/external/skia/src/gl/ |
SkGLDevice_SWLayer.cpp | 30 void SkGLDevice_SWLayer::drawPaint(const SkDraw& draw, const SkPaint& paint) { 31 draw.drawPaint(paint); 34 void SkGLDevice_SWLayer::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count, 36 draw.drawPoints(mode, count, pts, paint); 39 void SkGLDevice_SWLayer::drawRect(const SkDraw& draw, const SkRect& r, 41 draw.drawRect(r, paint); 44 void SkGLDevice_SWLayer::drawPath(const SkDraw& draw, const SkPath& path, 46 draw.drawPath(path, paint); 49 void SkGLDevice_SWLayer::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, 51 draw.drawBitmap(bitmap, matrix, paint) [all...] |
SkGLDevice.cpp | 8 const SkDraw& draw) { 9 // SkDebugf("--- <%s> %p %p\n", func, canvas, draw.fDevice); 213 void SkGLDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { 214 TRACE_DRAW("coreDrawPaint", this, draw); 226 if (draw.fMatrix->invert(&inverse)) { 243 void SkGLDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, 245 TRACE_DRAW("coreDrawPoints", this, draw); 307 void SkGLDevice::drawRect(const SkDraw& draw, const SkRect& rect, 309 TRACE_DRAW("coreDrawRect", this, draw); 321 this->drawPath(draw, path, paint) [all...] |
/external/skia/src/core/ |
SkDevice.cpp | 48 void SkDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { 49 draw.drawPaint(paint); 52 void SkDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count, 54 draw.drawPoints(mode, count, pts, paint); 57 void SkDevice::drawRect(const SkDraw& draw, const SkRect& r, 59 draw.drawRect(r, paint); 62 void SkDevice::drawPath(const SkDraw& draw, const SkPath& path, 64 draw.drawPath(path, paint); 67 void SkDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, 69 draw.drawBitmap(bitmap, matrix, paint) [all...] |
SkDrawProcs.h | 18 Proc init(const SkDraw* draw, SkBlitter* blitter, SkGlyphCache* cache);
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/external/skia/include/core/ |
SkShape.h | 15 void draw(SkCanvas*); 17 /** Draw the shape translated by (dx,dy), which is applied before the 22 /** Draw the shape with the specified matrix, applied before the shape's
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/external/skia/src/animator/ |
SkDisplayList.cpp | 39 bool SkDisplayList::draw(SkAnimateMaker& maker, SkMSec inTime) { function in class:SkDisplayList 50 SkDrawable* draw = fDrawList[index]; local 51 draw->initialize(); // allow matrices to reset themselves 52 SkASSERT(draw->isDrawable()); 54 result |= draw->draw(maker); 83 SkDrawable* draw = (**list)[index]; local 84 if (draw == match) 86 if (draw->isApply()) { 87 SkApply* apply = (SkApply*) draw; 126 SkDrawable* draw = fDrawList[index]; local 162 SkDrawable* draw = fDrawList[index]; local [all...] |
/development/samples/LunarLander/ |
_index.html | 6 <li>Animating by calling invalidate() from draw()</li>
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/frameworks/base/graphics/java/android/graphics/ |
AvoidXfermode.java | 20 * AvoidXfermode xfermode will draw the src everywhere except on top of the 21 * opColor or, depending on the Mode, draw only on top of the opColor. 27 AVOID (0), //!< draw everywhere except on the opColor 28 TARGET (1); //!< draw only on top of the opColor 36 /** This xfermode draws, or doesn't draw, based on the destination's 48 * Tolerance near 0: draw only on colors that are nearly identical to the op-color 49 * Tolerance near 255: draw on any colors even remotely similar to the op-color
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NinePatch.java | 32 * The <a href="{@docRoot}guide/developing/tools/draw9patch.html">Draw 9-Patch</a> 71 * Draw a bitmap of nine patches. 73 * @param canvas A container for the current matrix and clip used to draw the bitmap. 74 * @param location Where to draw the bitmap. 76 public void draw(Canvas canvas, RectF location) { method in class:NinePatch 84 * Draw a bitmap of nine patches. 86 * @param canvas A container for the current matrix and clip used to draw the bitmap. 87 * @param location Where to draw the bitmap. 89 public void draw(Canvas canvas, Rect location) { method in class:NinePatch 97 * Draw a bitmap of nine patches 103 public void draw(Canvas canvas, Rect location, Paint paint) { method in class:NinePatch [all...] |
BitmapShader.java | 25 * Call this to create a new shader that will draw with a bitmap. 28 * @param tileX The tiling mode for x to draw the bitmap in. 29 * @param tileY The tiling mode for y to draw the bitmap in.
