/external/webkit/SunSpider/tests/sunspider-0.9.1/ |
3d-cube.js | 310 // create line pixels
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/external/webkit/WebCore/platform/win/ |
PopupMenuWin.cpp | 584 void* pixels = 0; local 585 m_bmp = ::CreateDIBSection(m_DC, &bitmapInfo, DIB_RGB_COLORS, &pixels, 0, 0); 596 // listRect is the damageRect translated into the coordinates of the entire menu list (which is itemCount * m_itemHeight pixels tall)
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/frameworks/base/core/jni/android/opengl/ |
util.cpp | 673 void* const pixels = (char*)data + palette_size; local 676 memcpy(pixels, p, size); 812 * Encode a block of pixels. 815 * 4 x 4 square of 3-byte pixels in form R, G, B. Byte (3 * (x + 4 * y) is the R 845 * Decode a block of pixels. 850 * 4 x 4 square of 3-byte pixels in form R, G, B. Byte (3 * (x + 4 * y) is the R
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/frameworks/base/services/camera/tests/CameraServiceTest/ |
CameraServiceTest.cpp | 769 int pixels = w * h; local 781 //cc->assertDataSize(CAMERA_MSG_RAW_IMAGE, MCameraClient::EQ, pixels*3/2); 784 int(pixels * rate));
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/frameworks/base/core/jni/ |
com_google_android_gles_jni_GLImpl.cpp | 3030 GLvoid *pixels = (GLvoid *) 0; local 3430 GLvoid *pixels = (GLvoid *) 0; local 3479 GLvoid *pixels = (GLvoid *) 0; local [all...] |
com_google_android_gles_jni_EGLImpl.cpp | 302 pixmap.data = (uint8_t*)ref->pixels();
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/external/qemu/distrib/sdl-1.2.12/src/video/directfb/ |
SDL_DirectFB_video.c | 971 surface->pixels = data; 980 surface->pixels = NULL;
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/external/qemu/distrib/sdl-1.2.12/src/video/windib/ |
SDL_dibvideo.c | 762 (void **)(&video->pixels), NULL, 0); 1117 /* Delete the screen bitmap (also frees screen->pixels) */ 1131 this->screen->pixels = NULL; [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/x11/ |
SDL_x11video.c | 250 SDL_VideoSurface->pixels = NULL; [all...] |
/external/quake/quake/src/QW/client/ |
gl_draw.c | 860 Fills a box of pixels with a single color 1133 const GLvoid *pixels ) 1138 glTexImage2D(target, level, format, width, height, border, format, type, pixels); 1240 // if there are no transparent pixels, make it a 3 component 1347 // if there are no transparent pixels, make it a 3 component [all...] |
/external/webkit/WebCore/platform/graphics/qt/ |
GraphicsContextQt.cpp | 388 // Example: 80 pixels with a width of 30 pixels. 389 // Remainder is 20. The maximum pixels of line we could paint 390 // will be 50 pixels. 1178 void* pixels = 0; local [all...] |
/external/v8/src/ |
objects.cc | 5378 PixelArray* pixels = PixelArray::cast(elements()); local 5482 PixelArray* pixels = PixelArray::cast(elements()); local 5532 PixelArray* pixels = PixelArray::cast(elements()); local 5688 PixelArray* pixels = PixelArray::cast(elements()); local 5941 PixelArray* pixels = PixelArray::cast(elements()); local 6278 PixelArray* pixels = PixelArray::cast(elements()); local [all...] |
/external/libvpx/vp8/common/ppc/ |
filter_bilinear_altivec.asm | 472 vperm v22, v22, v23, v17 ;# v8 v9 = 21 input pixels left-justified
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loopfilter_filters_altivec.asm | 176 ;# again before writing the pixels back into the frame buffer. 416 ;# load 16 pixels worth of data to work on [all...] |
/external/quake/quake/src/WinQuake/ |
gl_draw.cpp | 1118 Fills a box of pixels with a single color 1397 const GLvoid *pixels ) 1402 glTexImage2D(target, level, format, width, height, border, format, type, pixels); [all...] |
/external/libvpx/vp8/common/x86/ |
subpixel_ssse3.asm | 20 ; Notes: filter_block1d_h6 applies a 6 tap filter horizontally to the input pixels. The 22 ; even number. This function handles 8 pixels in horizontal direction, calculating ONE [all...] |
postproc_sse2.asm | 224 ; last 8 pixels
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/external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/ |
SDL_cgxvideo.c | 506 /* See whether or not we need to swap pixels */ [all...] |
/external/libvpx/vp8/encoder/ppc/ |
variance_subpixel_altivec.asm | 575 vperm v22, v22, v23, v17 ;# v8 v9 = 21 input pixels left-justified
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/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_opengl.h | [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/os2fslib/ |
SDL_os2fslib.c | [all...] |
/prebuilt/darwin-x86/sdl/include/SDL/ |
SDL_opengl.h | [all...] |
/prebuilt/linux-x86/sdl/include/SDL/ |
SDL_opengl.h | [all...] |
/prebuilt/windows/sdl/host/include/SDL/ |
SDL_opengl.h | [all...] |
/prebuilt/windows/sdl/include/SDL/ |
SDL_opengl.h | [all...] |