/external/quake/quake/src/WinQuake/ |
d_edge.cpp | 36 vec3_t transformed_modelorg;
127 vec3_t p_temp1;
128 vec3_t p_saxis, p_taxis;
179 vec3_t world_transformed_modelorg;
180 vec3_t local_modelorg;
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r_light.cpp | 141 int RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
147 vec3_t mid;
238 int R_LightPoint (vec3_t p)
240 vec3_t end;
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sv_phys.cpp | 49 static vec3_t vec_origin = {0.0, 0.0, 0.0}; 190 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) 232 vec3_t dir; 235 vec3_t planes[MAX_CLIP_PLANES]; 236 vec3_t primal_velocity, original_velocity, new_velocity; 239 vec3_t end; 408 trace_t SV_PushEntity (edict_t *ent, vec3_t push) 411 vec3_t end [all...] |
snd_dma.cpp | 50 vec3_t listener_origin; 51 vec3_t listener_forward; 52 vec3_t listener_right; 53 vec3_t listener_up; 410 vec3_t source_vec; 458 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) 627 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) 728 void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up [all...] |
glquake.h | 153 vec3_t org; 157 vec3_t vel; 169 extern vec3_t modelorg, r_entorigin; 180 extern vec3_t vup; 181 extern vec3_t vpn; 182 extern vec3_t vright; 183 extern vec3_t r_origin;
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gl_warp.cpp | 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) 57 vec3_t mins, maxs; 60 vec3_t front[64], back[64]; 148 vec3_t verts[64]; 261 vec3_t dir; 725 vec3_t skyclip[6] = { 769 void DrawSkyPolygon (int nump, vec3_t vecs) 772 vec3_t v, av; 851 void ClipSkyPolygon (int nump, vec3_t vecs, int stage [all...] |
r_bsp.cpp | 30 vec3_t modelorg, base_modelorg;
33 vec3_t r_entorigin; // the currently rendering entity in world
38 vec3_t r_worldmodelorg;
63 void R_EntityRotate (vec3_t vec)
65 vec3_t tvec;
451 vec3_t acceptpt, rejectpt;
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bspfile.h | 303 vec3_t origin;
320 void GetVectorForKey (entity_t *ent, char *key, vec3_t vec);
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cl_tent.cpp | 68 vec3_t start, end;
118 vec3_t pos;
120 vec3_t endpos;
329 vec3_t dist, org;
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gl_rmain.cpp | 28 vec3_t modelorg, r_entorigin; 54 vec3_t vup; 55 vec3_t vpn; 56 vec3_t vright; 57 vec3_t r_origin; 111 qboolean R_CullBox (vec3_t mins, vec3_t maxs) 199 vec3_t point; 202 vec3_t v_forward, v_right, v_up; 305 vec3_t shadevector [all...] |
sv_move.cpp | 39 vec3_t mins, maxs, start, stop; 110 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink) 113 vec3_t oldorg, neworg, end; 235 vec3_t move, oldorigin;
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r_alias.cpp | 39 vec3_t r_plightvec;
48 static vec3_t alias_forward, alias_right, alias_up;
78 void R_AliasTransformVector (vec3_t in, vec3_t out);
253 void R_AliasTransformVector (vec3_t in, vec3_t out)
343 vec3_t angles;
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r_misc.cpp | 276 vec3_t v, v2;
302 void TransformVector (vec3_t in, vec3_t out)
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r_sprite.cpp | 39 vec3_t vec;
141 vec3_t left, up, right, down, transformed, local;
290 vec3_t tvec;
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/external/quake/quake/src/QW/client/ |
snd_dma.c | 53 vec3_t listener_origin; 54 vec3_t listener_forward; 55 vec3_t listener_right; 56 vec3_t listener_up; 406 vec3_t source_vec; 454 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) 623 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) 724 void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up [all...] |
cl_tent.c | 31 vec3_t start, end; 39 vec3_t origin; 117 vec3_t start, end; 167 vec3_t pos; 354 vec3_t dist, org;
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gl_rmain.c | 28 vec3_t modelorg, r_entorigin; 54 vec3_t vup; 55 vec3_t vpn; 56 vec3_t vright; 57 vec3_t r_origin; 111 qboolean R_CullBox (vec3_t mins, vec3_t maxs) 200 vec3_t point; 203 vec3_t v_forward, v_right, v_up; 278 vec3_t shadevector [all...] |
gl_warp.c | 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) 57 vec3_t mins, maxs; 60 vec3_t front[64], back[64]; 148 vec3_t verts[64]; 240 vec3_t dir; 676 vec3_t skyclip[6] = { 720 void DrawSkyPolygon (int nump, vec3_t vecs) 723 vec3_t v, av; 802 void ClipSkyPolygon (int nump, vec3_t vecs, int stage [all...] |
r_bsp.c | 30 vec3_t modelorg, base_modelorg;
33 vec3_t r_entorigin; // the currently rendering entity in world 38 vec3_t r_worldmodelorg; 63 void R_EntityRotate (vec3_t vec) 65 vec3_t tvec; 451 vec3_t acceptpt, rejectpt;
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r_alias.c | 39 vec3_t r_plightvec; 48 static vec3_t alias_forward, alias_right, alias_up; 78 void R_AliasTransformVector (vec3_t in, vec3_t out); 253 void R_AliasTransformVector (vec3_t in, vec3_t out) 343 vec3_t angles;
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r_sprite.c | 39 vec3_t vec; 141 vec3_t left, up, right, down, transformed, local; 290 vec3_t tvec;
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d_part.c | 57 vec3_t local, transformed;
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/external/quake/quake/src/QW/server/ |
sv_phys.c | 199 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) 241 vec3_t dir; 244 vec3_t planes[MAX_CLIP_PLANES]; 245 vec3_t primal_velocity, original_velocity, new_velocity; 248 vec3_t end; 397 trace_t SV_PushEntity (edict_t *ent, vec3_t push) 400 vec3_t end; 428 qboolean SV_Push (edict_t *pusher, vec3_t move) [all...] |
sv_move.c | 39 vec3_t mins, maxs, start, stop; 110 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink) 113 vec3_t oldorg, neworg, end; 235 vec3_t move, oldorigin;
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/frameworks/base/libs/rs/ |
rsScriptC_Lib.cpp | 46 } vec3_t; typedef in typeref:struct:__anon9039 182 static void SC_vec3Norm(vec3_t *v) 191 static float SC_vec3Length(const vec3_t *v) 196 static void SC_vec3Add(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs) 203 static void SC_vec3Sub(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs) 210 static void SC_vec3Cross(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs [all...] |