HomeSort by relevance Sort by last modified time
    Searched full:opacity (Results 1 - 25 of 141) sorted by null

1 2 3 4 5 6

  /external/webkit/WebCore/css/
SVGCSSPropertyNames.in 9 # opacity
13 flood-opacity
16 stop-opacity
23 fill-opacity
38 stroke-opacity
  /external/wpa_supplicant_6/wpa_supplicant/wpa_gui-qt4/icons/
wpa_gui.svg 63 style="stop-color:#252525;stop-opacity:1"
67 style="stop-color:#515151;stop-opacity:1"
71 style="stop-color:#878787;stop-opacity:1"
75 style="stop-color:#000000;stop-opacity:1"
79 style="stop-color:#ffffff;stop-opacity:0.73786408"
86 style="stop-color:#ffffff;stop-opacity:0.82905984"
90 style="stop-color:#ffffff;stop-opacity:0"
97 style="stop-color:#ffffff;stop-opacity:1"
101 style="stop-color:#a8a8a8;stop-opacity:0"
108 style="stop-color:#000000;stop-opacity:1
    [all...]
  /external/webkit/WebCore/rendering/style/
SVGRenderStyleDefs.cpp 39 opacity = SVGRenderStyle::initialFillOpacity();
46 opacity = other.opacity;
51 if (opacity != other.opacity)
73 opacity = SVGRenderStyle::initialStrokeOpacity();
84 opacity = other.opacity;
94 (opacity == other.opacity) &
    [all...]
StyleRareNonInheritedData.cpp 35 , opacity(RenderStyle::initialOpacity())
66 , opacity(o.opacity)
122 && opacity == o.opacity
SVGRenderStyle.h 78 SVG_RS_DEFINE_ATTRIBUTE_DATAREF_WITH_INITIAL(float, fill, opacity, FillOpacity, fillOpacity, 1.0f)
81 SVG_RS_DEFINE_ATTRIBUTE_DATAREF_WITH_INITIAL(float, stroke, opacity, StrokeOpacity, strokeOpacity, 1.0f)
91 SVG_RS_DEFINE_ATTRIBUTE_DATAREF_WITH_INITIAL(float, stops, opacity, StopOpacity, stopOpacity, 1.0f)
  /external/webkit/WebCore/svg/
svgattrs.in 63 fill-opacity
69 flood-opacity
141 opacity
192 stop-opacity
201 stroke-opacity
SVGFEFloodElement.cpp 47 float opacity = filterStyle->svgStyle()->floodOpacity(); local
49 RefPtr<FilterEffect> effect = FEFlood::create(color, opacity);
SVGGradientElement.cpp 162 float opacity; local
167 opacity = stopStyle->svgStyle()->stopOpacity();
178 opacity = stopStyle->svgStyle()->stopOpacity();
181 stops.append(makeGradientStop(stopOffset, makeRGBA(color.red(), color.green(), color.blue(), int(opacity * 255.))));
  /external/skia/src/utils/
SkLayer.cpp 165 void SkLayer::onDraw(SkCanvas*, SkScalar opacity) {
171 void SkLayer::draw(SkCanvas* canvas, SkScalar opacity) {
176 SkDebugf("--- drawlayer %p opacity %g size [%g %g] pos [%g %g] matrix %s children %s\n",
177 this, opacity * this->getOpacity(), m_size.width(), m_size.height(),
181 opacity = SkScalarMul(opacity, this->getOpacity());
182 if (opacity <= 0) {
183 // SkDebugf("---- abort drawing %p opacity %g\n", this, opacity);
200 this->onDraw(canvas, opacity);
    [all...]
  /external/webkit/WebCore/rendering/
RenderForeignObject.cpp 58 float opacity = style()->opacity(); local
59 if (opacity < 1.0f)
60 childPaintInfo.context->beginTransparencyLayer(opacity);
64 if (opacity < 1.0f)
SVGRenderSupport.cpp 98 float opacity = style->opacity(); local
99 if (opacity < 1.0f) {
101 paintInfo.context->beginTransparencyLayer(opacity);
177 float opacity = style->opacity(); local
178 if (opacity < 1.0f)
181 // This needs to be done separately from opacity, because if both properties are set,
RenderMedia.cpp 363 // update() might alter the opacity of the element, especially if we are in the middle
365 float opacityBeforeChangingStyle = m_panel->renderer() ? m_panel->renderer()->style()->opacity() : 0;
