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Searched
full:v_blend
(Results
1 - 9
of
9
) sorted by null
/external/quake/quake/src/QW/client/
view.h
25
extern float
v_blend
[4];
gl_rlight.c
66
v_blend
[3] = a =
v_blend
[3] + a2*(1-
v_blend
[3]);
70
v_blend
[0] =
v_blend
[1]*(1-a2) + r*a2;
71
v_blend
[1] =
v_blend
[1]*(1-a2) + g*a2;
72
v_blend
[2] =
v_blend
[2]*(1-a2) + b*a2;
73
//Con_Printf("AddLightBlend(): %4.2f %4.2f %4.2f %4.6f\n",
v_blend
[0], v_blend[1], v_blend[2], v_blend[3])
[
all
...]
view.c
272
float
v_blend
[4]; // rgba 0.0 - 1.0
variable
520
v_blend
[0] = r/255.0;
521
v_blend
[1] = g/255.0;
522
v_blend
[2] = b/255.0;
523
v_blend
[3] = a;
524
if (
v_blend
[3] > 1)
525
v_blend
[3] = 1;
526
if (
v_blend
[3] < 0)
527
v_blend
[3] = 0;
582
//Con_Printf("b: %4.2f %4.2f %4.2f %4.6f\n",
v_blend
[0], v_blend[1], v_blend[2], v_blend[3])
[
all
...]
gl_rmain.c
781
if (!
v_blend
[3])
784
//Con_Printf("R_PolyBlend(): %4.2f %4.2f %4.2f %4.2f\n",
v_blend
[0],
v_blend
[1],
v_blend
[2],
v_blend
[3]);
798
glColor4fv (
v_blend
);
/external/quake/quake/src/WinQuake/
view.h
26
extern float
v_blend
[4];
gl_rlight.cpp
66
v_blend
[3] = a =
v_blend
[3] + a2*(1-
v_blend
[3]);
70
v_blend
[0] =
v_blend
[1]*(1-a2) + r*a2;
71
v_blend
[1] =
v_blend
[1]*(1-a2) + g*a2;
72
v_blend
[2] =
v_blend
[2]*(1-a2) + b*a2;
view.cpp
265
float
v_blend
[4]; // rgba 0.0 - 1.0
510
v_blend
[0] = r/255.0;
511
v_blend
[1] = g/255.0;
512
v_blend
[2] = b/255.0;
513
v_blend
[3] = a;
514
if (
v_blend
[3] > 1)
515
v_blend
[3] = 1;
516
if (
v_blend
[3] < 0)
517
v_blend
[3] = 0;
572
a =
v_blend
[3]
[
all
...]
gl_rmain.cpp
872
if (!
v_blend
[3])
887
glColor4fv (
v_blend
);
[
all
...]
WinQuake.ncb
[
all
...]
Completed in 164 milliseconds