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    Searched full:anim_max (Results 1 - 14 of 14) sorted by null

  /external/quake/quake/src/QW/client/
gl_model.h 86 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s
model.h 84 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s
r_surf.c 213 while (base->anim_min > reletive || base->anim_max <= reletive)
gl_model.c 470 tx2->anim_max = (j+1) * ANIM_CYCLE;
482 tx2->anim_max = (j+1) * ANIM_CYCLE;
    [all...]
model.c 461 tx2->anim_max = (j+1) * ANIM_CYCLE;
473 tx2->anim_max = (j+1) * ANIM_CYCLE;
    [all...]
gl_rsurf.c 249 while (base->anim_min > reletive || base->anim_max <= reletive)
    [all...]
  /external/quake/quake/src/WinQuake/
gl_model.h 83 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s
model.h 73 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s
r_surf.cpp 230 while (base->anim_min > reletive || base->anim_max <= reletive)
gl_model.cpp 470 tx2->anim_max = (j+1) * ANIM_CYCLE;
482 tx2->anim_max = (j+1) * ANIM_CYCLE;
    [all...]
model.cpp 479 tx2->anim_max = (j+1) * ANIM_CYCLE;
491 tx2->anim_max = (j+1) * ANIM_CYCLE;
    [all...]
gl_rsurf.cpp 250 while (base->anim_min > reletive || base->anim_max <= reletive)
    [all...]
WinQuake.ncb     [all...]
  /external/quake/quake/src/QW/server/
model.c 400 tx2->anim_max = (j+1) * ANIM_CYCLE;
412 tx2->anim_max = (j+1) * ANIM_CYCLE;

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