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  /frameworks/base/libs/rs/
rsProgramFragment.cpp 200 uint32_t texNum = 0;
205 sprintf(buf, "%i", texNum);
210 texNum++;
226 texNum = 0;
229 switch(mEnvModes[texNum]) {
234 switch(mTextureFormats[texNum]) {
250 switch(mTextureFormats[texNum]) {
272 texNum++;
  /external/quake/quake/src/QW/client/
gl_draw.c 55 int texnum; member in struct:__anon6706
74 int texnum; member in struct:__anon6707
84 void GL_Bind (int texnum)
87 texnum = char_texture;
88 if (currenttexture == texnum)
90 currenttexture = texnum;
92 bindTexFunc (GL_TEXTURE_2D, texnum);
94 glBindTexture (GL_TEXTURE_2D, texnum);
124 int texnum; local
126 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++
203 int texnum; local
    [all...]
gl_rsurf.c 1436 int texnum; local
1438 for (texnum=0 ; texnum<MAX_LIGHTMAPS ; texnum++)
1448 if (allocated[texnum][i+j] >= best)
1450 if (allocated[texnum][i+j] > best2)
1451 best2 = allocated[texnum][i+j];
1464 allocated[texnum][*x + i] = best + h;
1466 return texnum;
    [all...]
glquake2.h 190 void GL_Bind (int texnum);
glquake.h 259 void GL_Bind (int texnum);
  /external/quake/quake/src/WinQuake/
gl_draw.cpp 42 int texnum; member in struct:__anon7065
85 int texnum; member in struct:__anon7069
390 void GL_Bind (int texnum)
393 texnum = char_texture;
394 if (currenttexture == texnum)
396 currenttexture = texnum;
398 bindTexFunc (GL_TEXTURE_2D, texnum);
402 textureStore::get()->bind(texnum);
404 glBindTexture(GL_TEXTURE_2D, texnum);
437 int texnum; local
478 int texnum; local
534 int texnum; local
    [all...]
gl_rsurf.cpp 1505 int texnum; local
    [all...]
glquake.h 247 void GL_Bind (int texnum);
WinQuake.ncb     [all...]

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