/development/samples/GlobalTime/src/com/android/globaltime/ |
Shape.java | 30 * containing vertices, texture coordinates, colors, normals, and indices. 152 * @param normals an array of fixed-point normal vector coordinates 156 public void allocateBuffers(int[] vertices, int[] texcoords, int[] normals, 158 allocate(vertices, texcoords, normals, colors); 176 * @param normals an array of fixed-point normal vector coordinates 180 public void allocateBuffers(int[] vertices, int[] texcoords, int[] normals, 182 allocate(vertices, texcoords, normals, colors); 196 private void allocate(int[] vertices, int[] texcoords, int[] normals, 214 if ((normals != null) && mEmitNormals) { 216 ByteBuffer.allocateDirect(normals.length * INT_BYTES) [all...] |
LatLongSphere.java | 34 int[] normals = new int[3 * lats * longs]; local 84 normals[nidx++] = toFixed(x * norm); 85 normals[nidx++] = toFixed(y * norm); 86 normals[nidx++] = toFixed(z * norm); 116 allocateBuffers(vertices, texcoords, normals, colors, indices);
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GlobalTime.java | 104 * A flattened version of the earth. The normals are computed identically [all...] |
/external/skia/src/core/ |
SkStrokerPriv.cpp | 175 // negate the dot since we're using normals instead of tangents 218 My dotProd is opposite sign, since it is built from normals and not tangents
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SkStroke.cpp | 318 // normals for CD 323 // need normals to inset/outset the off-curve pts B and C
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SkPath.cpp | 698 // now turn before/after into normals [all...] |
/external/webkit/SunSpider/tests/sunspider-0.9/ |
3d-cube.js | 187 // calc current normals 303 // calculate squad normals
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/external/webkit/SunSpider/tests/sunspider-0.9.1/ |
3d-cube.js | 187 // calc current normals 303 // calculate squad normals
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmobj.h | 395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
433 ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
452 ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
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d3dtypes.h | 493 LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMOBJ.H | 395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
433 ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
452 ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
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D3DTYPES.H | 493 LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
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/external/quake/quake/src/QW/client/ |
gl_rmain.c | 340 // normals and vertexes come from the frame list 374 // normals and vertexes come from the frame list 438 // normals and vertexes come from the frame list
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/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 385 // normals and vertexes come from the frame list 415 // normals and vertexes come from the frame list 491 // normals and vertexes come from the frame list 527 // normals and vertexes come from the frame list [all...] |
/packages/wallpapers/Basic/res/raw/ |
distort.rs | 259 // Compute the normals for lighting
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/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
demo.c | 271 /* Pre-normalization of the normals is disabled here because
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/frameworks/base/include/private/opengles/ |
gl_context.h | 506 // upper 3x3 of mv-inverse-transpose (for normals)
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/frameworks/base/opengl/tests/angeles/ |
demo.c | 271 /* Pre-normalization of the normals is disabled here because
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/frameworks/base/opengl/libagl/ |
matrix.cpp | 605 When evaluating the lighting equation in eye-space, normals
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/external/icu4c/i18n/ |
decNumber.c | [all...] |