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Searched
full:graphicscontext3d
(Results
1 - 25
of
26
) sorted by null
1
2
/external/webkit/WebCore/html/canvas/
WebGLRenderingContext.cpp
81
OwnPtr<
GraphicsContext3D
> context(
GraphicsContext3D
::create(attrs->attributes()));
88
WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<
GraphicsContext3D
> context)
97
m_context->getIntegerv(
GraphicsContext3D
::MAX_VERTEX_ATTRIBS, &numVertexAttribs);
158
m_context->synthesizeGLError(
GraphicsContext3D
::INVALID_ENUM);
166
if ((texture -
GraphicsContext3D
::TEXTURE0) > sizeof(m_textureUnits) / sizeof(TextureUnitState)) {
167
m_context->synthesizeGLError(
GraphicsContext3D
::INVALID_ENUM);
170
m_activeTextureUnit = texture -
GraphicsContext3D
::TEXTURE0;
179
m_context->synthesizeGLError(
GraphicsContext3D
::INVALID_VALUE);
190
m_context->synthesizeGLError(
GraphicsContext3D
::INVALID_OPERATION)
[
all
...]
WebGLContextAttributes.h
31
#include "
GraphicsContext3D
.h"
44
static PassRefPtr<WebGLContextAttributes> create(
GraphicsContext3D
::Attributes attributes);
69
// form that can be used to initialize a
GraphicsContext3D
.
70
GraphicsContext3D
::Attributes attributes() const;
74
WebGLContextAttributes(
GraphicsContext3D
::Attributes attributes);
77
GraphicsContext3D
::Attributes m_attrs;
WebGLShader.cpp
35
PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx,
GraphicsContext3D
::WebGLEnumType type)
40
WebGLShader::WebGLShader(WebGLRenderingContext* ctx,
GraphicsContext3D
::WebGLEnumType type)
43
setObject(context()->
graphicsContext3D
()->createShader(type));
48
context()->
graphicsContext3D
()->deleteShader(object);
WebGLBuffer.cpp
51
setObject(context()->
graphicsContext3D
()->createBuffer());
65
context()->
graphicsContext3D
()->deleteBuffer(object);
70
if (target ==
GraphicsContext3D
::ELEMENT_ARRAY_BUFFER) {
75
if (target ==
GraphicsContext3D
::ARRAY_BUFFER) {
88
if (target ==
GraphicsContext3D
::ELEMENT_ARRAY_BUFFER) {
98
if (target ==
GraphicsContext3D
::ARRAY_BUFFER) {
111
if (target ==
GraphicsContext3D
::ELEMENT_ARRAY_BUFFER) {
126
if (target ==
GraphicsContext3D
::ARRAY_BUFFER)
134
return (target ==
GraphicsContext3D
::ARRAY_BUFFER) ? m_arrayBufferByteLength : m_elementArrayBufferByteLength;
WebGLContextAttributes.cpp
40
PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create(
GraphicsContext3D
::Attributes attributes)
50
WebGLContextAttributes::WebGLContextAttributes(
GraphicsContext3D
::Attributes attributes)
110
GraphicsContext3D
::Attributes WebGLContextAttributes::attributes() const
WebGLFramebuffer.cpp
43
setObject(context()->
graphicsContext3D
()->createFramebuffer());
48
context()->
graphicsContext3D
()->deleteFramebuffer(object);
WebGLProgram.cpp
43
setObject(context()->
graphicsContext3D
()->createProgram());
48
context()->
graphicsContext3D
()->deleteProgram(object);
WebGLRenderbuffer.cpp
48
setObject(context()->
graphicsContext3D
()->createRenderbuffer());
59
context()->
graphicsContext3D
()->deleteRenderbuffer(object);
WebGLShader.h
40
static PassRefPtr<WebGLShader> create(WebGLRenderingContext*,
GraphicsContext3D
::WebGLEnumType);
43
WebGLShader(WebGLRenderingContext*,
GraphicsContext3D
::WebGLEnumType);
WebGLTexture.cpp
49
setObject(context()->
graphicsContext3D
()->createTexture());
61
context()->
graphicsContext3D
()->deleteTexture(object);
CanvasObject.cpp
63
m_context->
graphicsContext3D
()->makeContextCurrent();
CanvasObject.h
32
#include "
GraphicsContext3D
.h"
WebGLRenderingContext.h
35
#include "
GraphicsContext3D
.h"
277
GraphicsContext3D
*
graphicsContext3D
() const { return m_context.get(); }
290
WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<
GraphicsContext3D
>);
312
OwnPtr<
GraphicsContext3D
> m_context;
/external/webkit/WebCore/platform/graphics/mac/
GraphicsContext3DMac.cpp
30
#include "
GraphicsContext3D
.h"
78
PassOwnPtr<
GraphicsContext3D
>
GraphicsContext3D
::create(
GraphicsContext3D
::Attributes attrs)
80
OwnPtr<
GraphicsContext3D
> context(new
GraphicsContext3D
(attrs));
84
GraphicsContext3D
::
GraphicsContext3D
(
GraphicsContext3D
::Attributes attrs)
173
GraphicsContext3D
::~GraphicsContext3D(
[
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...]
GraphicsLayerCA.h
110
virtual void setContentsToGraphicsContext3D(const
GraphicsContext3D
*);
GraphicsLayerCA.mm
[
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...]
/external/webkit/WebKit/chromium/src/
GraphicsContext3D.cpp
35
#include "
GraphicsContext3D
.h"
101
GraphicsContext3DInternal(
GraphicsContext3D
::Attributes attrs);
127
GraphicsContext3D
::Attributes getContextAttributes();
135
GraphicsContext3D
::Attributes m_attrs;
282
#error Must port
GraphicsContext3D
to your platform
295
printf("
GraphicsContext3D
: error opening X display\n");
305
printf("
GraphicsContext3D
: error opening libGL.so.1: %s\n", dlerror());
321
printf("
GraphicsContext3D
: error looking up bootstrapping entry points\n");
355
GraphicsContext3DInternal::GraphicsContext3DInternal(
GraphicsContext3D
::Attributes attrs)
403
printf("
GraphicsContext3D
: RegisterClass failed\n")
[
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...]
/external/webkit/WebKit/chromium/
ChangeLog
92
* src/
GraphicsContext3D
.cpp:
[
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...]
WebKit.gyp
410
# Conditionally compile in GLEW and our
GraphicsContext3D
implementation.
412
'src/
GraphicsContext3D
.cpp',
/external/webkit/WebCore/html/
HTMLCanvasElement.h
34
#include "
GraphicsContext3D
.h"
/external/webkit/WebCore/platform/graphics/
GraphicsContext3D.h
80
class
GraphicsContext3D
: public Noncopyable {
403
static PassOwnPtr<
GraphicsContext3D
> create(Attributes attrs);
404
virtual ~
GraphicsContext3D
();
625
GraphicsContext3D
(Attributes attrs);
GraphicsLayer.h
37
#include "
GraphicsContext3D
.h"
291
virtual void setContentsToGraphicsContext3D(const
GraphicsContext3D
*) { }
/external/webkit/WebCore/rendering/
RenderLayerBacking.cpp
223
if (context->
graphicsContext3D
()->platformGraphicsContext3D())
224
m_graphicsLayer->setContentsToGraphicsContext3D(context->
graphicsContext3D
());
[
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...]
/external/webkit/WebCore/
WebCore.gypi
[
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...]
/external/webkit/WebCore/WebCore.xcodeproj/
project.pbxproj
[
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...]
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