/external/webkit/WebCore/platform/graphics/transforms/ |
AffineTransform.cpp | 245 AffineTransform& AffineTransform::shear(double sx, double sy) function in class:WebCore::AffineTransform 260 return shear(tan(deg2rad(angleX)), tan(deg2rad(angleY))); 265 return shear(tan(deg2rad(angle)), 0); 270 return shear(0, tan(deg2rad(angle)));
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AffineTransform.h | 104 AffineTransform& shear(double sx, double sy);
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TransformationMatrix.cpp | 348 // Now get scale and shear. 359 // Compute XY shear factor and make 2nd row orthogonal to 1st. 852 mat.m_matrix[0][1] = tan(sy); // note that the y shear goes in the first row 853 mat.m_matrix[1][0] = tan(sx); // and the x shear in the second row [all...] |
/external/freetype/src/base/ |
ftsynth.c | 59 /* For italic, simply apply a shear transform, with an angle */
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/external/proguard/src/proguard/gui/splash/ |
OverrideGraphics2D.java | 574 public void shear(double shx, double shy) method in class:OverrideGraphics2D 576 graphics.shear(shx, shy);
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/external/libvpx/examples/includes/geshi/geshi/ |
lscript.php | 195 'shear', 'skinpols', 'smooth', 'smoothcurves', 'smoothscale', 'smoothshift',
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/external/quake/quake/src/WinQuake/data/ |
TECHINFO.TXT | 343 can set vid_wait to 1 (wait for vertical sync) to eliminate shear
360 shear, but at a performance cost.
392 screen glitching, and it is also true that shear can be
436 In modes 0-10, shear and tearing can occur as partially finished
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/frameworks/base/tools/aapt/ |
AaptAssets.cpp | [all...] |
/external/proguard/lib/ |
proguardgui.jar | |
/prebuilt/common/jfreechart/ |
jfreechart-1.0.9-swt.jar | |
/external/webkit/WebCore/ |
ChangeLog | [all...] |