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  /packages/wallpapers/Basic/res/raw/
fall.rs 71 float height = State->glHeight;
134 float ny = (leaf->y + State->glHeight * 0.5f) / State->glHeight;
209 // meshHeight - ((y + State->glHeight * 0.5f) / State->glHeight) * meshHeight, 1);
227 LEAF_SIZE * s + y < -State->glHeight / 2.0f) {
231 leaf->y = randf2(-State->glHeight * 0.5f, State->glHeight * 0.5f);
distort.rs 73 float height = State->glHeight;
293 void drawLeaf(struct Leaves_s *leaf, int meshWidth, int meshHeight, float glWidth, float glHeight,
373 meshHeight - ((y + glHeight * 0.5f) / glHeight) * meshHeight, 1);
390 LEAF_SIZE * s + y < -glHeight / 2.0f) {
394 leaf->y = randf2(-glHeight * 0.5f, glHeight * 0.5f);
418 float glHeight = State->glHeight;
425 drawLeaf(leaf, width, height, glWidth, glHeight, rotate)
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  /external/quake/quake/src/QW/client/
gl_rmisc.c 125 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
131 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
137 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
143 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
150 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
157 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
gl_screen.c 75 int glx, gly, glwidth, glheight; variable
651 buffer = malloc(glwidth*glheight*3 + 18);
656 buffer[14] = glheight&255;
657 buffer[15] = glheight>>8;
660 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
663 c = 18+glwidth*glheight*3;
670 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
879 newbuf = malloc(glheight * glwidth * 3);
881 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, newbuf );
884 h = (vid.height < RSSHOT_HEIGHT) ? glheight : RSSHOT_HEIGHT
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glquake2.h 50 extern int glx, gly, glwidth, glheight;
gl_rmain.c 948 extern int glwidth, glheight;
958 y = (vid.height-r_refdef.vrect.y) * glheight/vid.height;
959 y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height;
968 if (y < glheight)
glquake.h 97 extern int glx, gly, glwidth, glheight;
gl_draw.c 963 glViewport (glx, gly, glwidth, glheight);
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  /external/quake/quake/src/WinQuake/
gl_rmisc.cpp 132 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
138 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
144 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
150 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
157 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
164 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
gl_screen.cpp 73 int glx, gly, glwidth, glheight; variable
618 buffer = (byte*) malloc(glwidth*glheight*3 + 18);
623 buffer[14] = glheight&255;
624 buffer[15] = glheight>>8;
627 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
630 c = 18+glwidth*glheight*3;
637 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
854 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
gl_rmain.cpp 1170 extern int glwidth, glheight;
1180 y = (vid.height-r_refdef.vrect.y) * glheight/vid.height;
1181 y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height;
1190 if (y < glheight)
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glquake.h 86 extern int glx, gly, glwidth, glheight;
gl_draw.cpp 1220 glViewport (glx, gly, glwidth, glheight);
    [all...]
WinQuake.ncb     [all...]
  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallRS.java 219 public float glHeight;
240 mWorldState.glHeight = mGlHeight;
  /packages/wallpapers/Basic/src/com/android/wallpaper/nexus/
NexusRS.java 151 public float glHeight;

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