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Searched
full:texnum
(Results
1 - 9
of
9
) sorted by null
/frameworks/base/libs/rs/
rsProgramFragment.cpp
200
uint32_t
texNum
= 0;
205
sprintf(buf, "%i",
texNum
);
210
texNum
++;
226
texNum
= 0;
229
switch(mEnvModes[
texNum
]) {
234
switch(mTextureFormats[
texNum
]) {
250
switch(mTextureFormats[
texNum
]) {
272
texNum
++;
/external/quake/quake/src/QW/client/
gl_draw.c
55
int
texnum
;
member in struct:__anon6706
74
int
texnum
;
member in struct:__anon6707
84
void GL_Bind (int
texnum
)
87
texnum
= char_texture;
88
if (currenttexture ==
texnum
)
90
currenttexture =
texnum
;
92
bindTexFunc (GL_TEXTURE_2D,
texnum
);
94
glBindTexture (GL_TEXTURE_2D,
texnum
);
124
int
texnum
;
local
126
for (
texnum
=0 ; texnum<MAX_SCRAPS ; texnum++
203
int
texnum
;
local
[
all
...]
gl_rsurf.c
1436
int
texnum
;
local
1438
for (
texnum
=0 ;
texnum
<MAX_LIGHTMAPS ;
texnum
++)
1448
if (allocated[
texnum
][i+j] >= best)
1450
if (allocated[
texnum
][i+j] > best2)
1451
best2 = allocated[
texnum
][i+j];
1464
allocated[
texnum
][*x + i] = best + h;
1466
return
texnum
;
[
all
...]
glquake2.h
190
void GL_Bind (int
texnum
);
glquake.h
259
void GL_Bind (int
texnum
);
/external/quake/quake/src/WinQuake/
gl_draw.cpp
42
int
texnum
;
member in struct:__anon7065
85
int
texnum
;
member in struct:__anon7069
390
void GL_Bind (int
texnum
)
393
texnum
= char_texture;
394
if (currenttexture ==
texnum
)
396
currenttexture =
texnum
;
398
bindTexFunc (GL_TEXTURE_2D,
texnum
);
402
textureStore::get()->bind(
texnum
);
404
glBindTexture(GL_TEXTURE_2D,
texnum
);
437
int
texnum
;
local
478
int
texnum
;
local
534
int
texnum
;
local
[
all
...]
gl_rsurf.cpp
1505
int
texnum
;
local
[
all
...]
glquake.h
247
void GL_Bind (int
texnum
);
WinQuake.ncb
[
all
...]
Completed in 2805 milliseconds