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  /frameworks/base/opengl/tests/finish/
finish.cpp 164 uint16_t green = 0x7E0;
167 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green);
212 uint16_t green = 0x7E0;
215 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green);
  /hardware/msm7k/liblights/
lights.c 55 = "/sys/class/leds/green/brightness";
97 If yes, just support green and amber. */
203 int alpha, red, green, blue; local
228 green = (colorRGB >> 8) & 0xFF;
233 write_int(GREEN_LED_FILE, green);
240 } else if (green) {
  /packages/apps/Gallery3D/src/com/cooliris/media/
AdaptiveBackgroundTexture.java 162 int green = 0; local
167 green += (argb & GREEN_MASK) >> GREEN_MASK_SHIFT;
176 out[outPos] = (alpha << 24) | (KERNEL_NORM[red] << RED_MASK_SHIFT) | (KERNEL_NORM[green] << GREEN_MASK_SHIFT)
185 green += ((nextArgb & GREEN_MASK) - (prevArgb & GREEN_MASK)) >> GREEN_MASK_SHIFT;
  /external/skia/src/images/
SkImageDecoder_libico.cpp 208 int blue, green, red; local
216 green = readByte(buf, begin + 4*j + 1);
218 colors[j] = SkPackARGB32(0xFF, red & 0xFF, green & 0xFF, blue & 0xFF);
349 int green = readByte(buf, xorOffset + 3*pixelNo + 1); local
354 *address = SkPackARGB32(alpha, red & alpha, green & alpha, blue & alpha);
363 int green = readByte(buf, xorOffset + 4*pixelNo + 1); local
367 *address = SkPackARGB32(alpha, red & alpha, green & alpha, blue & alpha);
  /external/quake/quake/src/QW/client/
gl_warp.c 532 unsigned char red,green,blue,alphabyte; local
537 green = getc(fin);
540 *pixbuf++ = green;
546 green = getc(fin);
550 *pixbuf++ = green;
559 unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j; local
569 green = getc(fin);
575 green = getc(fin);
583 *pixbuf++=green;
602 green = getc(fin)
    [all...]
  /external/quake/quake/src/WinQuake/
gl_warp.cpp 581 unsigned char red,green,blue,alphabyte; local
586 green = getc(fin);
589 *pixbuf++ = green;
595 green = getc(fin);
599 *pixbuf++ = green;
608 unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j; local
618 green = getc(fin);
624 green = getc(fin);
632 *pixbuf++=green;
651 green = getc(fin)
    [all...]
  /cts/tests/tests/graphics/src/android/graphics/cts/
BlurMaskFilterTest.java 87 assertEquals(Color.green(expected), Color.green(actual));
ColorMatrixColorFilterTest.java 68 paint.setColor(Color.GREEN);
70 assertColor(Color.GREEN, bitmap.getPixel(0, 0));
96 // change array to filter out green
110 assertEquals(Color.green(expected), Color.green(actual), TOLERANCE);
LightingColorFilterTest.java 59 paint.setColorFilter(new LightingColorFilter(Color.BLUE, Color.GREEN));
68 assertColor(Color.GREEN, bitmap.getPixel(0, 0));
70 // channels get clipped (no overflow into green or alpha)
95 assertEquals(Color.green(expected), Color.green(actual), TOLERANCE);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CompressedTextureActivity.java 142 byte green = (byte)(2*t);
148 image.put(green);
ColorPickerDialog.java 133 int g = ave(Color.green(c0), Color.green(c1), p);
142 int g = Color.green(color);
  /external/grub/docs/
menu.lst 82 color light-green/brown blink-red/blue
  /external/qemu/distrib/sdl-1.2.12/src/video/gem/
SDL_gemvideo.h 64 Uint32 red, green, blue, alpha; /* Screen components */ member in struct:SDL_PrivateVideoData
111 #define VDI_greenmask (this->hidden->green)
  /external/webkit/WebCore/platform/graphics/skia/
GradientSkia.cpp 95 colors[0] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue);
101 colors[i] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue);
  /system/extras/tests/framebuffer/
refresh.c 99 info.green.offset, info.green.length,
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLVertex.java 67 colorBuffer.put(color.green);
  /external/junit/src/junit/awtui/
ProgressBar.java 23 return Color.green;
  /external/skia/include/core/
SkColor.h 55 /** return the green byte from a SkColor value */
73 #define SK_ColorGREEN 0xFF00FF00 //!< green SkColor value
86 @param green green component value [0..255]
90 void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3]);
  /hardware/libhardware/modules/gralloc/
framebuffer.cpp 185 info.green.offset = 5;
186 info.green.length = 6;
257 info.green.offset, info.green.length,
  /external/jpeg/
wrrle.c 176 rle_pixel **rle_row, *red, *green, *blue; local
242 green = rle_row[1];
246 *green++ = GETJSAMPLE(*output_row++);
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmdef.h 116 unsigned char green; /* 0 .. 255 */ member in struct:_D3DRMPALETTEENTRY
139 the red, green and blue parts of a
142 red, green and blue elements in the
145 green and blue, so the masks should
276 D3DVALUE green,
283 D3DVALUE green,
293 * Get the green component of a color.
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMDEF.H 116 unsigned char green; /* 0 .. 255 */ member in struct:_D3DRMPALETTEENTRY
139 the red, green and blue parts of a
142 red, green and blue elements in the
145 green and blue, so the masks should
276 D3DVALUE green,
283 D3DVALUE green,
293 * Get the green component of a color.
  /external/webkit/WebCore/platform/graphics/win/
GraphicsContextCGWin.cpp 164 CGFloat red, green, blue, alpha; local
165 color.getRGBA(red, green, blue, alpha);
166 CGContextSetRGBStrokeColor(context, red, green, blue, alpha);
  /external/webkit/WebKitTools/DumpRenderTree/cg/
ImageDiffCG.cpp 115 float green = (pixel[1] - basePixel[1]) / max<float>(255 - basePixel[1], basePixel[1]); local
118 float distance = sqrtf(red * red + green * green + blue * blue + alpha * alpha) / 2.0f;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 105 public void glClearColor(float red, float green, float blue, float alpha) {
106 mgl.glClearColor(red, green, blue, alpha);
109 public void glClearColorx(int red, int green, int blue, int alpha) {
110 mgl.glClearColorx(red, green, blue, alpha);
129 public void glColor4f(float red, float green, float blue, float alpha) {
130 mgl.glColor4f(red, green, blue, alpha);
133 public void glColor4x(int red, int green, int blue, int alpha) {
134 mgl.glColor4x(red, green, blue, alpha);
137 public void glColorMask(boolean red, boolean green, boolean blue,
139 mgl.glColorMask(red, green, blue, alpha)
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