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  /external/quake/quake/src/QW/client/
gl_rmain.c 29 entity_t *currententity; variable
145 mspriteframe_t *R_GetSpriteFrame (entity_t *currententity)
153 psprite = currententity->model->cache.data;
154 frame = currententity->frame;
173 time = cl.time + currententity->syncbase;
209 psprite = currententity->model->cache.data;
213 AngleVectors (currententity->angles, v_forward, v_right, v_up);
402 lheight = currententity->origin[2] - lightspot[2];
510 clmodel = currententity->model;
512 VectorAdd (currententity->origin, clmodel->mins, mins)
    [all...]
r_alias.c 103 currententity->trivial_accept = 0;
104 pmodel = currententity->model;
111 frame = currententity->frame;
234 currententity->trivial_accept = !anyclip & !zclipped;
236 if (currententity->trivial_accept)
240 currententity->trivial_accept |= 2;
349 angles[ROLL] = currententity->angles[ROLL];
350 angles[PITCH] = -currententity->angles[PITCH];
351 angles[YAW] = currententity->angles[YAW];
569 skinnum = currententity->skinnum
    [all...]
r_main.c 562 currententity = &cl_visedicts[i];
564 switch (currententity->model->type)
567 VectorCopy (currententity->origin, r_entorigin);
573 VectorCopy (currententity->origin, r_entorigin);
580 j = R_LightPoint (currententity->origin);
591 VectorSubtract (currententity->origin,
642 currententity = &cl.viewent;
643 if (!currententity->model)
646 VectorCopy (currententity->origin, r_entorigin);
652 j = R_LightPoint (currententity->origin)
    [all...]
d_edge.c 182 currententity = &r_worldentity;
253 currententity = s->entity; //FIXME: make this passed in to
255 VectorSubtract (r_origin, currententity->origin,
275 currententity = &r_worldentity;
291 currententity = s->entity; //FIXME: make this passed in to
293 VectorSubtract (r_origin, currententity->origin, local_modelorg);
330 currententity = &r_worldentity;
r_bsp.c 29 entity_t *currententity; variable
89 angle = currententity->angles[YAW];
106 angle = currententity->angles[PITCH];
124 angle = currententity->angles[ROLL];
394 R_RecursiveClipBPoly (pbedge, currententity->topnode, psurf);
434 r_currentkey = ((mleaf_t *)currententity->topnode)->key;
656 currententity = &r_worldentity;
658 clmodel = currententity->model;
r_sprite.c 243 frame = currententity->frame;
262 time = cl.time + currententity->syncbase;
293 psprite = currententity->model->cache.data;
373 AngleVectors (currententity->angles, r_spritedesc.vpn,
381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
r_draw.c 429 pedges = currententity->model->edges;
434 lindex = currententity->model->surfedges[fa->firstedge + i];
558 surface_p->entity = currententity;
673 surface_p->entity = currententity;
732 pedges = currententity->model->edges;
738 lindex = currententity->model->surfedges[fa->firstedge + i];
glquake2.h 134 extern entity_t *currententity;
r_shared.h 60 extern entity_t *currententity;
glquake.h 180 extern entity_t *currententity;
gl_rsurf.c 237 if (currententity->frame)
1117 currententity = e;
1355 currententity = &ent;
    [all...]
r_edge.c 89 currententity = &r_worldentity;
r_surf.c 201 if (currententity->frame)
  /external/quake/quake/src/WinQuake/
r_main.cpp 542 currententity = cl_visedicts[i];
544 if (currententity == &cl_entities[cl.viewentity])
547 switch (currententity->model->type)
550 VectorCopy (currententity->origin, r_entorigin);
556 VectorCopy (currententity->origin, r_entorigin);
563 j = R_LightPoint (currententity->origin);
574 VectorSubtract (currententity->origin,
625 currententity = &cl.viewent;
626 if (!currententity->model)
629 VectorCopy (currententity->origin, r_entorigin);
    [all...]
r_alias.cpp 103 currententity->trivial_accept = 0;
104 pmodel = currententity->model;
111 frame = currententity->frame;
234 currententity->trivial_accept = !anyclip & !zclipped;
236 if (currententity->trivial_accept)
240 currententity->trivial_accept |= 2;
349 angles[ROLL] = currententity->angles[ROLL];
350 angles[PITCH] = -currententity->angles[PITCH];
351 angles[YAW] = currententity->angles[YAW];
569 skinnum = currententity->skinnum;
    [all...]
d_edge.cpp 182 currententity = &cl_entities[0];
249 currententity = s->entity; //FIXME: make this passed in to
251 VectorSubtract (r_origin, currententity->origin,
270 currententity = &cl_entities[0];
286 currententity = s->entity; //FIXME: make this passed in to
288 VectorSubtract (r_origin, currententity->origin, local_modelorg);
318 currententity = &cl_entities[0];
gl_rmain.cpp 29 entity_t *currententity; variable
144 mspriteframe_t *R_GetSpriteFrame (entity_t *currententity)
152 psprite = (msprite_t*) currententity->model->cache.data;
153 frame = currententity->frame;
172 time = cl.time + currententity->syncbase;
208 psprite = (msprite_t*) currententity->model->cache.data;
212 AngleVectors (currententity->angles, v_forward, v_right, v_up);
453 lheight = currententity->origin[2] - lightspot[2];
601 clmodel = currententity->model;
603 VectorAdd (currententity->origin, clmodel->mins, mins)
    [all...]
r_bsp.cpp 29 entity_t *currententity; variable
89 angle = currententity->angles[YAW];
106 angle = currententity->angles[PITCH];
124 angle = currententity->angles[ROLL];
394 R_RecursiveClipBPoly (pbedge, currententity->topnode, psurf);
434 r_currentkey = ((mleaf_t *)currententity->topnode)->key;
656 currententity = &cl_entities[0];
658 clmodel = currententity->model;
gl_rmisc.cpp 281 currententity = &cl_entities[1+playernum];
282 model = currententity->model;
290 if (currententity->skinnum < 0 || currententity->skinnum >= paliashdr->numskins) {
291 Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum);
294 original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
r_sprite.cpp 243 frame = currententity->frame;
262 time = cl.time + currententity->syncbase;
293 psprite = currententity->model->cache.data;
373 AngleVectors (currententity->angles, r_spritedesc.vpn,
381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
r_draw.cpp 429 pedges = currententity->model->edges;
434 lindex = currententity->model->surfedges[fa->firstedge + i];
558 surface_p->entity = currententity;
673 surface_p->entity = currententity;
732 pedges = currententity->model->edges;
738 lindex = currententity->model->surfedges[fa->firstedge + i];
r_shared.h 63 extern entity_t *currententity;
gl_rsurf.cpp 238 if (currententity->frame)
1186 currententity = e;
1423 currententity = &ent;
    [all...]
glquake.h 170 extern entity_t *currententity;
r_edge.cpp 89 currententity = &cl_entities[0];

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