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  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
BridgeAssetManager.java 19 import android.content.res.AssetManager;
21 public class BridgeAssetManager extends AssetManager {
24 * This initializes the static field {@link AssetManager#mSystem} which is used
25 * by methods who get a global asset manager using {@link AssetManager#getSystem()}.
31 /*package*/ static AssetManager initSystem() {
32 if (!(AssetManager.sSystem instanceof BridgeAssetManager)) {
33 // Note that AssetManager() creates a system AssetManager and we override it
35 AssetManager.sSystem = new BridgeAssetManager();
36 AssetManager.sSystem.makeStringBlocks(false)
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  /frameworks/base/core/java/android/content/res/
TypedArray.java 90 index *= AssetManager.STYLE_NUM_ENTRIES;
92 final int type = data[index+AssetManager.STYLE_TYPE];
118 index *= AssetManager.STYLE_NUM_ENTRIES;
120 final int type = data[index+AssetManager.STYLE_TYPE];
153 index *= AssetManager.STYLE_NUM_ENTRIES;
155 final int type = data[index+AssetManager.STYLE_TYPE];
157 final int cookie = data[index+AssetManager.STYLE_ASSET_COOKIE];
160 data[index+AssetManager.STYLE_DATA]).toString();
179 index *= AssetManager.STYLE_NUM_ENTRIES;
181 final int type = data[index+AssetManager.STYLE_TYPE]
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  /cts/apps/CtsVerifier/src/com/android/cts/verifier/audioquality/
AudioAssets.java 20 import android.content.res.AssetManager;
41 AssetManager assetManager = context.getAssets();
44 ais = assetManager.open(filename);
  /frameworks/base/include/android_runtime/
android_util_AssetManager.h 20 #include <utils/AssetManager.h>
26 extern AssetManager* assetManagerForJavaObject(JNIEnv* env, jobject assetMgr);
  /development/simulator/app/
MyApp.h 16 #include <utils/AssetManager.h>
49 android::AssetManager* GetAssetManager(void) { return mpAssetManager; }
77 android::AssetManager* mpAssetManager;
  /development/ndk/platforms/android-9/samples/native-audio/src/com/example/nativeaudio/
NativeAudio.java 20 import android.content.res.AssetManager;
35 static AssetManager assetManager;
46 assetManager = getAssets();
90 created = createAssetAudioPlayer(assetManager, "background.mp3");
157 public static native boolean createAssetAudioPlayer(AssetManager assetManager, String filename);
  /external/webkit/WebKit/android/
RenderSkinRadio.h 34 class AssetManager;
48 * Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use.
50 static void Init(android::AssetManager*, String drawableDirectory);
RenderSkinAndroid.h 32 class AssetManager;
60 * Initialize the Android skinning system. The AssetManager may be used to find resources used
63 static void Init(android::AssetManager*, String drawableDirectory);
69 static bool DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap);
RenderSkinAndroid.cpp 36 #include "utils/AssetManager.h"
46 void RenderSkinAndroid::Init(android::AssetManager* am, String drawableDirectory)
54 bool RenderSkinAndroid::DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap)
RenderSkinButton.h 39 * Initialize the class before use. Uses the AssetManager to initialize any
42 static void Init(android::AssetManager*, String drawableDirectory);
RenderSkinMediaButton.h 39 * Initialize the class before use. Uses the AssetManager to initialize any
42 static void Init(android::AssetManager*, String drawableDirectory);
RenderSkinCombo.h 41 * Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use.
