/external/quake/quake/src/QW/client/ |
gl_rmain.c | 29 entity_t *currententity; variable 145 mspriteframe_t *R_GetSpriteFrame (entity_t *currententity) 153 psprite = currententity->model->cache.data; 154 frame = currententity->frame; 173 time = cl.time + currententity->syncbase; 209 psprite = currententity->model->cache.data; 213 AngleVectors (currententity->angles, v_forward, v_right, v_up); 402 lheight = currententity->origin[2] - lightspot[2]; 510 clmodel = currententity->model; 512 VectorAdd (currententity->origin, clmodel->mins, mins) [all...] |
r_alias.c | 103 currententity->trivial_accept = 0; 104 pmodel = currententity->model; 111 frame = currententity->frame; 234 currententity->trivial_accept = !anyclip & !zclipped; 236 if (currententity->trivial_accept) 240 currententity->trivial_accept |= 2; 349 angles[ROLL] = currententity->angles[ROLL]; 350 angles[PITCH] = -currententity->angles[PITCH]; 351 angles[YAW] = currententity->angles[YAW]; 569 skinnum = currententity->skinnum [all...] |
r_main.c | 562 currententity = &cl_visedicts[i]; 564 switch (currententity->model->type) 567 VectorCopy (currententity->origin, r_entorigin); 573 VectorCopy (currententity->origin, r_entorigin); 580 j = R_LightPoint (currententity->origin); 591 VectorSubtract (currententity->origin, 642 currententity = &cl.viewent; 643 if (!currententity->model) 646 VectorCopy (currententity->origin, r_entorigin); 652 j = R_LightPoint (currententity->origin) [all...] |
d_edge.c | 182 currententity = &r_worldentity; 253 currententity = s->entity; //FIXME: make this passed in to 255 VectorSubtract (r_origin, currententity->origin, 275 currententity = &r_worldentity; 291 currententity = s->entity; //FIXME: make this passed in to 293 VectorSubtract (r_origin, currententity->origin, local_modelorg); 330 currententity = &r_worldentity;
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r_bsp.c | 29 entity_t *currententity; variable 89 angle = currententity->angles[YAW]; 106 angle = currententity->angles[PITCH]; 124 angle = currententity->angles[ROLL]; 394 R_RecursiveClipBPoly (pbedge, currententity->topnode, psurf); 434 r_currentkey = ((mleaf_t *)currententity->topnode)->key; 656 currententity = &r_worldentity; 658 clmodel = currententity->model;
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r_sprite.c | 243 frame = currententity->frame; 262 time = cl.time + currententity->syncbase; 293 psprite = currententity->model->cache.data; 373 AngleVectors (currententity->angles, r_spritedesc.vpn, 381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
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r_draw.c | 429 pedges = currententity->model->edges; 434 lindex = currententity->model->surfedges[fa->firstedge + i]; 558 surface_p->entity = currententity; 673 surface_p->entity = currententity; 732 pedges = currententity->model->edges; 738 lindex = currententity->model->surfedges[fa->firstedge + i];
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glquake2.h | 134 extern entity_t *currententity;
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r_shared.h | 60 extern entity_t *currententity;
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glquake.h | 180 extern entity_t *currententity;
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gl_rsurf.c | 237 if (currententity->frame) 1117 currententity = e; 1355 currententity = &ent; [all...] |
r_edge.c | 89 currententity = &r_worldentity;
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r_surf.c | 201 if (currententity->frame)
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/external/quake/quake/src/WinQuake/ |
r_main.cpp | 542 currententity = cl_visedicts[i];
544 if (currententity == &cl_entities[cl.viewentity])
547 switch (currententity->model->type)
550 VectorCopy (currententity->origin, r_entorigin);
556 VectorCopy (currententity->origin, r_entorigin);
563 j = R_LightPoint (currententity->origin);
574 VectorSubtract (currententity->origin,
625 currententity = &cl.viewent;
626 if (!currententity->model)
629 VectorCopy (currententity->origin, r_entorigin); [all...] |
r_alias.cpp | 103 currententity->trivial_accept = 0;
104 pmodel = currententity->model;
111 frame = currententity->frame;
234 currententity->trivial_accept = !anyclip & !zclipped;
236 if (currententity->trivial_accept)
240 currententity->trivial_accept |= 2;
349 angles[ROLL] = currententity->angles[ROLL];
350 angles[PITCH] = -currententity->angles[PITCH];
351 angles[YAW] = currententity->angles[YAW];
569 skinnum = currententity->skinnum; [all...] |
d_edge.cpp | 182 currententity = &cl_entities[0];
249 currententity = s->entity; //FIXME: make this passed in to
251 VectorSubtract (r_origin, currententity->origin,
270 currententity = &cl_entities[0];
286 currententity = s->entity; //FIXME: make this passed in to
288 VectorSubtract (r_origin, currententity->origin, local_modelorg);
318 currententity = &cl_entities[0];
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gl_rmain.cpp | 29 entity_t *currententity; variable 144 mspriteframe_t *R_GetSpriteFrame (entity_t *currententity) 152 psprite = (msprite_t*) currententity->model->cache.data; 153 frame = currententity->frame; 172 time = cl.time + currententity->syncbase; 208 psprite = (msprite_t*) currententity->model->cache.data; 212 AngleVectors (currententity->angles, v_forward, v_right, v_up); 453 lheight = currententity->origin[2] - lightspot[2]; 601 clmodel = currententity->model; 603 VectorAdd (currententity->origin, clmodel->mins, mins) [all...] |
r_bsp.cpp | 29 entity_t *currententity;
variable 89 angle = currententity->angles[YAW];
106 angle = currententity->angles[PITCH];
124 angle = currententity->angles[ROLL];
394 R_RecursiveClipBPoly (pbedge, currententity->topnode, psurf);
434 r_currentkey = ((mleaf_t *)currententity->topnode)->key;
656 currententity = &cl_entities[0];
658 clmodel = currententity->model;
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gl_rmisc.cpp | 281 currententity = &cl_entities[1+playernum]; 282 model = currententity->model; 290 if (currententity->skinnum < 0 || currententity->skinnum >= paliashdr->numskins) { 291 Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum); 294 original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
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r_sprite.cpp | 243 frame = currententity->frame;
262 time = cl.time + currententity->syncbase;
293 psprite = currententity->model->cache.data;
373 AngleVectors (currententity->angles, r_spritedesc.vpn,
381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
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r_draw.cpp | 429 pedges = currententity->model->edges;
434 lindex = currententity->model->surfedges[fa->firstedge + i];
558 surface_p->entity = currententity;
673 surface_p->entity = currententity;
732 pedges = currententity->model->edges;
738 lindex = currententity->model->surfedges[fa->firstedge + i];
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r_shared.h | 63 extern entity_t *currententity;
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gl_rsurf.cpp | 238 if (currententity->frame) 1186 currententity = e; 1423 currententity = &ent; [all...] |
glquake.h | 170 extern entity_t *currententity;
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r_edge.cpp | 89 currententity = &cl_entities[0];
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