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Searched
full:playerstate
(Results
1 - 7
of
7
) sorted by null
/external/quake/quake/src/QW/client/
cl_pred.c
157
VectorCopy (from->
playerstate
[cl.playernum].velocity, cl.simvel);
158
VectorCopy (from->
playerstate
[cl.playernum].origin, cl.simorg);
172
CL_PredictUsercmd (&from->
playerstate
[cl.playernum]
173
, &to->
playerstate
[cl.playernum], &to->cmd, cl.spectator);
198
if ( fabs(from->
playerstate
[cl.playernum].origin[i] - to->
playerstate
[cl.playernum].origin[i]) > 128)
200
VectorCopy (to->
playerstate
[cl.playernum].velocity, cl.simvel);
201
VectorCopy (to->
playerstate
[cl.playernum].origin, cl.simorg);
207
cl.simorg[i] = from->
playerstate
[cl.playernum].origin[i]
208
+ f*(to->
playerstate
[cl.playernum].origin[i] - from->playerstate[cl.playernum].origin[i])
[
all
...]
cl_cam.c
341
player = frame->
playerstate
+ spec_track;
342
self = frame->
playerstate
+ cl.playernum;
445
player = frame->
playerstate
+ spec_track;
446
self = frame->
playerstate
+ cl.playernum;
480
player = frame->
playerstate
+ spec_track;
481
self = frame->
playerstate
+ cl.playernum;
cl_ents.c
672
state = &cl.frames[parsecountmod].
playerstate
[num];
809
for (j=0, info=cl.players, state=frame->
playerstate
; j < MAX_CLIENTS
966
for (j=0, pplayer = predicted_players, state=frame->
playerstate
;
984
VectorCopy(cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].
playerstate
[cl.playernum].origin,
client.h
93
player_state_t
playerstate
[MAX_CLIENTS]; // message received that reflects performing
member in struct:__anon6677
cl_parse.c
1073
pl = &cl.frames[parsecountmod].
playerstate
[i-1];
view.c
1002
view_message = &view_frame->
playerstate
[cl.playernum];
/system/media/opensles/tests/automated/
BufferQueue_test.cpp
88
SLuint32
playerState
;
198
res = (*playerPlay)->GetPlayState(playerPlay, &
playerState
);
200
ASSERT_EQ(SL_PLAYSTATE_STOPPED,
playerState
);
246
res = (*playerPlay)->GetPlayState(playerPlay, &
playerState
);
248
ASSERT_EQ(state,
playerState
);
279
res = (*playerPlay)->GetPlayState(playerPlay, &
playerState
);
281
ASSERT_EQ(SL_PLAYSTATE_PLAYING,
playerState
);
292
res = (*playerPlay)->GetPlayState(playerPlay, &
playerState
);
295
ASSERT_EQ(SL_PLAYSTATE_PLAYING,
playerState
);
Completed in 89 milliseconds