/external/quake/quake/src/QW/client/ |
d_sky.c | 38 vec3_t end;
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gl_refrag.c | 39 vec3_t r_emins, r_emaxs;
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r_main.c | 28 vec3_t viewlightvec; 63 vec3_t vup, base_vup; 64 vec3_t vpn, base_vpn; 65 vec3_t vright, base_vright; 66 vec3_t r_origin; 554 vec3_t dist; 629 vec3_t dist; 696 vec3_t acceptpt, rejectpt; 760 vec3_t oldorigin;
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cl_ents.c | 31 vec3_t origin; // predicted origin
415 vec3_t old_origin;
562 vec3_t origin;
563 vec3_t angles;
739 vec3_t v_forward, v_right, v_up;
1024 extern vec3_t player_mins;
1025 extern vec3_t player_maxs;
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r_misc.c | 352 vec3_t v, v2; 378 void TransformVector (vec3_t in, vec3_t out)
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r_draw.c | 85 vec3_t local, transformed; 392 vec3_t p_normal; 590 vec3_t p_normal; 704 vec3_t local, transformed;
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r_efrag.c | 40 vec3_t r_emins, r_emaxs;
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gl_rsurf.c | 73 vec3_t impact, local; 422 vec3_t nv, dir; 603 vec3_t nv; 630 vec3_t nv; 1110 vec3_t mins, maxs; 1147 vec3_t temp; 1148 vec3_t forward, right, up; 1557 vec3_t v1, v2; [all...] |
view.c | 81 float V_CalcRoll (vec3_t angles, vec3_t velocity) 83 vec3_t forward, right, up; 326 vec3_t from; 328 vec3_t forward, right, up; 873 vec3_t forward, right, up;
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/external/quake/quake/src/WinQuake/ |
d_part.cpp | 57 vec3_t local, transformed;
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d_sky.cpp | 38 vec3_t end;
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gl_refrag.cpp | 39 vec3_t r_emins, r_emaxs;
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r_main.cpp | 28 vec3_t viewlightvec;
61 vec3_t vup, base_vup;
62 vec3_t vpn, base_vpn;
63 vec3_t vright, base_vright;
64 vec3_t r_origin;
534 vec3_t dist;
612 vec3_t dist;
683 vec3_t acceptpt, rejectpt;
747 vec3_t oldorigin;
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view.cpp | 79 vec3_t forward, right, up; 81 float V_CalcRoll (vec3_t angles, vec3_t velocity) 319 vec3_t from; 321 vec3_t forward, right, up; 868 vec3_t forward, right, up; 869 vec3_t angles;
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pr_cmds.cpp | 135 vec3_t rmin, rmax; 139 vec3_t base, transformed; 353 vec3_t newvalue; 692 vec3_t org; 758 vec3_t view; 885 vec3_t eorg; 1150 vec3_t move; 1192 vec3_t end; 1336 vec3_t start, dir, end, bestdir; [all...] |
r_draw.cpp | 85 vec3_t local, transformed;
392 vec3_t p_normal;
590 vec3_t p_normal;
704 vec3_t local, transformed;
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r_efrag.cpp | 40 vec3_t r_emins, r_emaxs;
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gl_rsurf.cpp | 73 vec3_t impact, local; 418 vec3_t nv, dir; 647 vec3_t nv; 690 vec3_t nv; 1178 vec3_t mins, maxs; 1216 vec3_t temp; 1217 vec3_t forward, right, up; 1290 vec3_t acceptpt, rejectpt; 1295 vec3_t mins, maxs; [all...] |
sv_main.cpp | 80 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count) 367 void SV_AddToFatPVS (vec3_t org, mnode_t *node) 410 byte *SV_FatPVS (vec3_t org) 432 vec3_t org;
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cl_main.cpp | 447 vec3_t delta; 449 vec3_t oldorg; 542 vec3_t fv, rv, uv;
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/external/quake/quake/src/QW/server/ |
server.h | 360 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); 405 void SV_Multicast (vec3_t origin, int to);
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pr_cmds.c | 290 vec3_t newvalue; 569 vec3_t org; 635 vec3_t view; 768 vec3_t eorg; 974 vec3_t move; 1016 vec3_t end; 1161 vec3_t start, dir, end, bestdir;
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sv_ents.c | 37 void SV_AddToFatPVS (vec3_t org, mnode_t *node) 80 byte *SV_FatPVS (vec3_t org) 451 vec3_t org;
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sv_send.c | 255 void SV_Multicast (vec3_t origin, int to) 304 vec3_t delta; 356 vec3_t origin;
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sv_user.c | 34 extern vec3_t player_mins; 1202 float V_CalcRoll (vec3_t angles, vec3_t velocity) 1204 vec3_t forward, right, up; 1230 vec3_t pmove_mins, pmove_maxs; [all...] |