register target, Builtins::JavaScript id);
    [all...]
virtual-frame-x64.h 332 Result InvokeBuiltin(Builtins::JavaScript id,
virtual-frame-x64.cc 953 Result VirtualFrame::InvokeBuiltin(Builtins::JavaScript id,
    [all...]
  /external/webkit/JavaScriptCore/tests/mozilla/js1_3/
jsref.js 63 // JavaScript 1.3 is supposed to be compliant ecma version 1.0
76 // for ecma version 2.0, we will leave the javascript version to
  /external/v8/src/ia32/
virtual-frame-ia32.h 335 Result InvokeBuiltin(Builtins::JavaScript id, InvokeFlag flag, int arg_count);
macro-assembler-ia32.cc     [all...]
  /external/v8/src/mips/
virtual-frame-mips.h 313 void InvokeBuiltin(Builtins::JavaScript id,
macro-assembler-mips.cc 841 Handle<Code> MacroAssembler::ResolveBuiltin(Builtins::JavaScript id,
848 void MacroAssembler::InvokeBuiltin(Builtins::JavaScript id,
854 void MacroAssembler::GetBuiltinEntry(Register target, Builtins::JavaScript id) {
  /external/webkit/JavaScriptCore/qt/api/
qscriptvalue_p.h 26 #include <JavaScriptCore/JavaScript.h>
56 JSNative -> QSVP is associated with engine, and it is sure that it isn't a JavaScript object.
57 JSObject -> QSVP is associated with engine, and it is sure that it is a JavaScript object.
  /external/webkit/WebKit/wx/WebKitSupport/
FrameLoaderClientWx.cpp 31 #include <JavaScriptCore/JavaScript.h>
831 // The creation of the frame may have run arbitrary JavaScript that removed it from the page already.
  /external/v8/src/
uri.js 29 // JavaScript.
bootstrapper.cc 667 // Cache the fast JavaScript array map
    [all...]
date.js 35 // This file contains date support implemented in JavaScript.
336 // The missing days in 1582 are ignored for JavaScript compatibility.
    [all...]
debug-debugger.js 38 // Debug events which can occour in the V8 JavaScript engine. These originate
530 // Break in builtin JavaScript code is not supported.
946 // Exceptions might happen whithout any JavaScript frames.
    [all...]
  /external/v8/test/mjsunit/
mirror-object.js 187 // Test objects with JavaScript accessors.
  /external/v8/src/arm/
macro-assembler-arm.cc     [all...]
  /external/webkit/JavaScriptCore/tests/mozilla/ecma/
jsref.js 81 // JavaScript 1.3 is supposed to be compliant ecma version 1.0
94 // for ecma version 2.0, we will leave the javascript version to
  /external/webkit/JavaScriptCore/tests/mozilla/ecma_2/
jsref.js 62 // JavaScript 1.3 is supposed to be compliant ecma version 1.0
75 // for ecma version 2.0, we will leave the javascript version to
  /external/webkit/WebKitTools/DumpRenderTree/gtk/
DumpRenderTree.cpp 43 #include <JavaScriptCore/JavaScript.h>
324 "javascript-can-open-windows-automatically", TRUE,
343 g_object_set(G_OBJECT(inspector), "javascript-profiling-enabled", FALSE, NULL);

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