43 static void Init(android::AssetManager*, String drawableDirectory);
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 24 #include <utils/AssetManager.h>
36 class AssetManager;
81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
87 AssetManager mAssets;
  /frameworks/base/native/android/
asset_manager.cpp 21 #include <utils/AssetManager.h>
33 // AAssetManager is actually a secret typedef for an empty base class of AssetManager,
72 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager)
78 jclass amClass = env->FindClass("android/content/res/AssetManager");
84 return (AAssetManager*) env->GetIntField(assetManager, gAssetManagerOffsets.mObject);
107 AssetManager* mgr = static_cast<AssetManager*>(amgr);
118 AssetManager* mgr = static_cast<AssetManager*>(amgr);
  /frameworks/base/libs/utils/
AssetManager.cpp 24 #include <utils/AssetManager.h>
61 * AssetManager
65 int32_t AssetManager::getGlobalCount()
70 AssetManager::AssetManager(CacheMode cacheMode)
76 //LOGI("Creating AssetManager %p #%d\n", this, count);
80 AssetManager::~AssetManager(void)
83 //LOGI("Destroying AssetManager in %p #%d\n", this, count);
93 bool AssetManager::addAssetPath(const String8& path, void** cookie
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  /development/ndk/platforms/android-9/include/android/
asset_manager_jni.h 27 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
32 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /frameworks/base/native/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /frameworks/base/tests/LargeAssetTest/src/com/android/largeassettest/
LargeAssetTest.java 21 import android.content.res.AssetManager;
63 class Validator extends AsyncTask<AssetManager, Integer, Boolean> {
67 protected Boolean doInBackground(AssetManager... params) {
68 AssetManager am = params[0];
70 InputStream is = am.open("million-ints", AssetManager.ACCESS_STREAMING);
  /frameworks/base/include/utils/
AssetDir.h 38 * The contents are populated by our friend, the AssetManager.
72 friend class AssetManager;
104 /* used by AssetManager */
137 /* AssetManager uses this to initialize us */
AssetManager.h 18 // Asset management class. AssetManager objects are thread-safe.
61 * The purpose of the AssetManager is to create Asset objects. To do
69 class AssetManager : public AAssetManager {
78 AssetManager(CacheMode cacheMode = CACHE_OFF);
79 virtual ~AssetManager(void);
119 * the lifetime of an AssetManager if the user updates the device's
142 * The object returned does not depend on the AssetManager. It should
208 * Return true if the files this AssetManager references are all
210 * is returned, you will need to create a new AssetManager to get
  /cts/tests/tests/content/src/android/content/res/cts/
AssetManagerTest.java 27 import android.content.res.AssetManager;
41 @TestTargetClass(AssetManager.class)
43 private AssetManager mAssets;
114 inputStream = mAssets.open(fileName, AssetManager.ACCESS_BUFFER);
146 mAssets.open("notExistFile.txt", AssetManager.ACCESS_BUFFER);
  /frameworks/base/core/jni/android/graphics/
Typeface.cpp 8 #include <utils/AssetManager.h>
122 AssetManager* mgr = assetManagerForJavaObject(env, jassetMgr);
170 { "nativeCreateFromAsset", "(Landroid/content/res/AssetManager;Ljava/lang/String;)I",
  /frameworks/base/services/java/com/android/server/
DemoDataSet.java 23 import android.content.res.AssetManager;
102 AssetManager ass = AssetManager.getSystem();
  /frameworks/base/core/jni/
android_util_AssetManager.cpp 33 #include <utils/AssetManager.h>
104 AssetManager* assetManagerForJavaObject(JNIEnv* env, jobject obj)
106 AssetManager* am = (AssetManager*)env->GetIntField(obj, gAssetManagerOffsets.mObject);
110 jniThrowException(env, "java/lang/IllegalStateException", "AssetManager has been finalized!");
117 AssetManager* am = assetManagerForJavaObject(env, clazz);
185 AssetManager* am = assetManagerForJavaObject(env, clazz);
217 AssetManager* am = assetManagerForJavaObject(env, clazz);
257 AssetManager* am = assetManagerForJavaObject(env, clazz);
289 AssetManager* am = assetManagerForJavaObject(env, clazz)
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  /cts/tests/tests/os/src/android/os/cts/
RecoverySystemTest.java 26 import android.content.res.AssetManager;
36 private AssetManager mAssets;

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