445 float animateFrom = m_panel->renderer()->style()->opacity();
469 void RenderMedia::changeOpacity(HTMLElement* e, float opacity)
474 s->setOpacity(opacity);
475 // z-index can't be auto if opacity is used
487 float opacity = narrowPrecisionToFloat(m_opacityAnimationFrom + (m_opacityAnimationTo - m_opacityAnimationFrom) * time / m_opacityAnimationDuration); local
488 changeOpacity(m_panel.get(), opacity);
  /external/webkit/WebCore/manual-tests/
svg-repaint-foreignObject.svg 51 var opacity = 1 - .75 * stateIndex;
53 elt.setAttribute("opacity", opacity);
svg-repaint-group.svg 51 var opacity = 1 - .75 * stateIndex;
53 elt.setAttribute("opacity", opacity);
svg-repaint-image.svg 51 var opacity = 1 - .75 * stateIndex;
53 elt.setAttribute("opacity", opacity);
svg-repaint-path.svg 51 var opacity = 1 - .75 * stateIndex;
53 elt.setAttribute("opacity", opacity);
drag_with_opacity.html 18 opacity: 0.50;
video-player.html 8 opacity: 0.5;
19 .videofadeout { -webkit-transition: 1.5s; opacity:0; }
20 #videocontainer:hover .videofadeout { opacity: 0.5; }
  /external/skia/include/utils/
SkLayer.h 49 void setOpacity(SkScalar opacity) { m_opacity = opacity; }
108 void draw(SkCanvas*, SkScalar opacity);
114 virtual void onDraw(SkCanvas*, SkScalar opacity);
SkParsePaint.h 24 "opacity" scalar [0..1]
  /external/webkit/WebCore/platform/graphics/openvg/
PainterOpenVG.cpp 108 float opacity; member in struct:WebCore::PlatformPainterState
127 , opacity(1.0)
152 opacity = other->opacity;
199 // (= no changes) and an alpha of 1.0 - opacity, so the destination
200 // pixels will be fully transparent when opacity == 1.0 and
201 // unchanged when opacity == 0.0.
203 const VGfloat values[] = { 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 - opacity };
251 if (opacity >= (1.0 - FLT_EPSILON))
255 VGfloat values[] = { 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, opacity };
462 float PainterOpenVG::opacity() const function in class:WebCore::PainterOpenVG
    [all...]
  /frameworks/base/docs/html/resources/articles/
drawable-mutations.jd 55 all of the drawables have the same opacity:</p>
62 the same and, in the case of BitmapDrawable, the opacity is part of the
63 constant state. Thus, changing the opacity of one drawable instance
64 changes the opacity of all the other instances. Even worse, working
  /external/skia/src/svg/
SkSVGPaintState.cpp 34 SVG_ATTRIBUTE(opacity),
36 SVG_LITERAL_ATTRIBUTE(stop-opacity, f_stopOpacity),
396 SkString& opacity = current.f_opacity;
398 parser._addAttributeLen("alpha", opacity.c_str(), opacity.size());
426 SkString& opacity = current.f_opacity;
427 parser._addAttributeLen("alpha", opacity.c_str(), opacity.size());
  /external/webkit/WebCore/platform/graphics/android/
LayerAndroid.cpp 29 OpacityDrawFilter(int opacity) : m_opacity(opacity) { }
321 void LayerAndroid::onDraw(SkCanvas* canvas, SkScalar opacity) {
331 // we just have this save/restore for opacity...
334 int canvasOpacity = SkScalarRound(opacity * 255);
511 writeFloatVal(file, indentLevel + 1, "opacity", getOpacity());
  /external/webkit/WebCore/platform/graphics/win/
WKCACFLayer.h 188 void setOpacity(float opacity) { CACFLayerSetOpacity(layer(), opacity); setNeedsCommit(); } local
189 float opacity() const { return CACFLayerGetOpacity(layer()); } function in class:WebCore::WKCACFLayer

Completed in 858 milliseconds

1 2 3 4 5 6