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Movie.java | 39 public native void draw(Canvas canvas, float x, float y, Paint paint); method in class:Movie 41 public void draw(Canvas canvas, float x, float y) { method in class:Movie 42 draw(canvas, x, y, null); method
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Canvas.java | 28 * The Canvas class holds the "draw" calls. To draw something, you need 30 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect, 63 * draw into. The initial target density is {@link Bitmap#DENSITY_NONE}; 73 * Construct a canvas with the specified bitmap to draw into. The bitmap 79 * @param bitmap Specifies a mutable bitmap for the canvas to draw into. 134 * Specify a bitmap for the canvas to draw into. As a side-effect, also 137 * @param bitmap Specifies a mutable bitmap for the canvas to draw into. 630 * this to check if an area you intend to draw into is clipped out (and 631 * therefore you can skip making the draw calls) [all...] |
/external/dropbear/libtommath/demo/ |
demo.c | 21 static void draw(mp_int * a) function 448 draw(&a); 449 draw(&b); 468 draw(&a); 469 draw(&b); 484 draw(&a); 485 draw(&b); 486 draw(&c); 487 draw(&d); 499 draw(&c) [all...] |
/external/skia/include/effects/ |
SkAvoidXfermode.h | 24 This xfermode will draw the src everywhere except on top of the specified 30 kAvoidColor_Mode, //!< draw everywhere except on the opColor 31 kTargetColor_Mode //!< draw only on top of the opColor 34 /** This xfermode draws, or doesn't draw, based on the destination's 46 Tolerance near 0: draw only on colors that are nearly identical to the op-color 47 Tolerance near 255: draw on any colors even remotely similar to the op-color
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/sdk/eclipse/scripts/ |
gen_icon.py | 50 draw = ImageDraw.Draw(img) 52 draw.ellipse((0, 0, sz4-zoom, sz4-zoom), 55 draw.ellipse((i, i, sz4-i-zoom, sz4-i-zoom), 59 tsx, tsy = draw.textsize(data.letter, font=font) 64 draw.text((ptx + i, pty), data.letter, font=font, fill=data.letter_color)
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/frameworks/base/docs/html/guide/topics/graphics/ |
index.jd | 9 <li><a href="#draw-to-view">Simple Graphics Inside a View</a></li> 10 <li><a href="#draw-with-canvas">Draw with a Canvas</a> 36 will give you a quick idea of how you should draw to the View hierarchy. For more information 45 <li>Draw your graphics or animations into a View object from your layout. In this manner, 48 <li>Draw your graphics directly to a Canvas. This way, you personally call the appropriate class's 49 <code>draw()</code> method (passing it your Canvas), or one of the Canvas <code>draw...()</code> methods (like 54 <p>Option "a," drawing to a View, is your best choice when you want to draw simple graphics that do not 56 draw your graphics into a View when you want to display a static graphic or predefined animation, withi (…) [all...] |
/packages/apps/Camera/src/com/android/camera/ui/ |
ColorTexture.java | 27 public void draw(GLRootView root, int x, int y) { method in class:ColorTexture 30 public void draw(GLRootView root, int x, int y, int w, int h) { method in class:ColorTexture
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Texture.java | 20 public void draw(GLRootView root, int x, int y); method in interface:Texture 21 public void draw(GLRootView root, int x, int y, int w, int h); method in interface:Texture
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
BitmapShader.java | 27 * Call this to create a new shader that will draw with a bitmap. 30 * @param tileX The tiling mode for x to draw the bitmap in. 31 * @param tileY The tiling mode for y to draw the bitmap in.
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/parts/ |
LayoutFigure.java | 29 * The figure used to draw the feedback on a layout. 32 * The base {@link ElementFigure} knows how to draw the selection border. 33 * This figure knows how to draw the drop feedback. 55 * draw the actual highlight border but also the highlight anchor lines and points so that 72 // Draw the border. We want other highlighting to be drawn on top of the border. 86 // Draw frames of target child parts, if any 98 // Draw the target line, if any 105 // if the line is right to the edge, draw it one pixel more inside so that the 129 // Draw the anchor point, if any 134 // If the point is right on the edge, draw it one pixel inside so that i [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
RoundRects.java | 74 mDrawable.draw(canvas); 81 mDrawable.draw(canvas); 90 mDrawable.draw(canvas); 97 mDrawable.draw(canvas); 106 mDrawable.draw(canvas); 113 mDrawable.draw(canvas);
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/frameworks/base/docs/html/guide/developing/tools/ |
draw9patch.jd | 1 page.title=Draw 9-patch 4 <p>The Draw 9-patch tool allows you to easily create a 13 <p>Here's a quick guide to create a Nine-patch graphic using the Draw 9-patch tool. 20 <li>Drag your PNG image into the Draw 9-patch window 27 <li>Click within the 1-pixel perimeter to draw the lines that define the stretchable 36 loaded with an empty one-pixel border added around the image, in which you can draw
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/external/webkit/WebKit/android/ |
RenderSkinRadio.h | 53 * Draw the element to the canvas at the specified size and location. 54 * param isCheckBox If true, draws a checkbox. Else, draw a radio button. 56 static void Draw(SkCanvas* canvas, Node* element, const IntRect&,
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/cts/tests/tests/graphics/src/android/graphics/drawable/shapes/cts/ |
ArcShapeTest.java | 57 method = "draw", 61 // draw completely. 70 arcShape.draw(canvas, paint); 78 arcShape.draw(canvas, paint);
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/external/skia/gm/ |
gm.h | 24 void draw(SkCanvas*);
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