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Searched
full:d_pcolormap
(Results
1 - 7
of
7
) sorted by null
/external/quake/quake/src/QW/client/
quakeasm.h
155
.extern C(
d_pcolormap
)
d_polyse.c
55
byte *
d_pcolormap
;
variable
208
d_pcolormap
= &((byte *)acolormap)[index0->v[4] & 0xFF00];
379
pix =
d_pcolormap
[skintable[new[3]>>16][new[2]>>16]];
d_polysa.s
686
// pix =
d_pcolormap
[skintable[new[3]>>16][new[2]>>16]];
699
movl C(
d_pcolormap
),%edx
1161
//
d_pcolormap
= &((byte *)acolormap)[index0->v[4] & 0xFF00];
[
all
...]
/external/quake/quake/src/WinQuake/
quakeasm.h
161
.extern C(
d_pcolormap
)
d_polyse.cpp
55
byte *
d_pcolormap
;
variable
208
d_pcolormap
= &((byte *)acolormap)[index0->v[4] & 0xFF00];
379
pix =
d_pcolormap
[skintable[new[3]>>16][new[2]>>16]];
d_polysa.s
686
// pix =
d_pcolormap
[skintable[new[3]>>16][new[2]>>16]];
699
movl C(
d_pcolormap
),%edx
1161
//
d_pcolormap
= &((byte *)acolormap)[index0->v[4] & 0xFF00];
[
all
...]
WinQuake.ncb
[
all
...]
Completed in 58 milliseconds