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  /external/quake/quake/src/WinQuake/
d_edge.cpp 36 vec3_t transformed_modelorg;
127 vec3_t p_temp1;
128 vec3_t p_saxis, p_taxis;
179 vec3_t world_transformed_modelorg;
180 vec3_t local_modelorg;
r_light.cpp 141 int RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
147 vec3_t mid;
238 int R_LightPoint (vec3_t p)
240 vec3_t end;
sv_phys.cpp 49 static vec3_t vec_origin = {0.0, 0.0, 0.0};
190 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
232 vec3_t dir;
235 vec3_t planes[MAX_CLIP_PLANES];
236 vec3_t primal_velocity, original_velocity, new_velocity;
239 vec3_t end;
408 trace_t SV_PushEntity (edict_t *ent, vec3_t push)
411 vec3_t end
    [all...]
snd_dma.cpp 50 vec3_t listener_origin;
51 vec3_t listener_forward;
52 vec3_t listener_right;
53 vec3_t listener_up;
410 vec3_t source_vec;
458 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
627 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
728 void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up
    [all...]
glquake.h 153 vec3_t org;
157 vec3_t vel;
169 extern vec3_t modelorg, r_entorigin;
180 extern vec3_t vup;
181 extern vec3_t vpn;
182 extern vec3_t vright;
183 extern vec3_t r_origin;
gl_warp.cpp 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
57 vec3_t mins, maxs;
60 vec3_t front[64], back[64];
148 vec3_t verts[64];
261 vec3_t dir;
725 vec3_t skyclip[6] = {
769 void DrawSkyPolygon (int nump, vec3_t vecs)
772 vec3_t v, av;
851 void ClipSkyPolygon (int nump, vec3_t vecs, int stage
    [all...]
r_bsp.cpp 30 vec3_t modelorg, base_modelorg;
33 vec3_t r_entorigin; // the currently rendering entity in world
38 vec3_t r_worldmodelorg;
63 void R_EntityRotate (vec3_t vec)
65 vec3_t tvec;
451 vec3_t acceptpt, rejectpt;
bspfile.h 303 vec3_t origin;
320 void GetVectorForKey (entity_t *ent, char *key, vec3_t vec);
cl_tent.cpp 68 vec3_t start, end;
118 vec3_t pos;
120 vec3_t endpos;
329 vec3_t dist, org;
gl_rmain.cpp 28 vec3_t modelorg, r_entorigin;
54 vec3_t vup;
55 vec3_t vpn;
56 vec3_t vright;
57 vec3_t r_origin;
111 qboolean R_CullBox (vec3_t mins, vec3_t maxs)
199 vec3_t point;
202 vec3_t v_forward, v_right, v_up;
305 vec3_t shadevector
    [all...]
sv_move.cpp 39 vec3_t mins, maxs, start, stop;
110 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
113 vec3_t oldorg, neworg, end;
235 vec3_t move, oldorigin;
r_alias.cpp 39 vec3_t r_plightvec;
48 static vec3_t alias_forward, alias_right, alias_up;
78 void R_AliasTransformVector (vec3_t in, vec3_t out);
253 void R_AliasTransformVector (vec3_t in, vec3_t out)
343 vec3_t angles;
r_misc.cpp 276 vec3_t v, v2;
302 void TransformVector (vec3_t in, vec3_t out)
r_sprite.cpp 39 vec3_t vec;
141 vec3_t left, up, right, down, transformed, local;
290 vec3_t tvec;
  /external/quake/quake/src/QW/client/
snd_dma.c 53 vec3_t listener_origin;
54 vec3_t listener_forward;
55 vec3_t listener_right;
56 vec3_t listener_up;
406 vec3_t source_vec;
454 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
623 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
724 void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up
    [all...]
cl_tent.c 31 vec3_t start, end;
39 vec3_t origin;
117 vec3_t start, end;
167 vec3_t pos;
354 vec3_t dist, org;
gl_rmain.c 28 vec3_t modelorg, r_entorigin;
54 vec3_t vup;
55 vec3_t vpn;
56 vec3_t vright;
57 vec3_t r_origin;
111 qboolean R_CullBox (vec3_t mins, vec3_t maxs)
200 vec3_t point;
203 vec3_t v_forward, v_right, v_up;
278 vec3_t shadevector
    [all...]
gl_warp.c 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
57 vec3_t mins, maxs;
60 vec3_t front[64], back[64];
148 vec3_t verts[64];
240 vec3_t dir;
676 vec3_t skyclip[6] = {
720 void DrawSkyPolygon (int nump, vec3_t vecs)
723 vec3_t v, av;
802 void ClipSkyPolygon (int nump, vec3_t vecs, int stage
    [all...]
r_bsp.c 30 vec3_t modelorg, base_modelorg;
33 vec3_t r_entorigin; // the currently rendering entity in world
38 vec3_t r_worldmodelorg;
63 void R_EntityRotate (vec3_t vec)
65 vec3_t tvec;
451 vec3_t acceptpt, rejectpt;
r_alias.c 39 vec3_t r_plightvec;
48 static vec3_t alias_forward, alias_right, alias_up;
78 void R_AliasTransformVector (vec3_t in, vec3_t out);
253 void R_AliasTransformVector (vec3_t in, vec3_t out)
343 vec3_t angles;
r_sprite.c 39 vec3_t vec;
141 vec3_t left, up, right, down, transformed, local;
290 vec3_t tvec;
d_part.c 57 vec3_t local, transformed;
  /external/quake/quake/src/QW/server/
sv_phys.c 199 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
241 vec3_t dir;
244 vec3_t planes[MAX_CLIP_PLANES];
245 vec3_t primal_velocity, original_velocity, new_velocity;
248 vec3_t end;
397 trace_t SV_PushEntity (edict_t *ent, vec3_t push)
400 vec3_t end;
428 qboolean SV_Push (edict_t *pusher, vec3_t move)
    [all...]
sv_move.c 39 vec3_t mins, maxs, start, stop;
110 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
113 vec3_t oldorg, neworg, end;
235 vec3_t move, oldorigin;
  /frameworks/base/libs/rs/
rsScriptC_Lib.cpp 46 } vec3_t; typedef in typeref:struct:__anon9039
182 static void SC_vec3Norm(vec3_t *v)
191 static float SC_vec3Length(const vec3_t *v)
196 static void SC_vec3Add(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
203 static void SC_vec3Sub(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
210 static void SC_vec3Cross(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs
    [all...]

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