HomeSort by relevance Sort by last modified time
    Searched refs:pixels (Results 176 - 200 of 217) sorted by null

1 2 3 4 5 6 78 9

  /external/webkit/SunSpider/tests/sunspider-0.9.1/
3d-cube.js 310 // create line pixels
  /external/webkit/WebCore/platform/win/
PopupMenuWin.cpp 584 void* pixels = 0; local
585 m_bmp = ::CreateDIBSection(m_DC, &bitmapInfo, DIB_RGB_COLORS, &pixels, 0, 0);
596 // listRect is the damageRect translated into the coordinates of the entire menu list (which is itemCount * m_itemHeight pixels tall)
  /frameworks/base/core/jni/android/opengl/
util.cpp 673 void* const pixels = (char*)data + palette_size; local
676 memcpy(pixels, p, size);
812 * Encode a block of pixels.
815 * 4 x 4 square of 3-byte pixels in form R, G, B. Byte (3 * (x + 4 * y) is the R
845 * Decode a block of pixels.
850 * 4 x 4 square of 3-byte pixels in form R, G, B. Byte (3 * (x + 4 * y) is the R
  /frameworks/base/services/camera/tests/CameraServiceTest/
CameraServiceTest.cpp 769 int pixels = w * h; local
781 //cc->assertDataSize(CAMERA_MSG_RAW_IMAGE, MCameraClient::EQ, pixels*3/2);
784 int(pixels * rate));
  /frameworks/base/core/jni/
com_google_android_gles_jni_GLImpl.cpp 3030 GLvoid *pixels = (GLvoid *) 0; local
3430 GLvoid *pixels = (GLvoid *) 0; local
3479 GLvoid *pixels = (GLvoid *) 0; local
    [all...]
com_google_android_gles_jni_EGLImpl.cpp 302 pixmap.data = (uint8_t*)ref->pixels();
  /external/qemu/distrib/sdl-1.2.12/src/video/directfb/
SDL_DirectFB_video.c 971 surface->pixels = data;
980 surface->pixels = NULL;
  /external/qemu/distrib/sdl-1.2.12/src/video/windib/
SDL_dibvideo.c 762 (void **)(&video->pixels), NULL, 0);
1117 /* Delete the screen bitmap (also frees screen->pixels) */
1131 this->screen->pixels = NULL;
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/x11/
SDL_x11video.c 250 SDL_VideoSurface->pixels = NULL;
    [all...]
  /external/quake/quake/src/QW/client/
gl_draw.c 860 Fills a box of pixels with a single color
1133 const GLvoid *pixels )
1138 glTexImage2D(target, level, format, width, height, border, format, type, pixels);
1240 // if there are no transparent pixels, make it a 3 component
1347 // if there are no transparent pixels, make it a 3 component
    [all...]
  /external/webkit/WebCore/platform/graphics/qt/
GraphicsContextQt.cpp 388 // Example: 80 pixels with a width of 30 pixels.
389 // Remainder is 20. The maximum pixels of line we could paint
390 // will be 50 pixels.
1178 void* pixels = 0; local
    [all...]
  /external/v8/src/
objects.cc 5378 PixelArray* pixels = PixelArray::cast(elements()); local
5482 PixelArray* pixels = PixelArray::cast(elements()); local
5532 PixelArray* pixels = PixelArray::cast(elements()); local
5688 PixelArray* pixels = PixelArray::cast(elements()); local
5941 PixelArray* pixels = PixelArray::cast(elements()); local
6278 PixelArray* pixels = PixelArray::cast(elements()); local
    [all...]
  /external/libvpx/vp8/common/ppc/
filter_bilinear_altivec.asm 472 vperm v22, v22, v23, v17 ;# v8 v9 = 21 input pixels left-justified
loopfilter_filters_altivec.asm 176 ;# again before writing the pixels back into the frame buffer.
416 ;# load 16 pixels worth of data to work on
    [all...]
  /external/quake/quake/src/WinQuake/
gl_draw.cpp 1118 Fills a box of pixels with a single color
1397 const GLvoid *pixels )
1402 glTexImage2D(target, level, format, width, height, border, format, type, pixels);
    [all...]
  /external/libvpx/vp8/common/x86/
subpixel_ssse3.asm 20 ; Notes: filter_block1d_h6 applies a 6 tap filter horizontally to the input pixels. The
22 ; even number. This function handles 8 pixels in horizontal direction, calculating ONE
    [all...]
postproc_sse2.asm 224 ; last 8 pixels
  /external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/
SDL_cgxvideo.c 506 /* See whether or not we need to swap pixels */
    [all...]
  /external/libvpx/vp8/encoder/ppc/
variance_subpixel_altivec.asm 575 vperm v22, v22, v23, v17 ;# v8 v9 = 21 input pixels left-justified
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_opengl.h     [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/os2fslib/
SDL_os2fslib.c     [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_opengl.h     [all...]

Completed in 1455 milliseconds

1 2 3 4 5 6 78 9