/packages/wallpapers/Basic/res/raw/ |
fall.rs | 71 float height = State->glHeight; 134 float ny = (leaf->y + State->glHeight * 0.5f) / State->glHeight; 209 // meshHeight - ((y + State->glHeight * 0.5f) / State->glHeight) * meshHeight, 1); 227 LEAF_SIZE * s + y < -State->glHeight / 2.0f) { 231 leaf->y = randf2(-State->glHeight * 0.5f, State->glHeight * 0.5f);
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distort.rs | 73 float height = State->glHeight; 293 void drawLeaf(struct Leaves_s *leaf, int meshWidth, int meshHeight, float glWidth, float glHeight, 373 meshHeight - ((y + glHeight * 0.5f) / glHeight) * meshHeight, 1); 390 LEAF_SIZE * s + y < -glHeight / 2.0f) { 394 leaf->y = randf2(-glHeight * 0.5f, glHeight * 0.5f); 418 float glHeight = State->glHeight; 425 drawLeaf(leaf, width, height, glWidth, glHeight, rotate) [all...] |
/external/quake/quake/src/QW/client/ |
gl_rmisc.c | 125 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 131 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 137 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 143 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 150 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 157 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
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gl_screen.c | 75 int glx, gly, glwidth, glheight; variable 651 buffer = malloc(glwidth*glheight*3 + 18); 656 buffer[14] = glheight&255; 657 buffer[15] = glheight>>8; 660 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); 663 c = 18+glwidth*glheight*3; 670 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); 879 newbuf = malloc(glheight * glwidth * 3); 881 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, newbuf ); 884 h = (vid.height < RSSHOT_HEIGHT) ? glheight : RSSHOT_HEIGHT [all...] |
glquake2.h | 50 extern int glx, gly, glwidth, glheight;
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gl_rmain.c | 948 extern int glwidth, glheight; 958 y = (vid.height-r_refdef.vrect.y) * glheight/vid.height; 959 y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height; 968 if (y < glheight)
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glquake.h | 97 extern int glx, gly, glwidth, glheight;
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gl_draw.c | 963 glViewport (glx, gly, glwidth, glheight); [all...] |
/external/quake/quake/src/WinQuake/ |
gl_rmisc.cpp | 132 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 138 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 144 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 150 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 157 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 164 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
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gl_screen.cpp | 73 int glx, gly, glwidth, glheight; variable 618 buffer = (byte*) malloc(glwidth*glheight*3 + 18); 623 buffer[14] = glheight&255; 624 buffer[15] = glheight>>8; 627 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); 630 c = 18+glwidth*glheight*3; 637 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); 854 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
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gl_rmain.cpp | 1170 extern int glwidth, glheight; 1180 y = (vid.height-r_refdef.vrect.y) * glheight/vid.height; 1181 y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height; 1190 if (y < glheight) [all...] |
glquake.h | 86 extern int glx, gly, glwidth, glheight;
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gl_draw.cpp | 1220 glViewport (glx, gly, glwidth, glheight); [all...] |
WinQuake.ncb | [all...] |
/packages/wallpapers/Basic/src/com/android/wallpaper/fall/ |
FallRS.java | 219 public float glHeight; 240 mWorldState.glHeight = mGlHeight;
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/packages/wallpapers/Basic/src/com/android/wallpaper/nexus/ |
NexusRS.java | 151 public float glHeight;
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