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  /external/webkit/WebCore/html/canvas/
WebGLRenderingContext.cpp 81 OwnPtr<GraphicsContext3D> context(GraphicsContext3D::create(attrs->attributes()));
88 WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<GraphicsContext3D> context)
97 m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs);
158 m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
166 if ((texture - GraphicsContext3D::TEXTURE0) > sizeof(m_textureUnits) / sizeof(TextureUnitState)) {
167 m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
170 m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0;
179 m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
190 m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION)
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WebGLContextAttributes.h 31 #include "GraphicsContext3D.h"
44 static PassRefPtr<WebGLContextAttributes> create(GraphicsContext3D::Attributes attributes);
69 // form that can be used to initialize a GraphicsContext3D.
70 GraphicsContext3D::Attributes attributes() const;
74 WebGLContextAttributes(GraphicsContext3D::Attributes attributes);
77 GraphicsContext3D::Attributes m_attrs;
WebGLShader.cpp 35 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GraphicsContext3D::WebGLEnumType type)
40 WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GraphicsContext3D::WebGLEnumType type)
43 setObject(context()->graphicsContext3D()->createShader(type));
48 context()->graphicsContext3D()->deleteShader(object);
WebGLBuffer.cpp 51 setObject(context()->graphicsContext3D()->createBuffer());
65 context()->graphicsContext3D()->deleteBuffer(object);
70 if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
75 if (target == GraphicsContext3D::ARRAY_BUFFER) {
88 if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
98 if (target == GraphicsContext3D::ARRAY_BUFFER) {
111 if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
126 if (target == GraphicsContext3D::ARRAY_BUFFER)
134 return (target == GraphicsContext3D::ARRAY_BUFFER) ? m_arrayBufferByteLength : m_elementArrayBufferByteLength;
WebGLContextAttributes.cpp 40 PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create(GraphicsContext3D::Attributes attributes)
50 WebGLContextAttributes::WebGLContextAttributes(GraphicsContext3D::Attributes attributes)
110 GraphicsContext3D::Attributes WebGLContextAttributes::attributes() const
WebGLFramebuffer.cpp 43 setObject(context()->graphicsContext3D()->createFramebuffer());
48 context()->graphicsContext3D()->deleteFramebuffer(object);
WebGLProgram.cpp 43 setObject(context()->graphicsContext3D()->createProgram());
48 context()->graphicsContext3D()->deleteProgram(object);
WebGLRenderbuffer.cpp 48 setObject(context()->graphicsContext3D()->createRenderbuffer());
59 context()->graphicsContext3D()->deleteRenderbuffer(object);
WebGLShader.h 40 static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GraphicsContext3D::WebGLEnumType);
43 WebGLShader(WebGLRenderingContext*, GraphicsContext3D::WebGLEnumType);
WebGLTexture.cpp 49 setObject(context()->graphicsContext3D()->createTexture());
61 context()->graphicsContext3D()->deleteTexture(object);
CanvasObject.cpp 63 m_context->graphicsContext3D()->makeContextCurrent();
CanvasObject.h 32 #include "GraphicsContext3D.h"
WebGLRenderingContext.h 35 #include "GraphicsContext3D.h"
277 GraphicsContext3D* graphicsContext3D() const { return m_context.get(); }
290 WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<GraphicsContext3D>);
312 OwnPtr<GraphicsContext3D> m_context;
  /external/webkit/WebCore/platform/graphics/mac/
GraphicsContext3DMac.cpp 30 #include "GraphicsContext3D.h"
78 PassOwnPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attrs)
80 OwnPtr<GraphicsContext3D> context(new GraphicsContext3D(attrs));
84 GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes attrs)
173 GraphicsContext3D::~GraphicsContext3D(
    [all...]
GraphicsLayerCA.h 110 virtual void setContentsToGraphicsContext3D(const GraphicsContext3D*);
GraphicsLayerCA.mm     [all...]
  /external/webkit/WebKit/chromium/src/
GraphicsContext3D.cpp 35 #include "GraphicsContext3D.h"
101 GraphicsContext3DInternal(GraphicsContext3D::Attributes attrs);
127 GraphicsContext3D::Attributes getContextAttributes();
135 GraphicsContext3D::Attributes m_attrs;
282 #error Must port GraphicsContext3D to your platform
295 printf("GraphicsContext3D: error opening X display\n");
305 printf("GraphicsContext3D: error opening libGL.so.1: %s\n", dlerror());
321 printf("GraphicsContext3D: error looking up bootstrapping entry points\n");
355 GraphicsContext3DInternal::GraphicsContext3DInternal(GraphicsContext3D::Attributes attrs)
403 printf("GraphicsContext3D: RegisterClass failed\n")
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  /external/webkit/WebKit/chromium/
ChangeLog 92 * src/GraphicsContext3D.cpp:
    [all...]
WebKit.gyp 410 # Conditionally compile in GLEW and our GraphicsContext3D implementation.
412 'src/GraphicsContext3D.cpp',
  /external/webkit/WebCore/html/
HTMLCanvasElement.h 34 #include "GraphicsContext3D.h"
  /external/webkit/WebCore/platform/graphics/
GraphicsContext3D.h 80 class GraphicsContext3D : public Noncopyable {
403 static PassOwnPtr<GraphicsContext3D> create(Attributes attrs);
404 virtual ~GraphicsContext3D();
625 GraphicsContext3D(Attributes attrs);
GraphicsLayer.h 37 #include "GraphicsContext3D.h"
291 virtual void setContentsToGraphicsContext3D(const GraphicsContext3D*) { }
  /external/webkit/WebCore/rendering/
RenderLayerBacking.cpp 223 if (context->graphicsContext3D()->platformGraphicsContext3D())
224 m_graphicsLayer->setContentsToGraphicsContext3D(context->graphicsContext3D());
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  /external/webkit/WebCore/
WebCore.gypi     [all...]
  /external/webkit/WebCore/WebCore.xcodeproj/
project.pbxproj     [all...]

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