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    Searched full:needload (Results 1 - 10 of 10) sorted by null

  /external/quake/quake/src/WinQuake/
model.cpp 42 // values for model_t's needload
174 mod->needload = NL_UNREFERENCED;
202 if (mod->needload == NL_UNREFERENCED)
224 mod->needload = NL_NEEDS_LOADED;
242 if (mod->needload == NL_PRESENT)
265 mod->needload = NL_PRESENT;
271 if (mod->needload == NL_PRESENT)
302 mod->needload = NL_PRESENT;
    [all...]
gl_model.h 345 qboolean needload; // bmodels and sprites don't cache normally member in struct:model_s
model.h 303 qboolean needload; // bmodels and sprites don't cache normally member in struct:model_s
gl_model.cpp 175 mod->needload = true;
204 mod->needload = true;
223 if (!mod->needload)
243 if (!mod->needload)
286 mod->needload = false;
    [all...]
WinQuake.ncb     [all...]
  /external/quake/quake/src/QW/server/
model.c 154 mod->needload = true;
183 mod->needload = true;
204 if (!mod->needload)
239 mod->needload = false;
  /external/quake/quake/src/QW/client/
gl_model.h 348 qboolean needload; // bmodels and sprites don't cache normally member in struct:model_s
model.h 314 qboolean needload; // bmodels and sprites don't cache normally member in struct:model_s
gl_model.c 175 mod->needload = true;
204 mod->needload = true;
223 if (!mod->needload)
243 if (!mod->needload)
286 mod->needload = false;
    [all...]
model.c 173 mod->needload = true;
202 mod->needload = true;
221 if (!mod->needload)
241 if (!mod->needload)
284 mod->needload = false;
    [all...]

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