/frameworks/base/opengl/tests/finish/ |
finish.cpp | 164 uint16_t green = 0x7E0; 167 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green); 212 uint16_t green = 0x7E0; 215 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green);
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/hardware/msm7k/liblights/ |
lights.c | 55 = "/sys/class/leds/green/brightness"; 97 If yes, just support green and amber. */ 203 int alpha, red, green, blue; local 228 green = (colorRGB >> 8) & 0xFF; 233 write_int(GREEN_LED_FILE, green); 240 } else if (green) {
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/packages/apps/Gallery3D/src/com/cooliris/media/ |
AdaptiveBackgroundTexture.java | 162 int green = 0; local 167 green += (argb & GREEN_MASK) >> GREEN_MASK_SHIFT; 176 out[outPos] = (alpha << 24) | (KERNEL_NORM[red] << RED_MASK_SHIFT) | (KERNEL_NORM[green] << GREEN_MASK_SHIFT) 185 green += ((nextArgb & GREEN_MASK) - (prevArgb & GREEN_MASK)) >> GREEN_MASK_SHIFT;
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/external/skia/src/images/ |
SkImageDecoder_libico.cpp | 208 int blue, green, red; local 216 green = readByte(buf, begin + 4*j + 1); 218 colors[j] = SkPackARGB32(0xFF, red & 0xFF, green & 0xFF, blue & 0xFF); 349 int green = readByte(buf, xorOffset + 3*pixelNo + 1); local 354 *address = SkPackARGB32(alpha, red & alpha, green & alpha, blue & alpha); 363 int green = readByte(buf, xorOffset + 4*pixelNo + 1); local 367 *address = SkPackARGB32(alpha, red & alpha, green & alpha, blue & alpha);
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/external/quake/quake/src/QW/client/ |
gl_warp.c | 532 unsigned char red,green,blue,alphabyte; local 537 green = getc(fin); 540 *pixbuf++ = green; 546 green = getc(fin); 550 *pixbuf++ = green; 559 unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j; local 569 green = getc(fin); 575 green = getc(fin); 583 *pixbuf++=green; 602 green = getc(fin) [all...] |
/external/quake/quake/src/WinQuake/ |
gl_warp.cpp | 581 unsigned char red,green,blue,alphabyte; local 586 green = getc(fin); 589 *pixbuf++ = green; 595 green = getc(fin); 599 *pixbuf++ = green; 608 unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j; local 618 green = getc(fin); 624 green = getc(fin); 632 *pixbuf++=green; 651 green = getc(fin) [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
BlurMaskFilterTest.java | 87 assertEquals(Color.green(expected), Color.green(actual));
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ColorMatrixColorFilterTest.java | 68 paint.setColor(Color.GREEN); 70 assertColor(Color.GREEN, bitmap.getPixel(0, 0)); 96 // change array to filter out green 110 assertEquals(Color.green(expected), Color.green(actual), TOLERANCE);
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LightingColorFilterTest.java | 59 paint.setColorFilter(new LightingColorFilter(Color.BLUE, Color.GREEN)); 68 assertColor(Color.GREEN, bitmap.getPixel(0, 0)); 70 // channels get clipped (no overflow into green or alpha) 95 assertEquals(Color.green(expected), Color.green(actual), TOLERANCE);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
CompressedTextureActivity.java | 142 byte green = (byte)(2*t); 148 image.put(green);
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ColorPickerDialog.java | 133 int g = ave(Color.green(c0), Color.green(c1), p); 142 int g = Color.green(color);
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/external/grub/docs/ |
menu.lst | 82 color light-green/brown blink-red/blue
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/external/qemu/distrib/sdl-1.2.12/src/video/gem/ |
SDL_gemvideo.h | 64 Uint32 red, green, blue, alpha; /* Screen components */ member in struct:SDL_PrivateVideoData 111 #define VDI_greenmask (this->hidden->green)
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/external/webkit/WebCore/platform/graphics/skia/ |
GradientSkia.cpp | 95 colors[0] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue); 101 colors[i] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue);
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/system/extras/tests/framebuffer/ |
refresh.c | 99 info.green.offset, info.green.length,
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
GLVertex.java | 67 colorBuffer.put(color.green);
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/external/junit/src/junit/awtui/ |
ProgressBar.java | 23 return Color.green;
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/external/skia/include/core/ |
SkColor.h | 55 /** return the green byte from a SkColor value */ 73 #define SK_ColorGREEN 0xFF00FF00 //!< green SkColor value 86 @param green green component value [0..255] 90 void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3]);
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/hardware/libhardware/modules/gralloc/ |
framebuffer.cpp | 185 info.green.offset = 5; 186 info.green.length = 6; 257 info.green.offset, info.green.length,
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/external/jpeg/ |
wrrle.c | 176 rle_pixel **rle_row, *red, *green, *blue; local 242 green = rle_row[1]; 246 *green++ = GETJSAMPLE(*output_row++);
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmdef.h | 116 unsigned char green; /* 0 .. 255 */
member in struct:_D3DRMPALETTEENTRY 139 the red, green and blue parts of a
142 red, green and blue elements in the
145 green and blue, so the masks should
276 D3DVALUE green,
283 D3DVALUE green,
293 * Get the green component of a color.
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMDEF.H | 116 unsigned char green; /* 0 .. 255 */
member in struct:_D3DRMPALETTEENTRY 139 the red, green and blue parts of a
142 red, green and blue elements in the
145 green and blue, so the masks should
276 D3DVALUE green,
283 D3DVALUE green,
293 * Get the green component of a color.
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/external/webkit/WebCore/platform/graphics/win/ |
GraphicsContextCGWin.cpp | 164 CGFloat red, green, blue, alpha; local 165 color.getRGBA(red, green, blue, alpha); 166 CGContextSetRGBStrokeColor(context, red, green, blue, alpha);
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/external/webkit/WebKitTools/DumpRenderTree/cg/ |
ImageDiffCG.cpp | 115 float green = (pixel[1] - basePixel[1]) / max<float>(255 - basePixel[1], basePixel[1]); local 118 float distance = sqrtf(red * red + green * green + blue * blue + alpha * alpha) / 2.0f;
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixTrackingGL.java | 105 public void glClearColor(float red, float green, float blue, float alpha) { 106 mgl.glClearColor(red, green, blue, alpha); 109 public void glClearColorx(int red, int green, int blue, int alpha) { 110 mgl.glClearColorx(red, green, blue, alpha); 129 public void glColor4f(float red, float green, float blue, float alpha) { 130 mgl.glColor4f(red, green, blue, alpha); 133 public void glColor4x(int red, int green, int blue, int alpha) { 134 mgl.glColor4x(red, green, blue, alpha); 137 public void glColorMask(boolean red, boolean green, boolean blue, 139 mgl.glColorMask(red, green, blue, alpha) [all...] |