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  /external/quake/quake/src/QW/client/
mathlib.h 22 typedef float vec_t; typedef
23 typedef vec_t vec3_t[3];
24 typedef vec_t vec5_t[5];
48 vec_t _DotProduct (vec3_t v1, vec3_t v2);
54 vec_t Length (vec3_t v);
58 void VectorScale (vec3_t in, vec_t scale, vec3_t out);
sound.h 75 vec_t dist_mult; // distance multiplier (attenuation/clipK)
153 extern vec_t sound_nominal_clip_dist;
r_bsp.c 331 vec_t dot;
413 vec_t dot;
snd_dma.c 57 vec_t sound_nominal_clip_dist=1000.0;
403 vec_t dot;
404 vec_t dist;
405 vec_t lscale, rscale, scale;
mathlib.c 335 vec_t _DotProduct (vec3_t v1, vec3_t v2)
370 vec_t Length(vec3_t v)
409 void VectorScale (vec3_t in, vec_t scale, vec3_t out)
  /external/quake/quake/src/WinQuake/
mathlib.h 22 typedef float vec_t; typedef
23 typedef vec_t vec3_t[3];
24 typedef vec_t vec5_t[5];
48 vec_t _DotProduct (vec3_t v1, vec3_t v2);
54 vec_t Length (vec3_t v);
58 void VectorScale (vec3_t in, vec_t scale, vec3_t out);
sound.h 84 vec_t dist_mult; // distance multiplier (attenuation/clipK)
162 extern vec_t sound_nominal_clip_dist;
r_bsp.cpp 331 vec_t dot;
413 vec_t dot;
bspfile.h 319 vec_t FloatForKey (entity_t *ent, char *key);
snd_dma.cpp 54 vec_t sound_nominal_clip_dist=1000.0;
407 vec_t dot;
408 vec_t ldist, rdist, dist;
409 vec_t lscale, rscale, scale;
mathlib.cpp 337 vec_t _DotProduct (vec3_t v1, vec3_t v2)
372 vec_t Length(vec3_t v)
411 void VectorScale (vec3_t in, vec_t scale, vec3_t out)
WinQuake.ncb     [all...]
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/
vec.h 465 #define VEC_T(T,B) \
504 VEC_T(T,base); \
    [all...]
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/lib/gcc/arm-eabi/4.4.3/plugin/include/
vec.h 465 #define VEC_T(T,B) \
504 VEC_T(T,base); \
    [all...]

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