HomeSort by relevance Sort by last modified time
    Searched full:draw (Results 1 - 25 of 1005) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/skia/src/gl/
SkGLDevice_SWLayer.cpp 30 void SkGLDevice_SWLayer::drawPaint(const SkDraw& draw, const SkPaint& paint) {
31 draw.drawPaint(paint);
34 void SkGLDevice_SWLayer::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count,
36 draw.drawPoints(mode, count, pts, paint);
39 void SkGLDevice_SWLayer::drawRect(const SkDraw& draw, const SkRect& r,
41 draw.drawRect(r, paint);
44 void SkGLDevice_SWLayer::drawPath(const SkDraw& draw, const SkPath& path,
46 draw.drawPath(path, paint);
49 void SkGLDevice_SWLayer::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
51 draw.drawBitmap(bitmap, matrix, paint)
    [all...]
SkGLDevice.cpp 8 const SkDraw& draw) {
9 // SkDebugf("--- <%s> %p %p\n", func, canvas, draw.fDevice);
213 void SkGLDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
214 TRACE_DRAW("coreDrawPaint", this, draw);
226 if (draw.fMatrix->invert(&inverse)) {
243 void SkGLDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
245 TRACE_DRAW("coreDrawPoints", this, draw);
307 void SkGLDevice::drawRect(const SkDraw& draw, const SkRect& rect,
309 TRACE_DRAW("coreDrawRect", this, draw);
321 this->drawPath(draw, path, paint)
    [all...]
  /external/skia/src/core/
SkDevice.cpp 48 void SkDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
49 draw.drawPaint(paint);
52 void SkDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count,
54 draw.drawPoints(mode, count, pts, paint);
57 void SkDevice::drawRect(const SkDraw& draw, const SkRect& r,
59 draw.drawRect(r, paint);
62 void SkDevice::drawPath(const SkDraw& draw, const SkPath& path,
64 draw.drawPath(path, paint);
67 void SkDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
69 draw.drawBitmap(bitmap, matrix, paint)
    [all...]
SkDrawProcs.h 18 Proc init(const SkDraw* draw, SkBlitter* blitter, SkGlyphCache* cache);
  /external/skia/include/core/
SkShape.h 15 void draw(SkCanvas*);
17 /** Draw the shape translated by (dx,dy), which is applied before the
22 /** Draw the shape with the specified matrix, applied before the shape's
  /external/skia/src/animator/
SkDisplayList.cpp 39 bool SkDisplayList::draw(SkAnimateMaker& maker, SkMSec inTime) { function in class:SkDisplayList
50 SkDrawable* draw = fDrawList[index]; local
51 draw->initialize(); // allow matrices to reset themselves
52 SkASSERT(draw->isDrawable());
54 result |= draw->draw(maker);
83 SkDrawable* draw = (**list)[index]; local
84 if (draw == match)
86 if (draw->isApply()) {
87 SkApply* apply = (SkApply*) draw;
126 SkDrawable* draw = fDrawList[index]; local
162 SkDrawable* draw = fDrawList[index]; local
    [all...]
  /development/samples/LunarLander/
_index.html 6 <li>Animating by calling invalidate() from draw()</li>
  /frameworks/base/graphics/java/android/graphics/
AvoidXfermode.java 20 * AvoidXfermode xfermode will draw the src everywhere except on top of the
21 * opColor or, depending on the Mode, draw only on top of the opColor.
27 AVOID (0), //!< draw everywhere except on the opColor
28 TARGET (1); //!< draw only on top of the opColor
36 /** This xfermode draws, or doesn't draw, based on the destination's
48 * Tolerance near 0: draw only on colors that are nearly identical to the op-color
49 * Tolerance near 255: draw on any colors even remotely similar to the op-color
NinePatch.java 32 * The <a href="{@docRoot}guide/developing/tools/draw9patch.html">Draw 9-Patch</a>
71 * Draw a bitmap of nine patches.
73 * @param canvas A container for the current matrix and clip used to draw the bitmap.
74 * @param location Where to draw the bitmap.
76 public void draw(Canvas canvas, RectF location) { method in class:NinePatch
84 * Draw a bitmap of nine patches.
86 * @param canvas A container for the current matrix and clip used to draw the bitmap.
87 * @param location Where to draw the bitmap.
89 public void draw(Canvas canvas, Rect location) { method in class:NinePatch
97 * Draw a bitmap of nine patches
103 public void draw(Canvas canvas, Rect location, Paint paint) { method in class:NinePatch
    [all...]
BitmapShader.java 25 * Call this to create a new shader that will draw with a bitmap.
28 * @param tileX The tiling mode for x to draw the bitmap in.
29 * @param tileY The tiling mode for y to draw the bitmap in.
Movie.java 39 public native void draw(Canvas canvas, float x, float y, Paint paint); method in class:Movie
41 public void draw(Canvas canvas, float x, float y) { method in class:Movie
42 draw(canvas, x, y, null); method
Canvas.java 28 * The Canvas class holds the "draw" calls. To draw something, you need
30 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
63 * draw into. The initial target density is {@link Bitmap#DENSITY_NONE};
73 * Construct a canvas with the specified bitmap to draw into. The bitmap
79 * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
134 * Specify a bitmap for the canvas to draw into. As a side-effect, also
137 * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
630 * this to check if an area you intend to draw into is clipped out (and
631 * therefore you can skip making the draw calls)
    [all...]
  /external/dropbear/libtommath/demo/
demo.c 21 static void draw(mp_int * a) function
448 draw(&a);
449 draw(&b);
468 draw(&a);
469 draw(&b);
484 draw(&a);
485 draw(&b);
486 draw(&c);
487 draw(&d);
499 draw(&c)
    [all...]
  /external/skia/include/effects/
SkAvoidXfermode.h 24 This xfermode will draw the src everywhere except on top of the specified
30 kAvoidColor_Mode, //!< draw everywhere except on the opColor
31 kTargetColor_Mode //!< draw only on top of the opColor
34 /** This xfermode draws, or doesn't draw, based on the destination's
46 Tolerance near 0: draw only on colors that are nearly identical to the op-color
47 Tolerance near 255: draw on any colors even remotely similar to the op-color
  /sdk/eclipse/scripts/
gen_icon.py 50 draw = ImageDraw.Draw(img)
52 draw.ellipse((0, 0, sz4-zoom, sz4-zoom),
55 draw.ellipse((i, i, sz4-i-zoom, sz4-i-zoom),
59 tsx, tsy = draw.textsize(data.letter, font=font)
64 draw.text((ptx + i, pty), data.letter, font=font, fill=data.letter_color)
  /frameworks/base/docs/html/guide/topics/graphics/
index.jd 9 <li><a href="#draw-to-view">Simple Graphics Inside a View</a></li>
10 <li><a href="#draw-with-canvas">Draw with a Canvas</a>
36 will give you a quick idea of how you should draw to the View hierarchy. For more information
45 <li>Draw your graphics or animations into a View object from your layout. In this manner,
48 <li>Draw your graphics directly to a Canvas. This way, you personally call the appropriate class's
49 <code>draw()</code> method (passing it your Canvas), or one of the Canvas <code>draw...()</code> methods (like
54 <p>Option "a," drawing to a View, is your best choice when you want to draw simple graphics that do not
56 draw your graphics into a View when you want to display a static graphic or predefined animation, withi (…)
    [all...]
  /packages/apps/Camera/src/com/android/camera/ui/
ColorTexture.java 27 public void draw(GLRootView root, int x, int y) { method in class:ColorTexture
30 public void draw(GLRootView root, int x, int y, int w, int h) { method in class:ColorTexture
Texture.java 20 public void draw(GLRootView root, int x, int y); method in interface:Texture
21 public void draw(GLRootView root, int x, int y, int w, int h); method in interface:Texture
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
BitmapShader.java 27 * Call this to create a new shader that will draw with a bitmap.
30 * @param tileX The tiling mode for x to draw the bitmap in.
31 * @param tileY The tiling mode for y to draw the bitmap in.
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/parts/
LayoutFigure.java 29 * The figure used to draw the feedback on a layout.
32 * The base {@link ElementFigure} knows how to draw the selection border.
33 * This figure knows how to draw the drop feedback.
55 * draw the actual highlight border but also the highlight anchor lines and points so that
72 // Draw the border. We want other highlighting to be drawn on top of the border.
86 // Draw frames of target child parts, if any
98 // Draw the target line, if any
105 // if the line is right to the edge, draw it one pixel more inside so that the
129 // Draw the anchor point, if any
134 // If the point is right on the edge, draw it one pixel inside so that i
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
RoundRects.java 74 mDrawable.draw(canvas);
81 mDrawable.draw(canvas);
90 mDrawable.draw(canvas);
97 mDrawable.draw(canvas);
106 mDrawable.draw(canvas);
113 mDrawable.draw(canvas);
  /frameworks/base/docs/html/guide/developing/tools/
draw9patch.jd 1 page.title=Draw 9-patch
4 <p>The Draw 9-patch tool allows you to easily create a
13 <p>Here's a quick guide to create a Nine-patch graphic using the Draw 9-patch tool.
20 <li>Drag your PNG image into the Draw 9-patch window
27 <li>Click within the 1-pixel perimeter to draw the lines that define the stretchable
36 loaded with an empty one-pixel border added around the image, in which you can draw
  /external/webkit/WebKit/android/
RenderSkinRadio.h 53 * Draw the element to the canvas at the specified size and location.
54 * param isCheckBox If true, draws a checkbox. Else, draw a radio button.
56 static void Draw(SkCanvas* canvas, Node* element, const IntRect&,
  /cts/tests/tests/graphics/src/android/graphics/drawable/shapes/cts/
ArcShapeTest.java 57 method = "draw",
61 // draw completely.
70 arcShape.draw(canvas, paint);
78 arcShape.draw(canvas, paint);
  /external/skia/gm/
gm.h 24 void draw(SkCanvas*);

Completed in 1858 milliseconds

1 2 3 4 5 6 7 8 91011>>