/external/quake/quake/src/QW/ |
cmds.txt | 243 vid_mode
318 vid_mode
324 vid_mode
339 vid_mode
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/external/quake/quake/src/WinQuake/ |
vid_dos.cpp | 42 cvar_t vid_mode = {"vid_mode","0", false};
variable 92 Cvar_RegisterVariable (&vid_mode);
121 vid_modenum = vid_mode.value;
205 Cvar_SetValue ("vid_mode", (float)vid_modenum);
268 Cvar_SetValue ("vid_mode", (float)vid_modenum);
334 Cvar_SetValue ("vid_mode", _vid_default_mode.value);
351 if (vid_mode.value != vid_realmode)
353 VID_SetMode ((int)vid_mode.value, vid_current_palette);
354 Cvar_SetValue ("vid_mode", (float)vid_modenum); [all...] |
vid_svgalib.cpp | 77 cvar_t vid_mode = {"vid_mode","5",false}; variable 478 Cvar_SetValue ("vid_mode", (float)current_mode); 485 Cvar_SetValue ("vid_mode", (float)modenum); 572 Cvar_RegisterVariable (&vid_mode); 784 if (vid_mode.value != current_mode) 785 VID_SetMode ((int)vid_mode.value, vid_current_palette);
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gl_vidlinux.cpp | 76 cvar_t vid_mode = {"vid_mode","5",false}; variable 617 Cvar_RegisterVariable (&vid_mode);
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gl_vidlinuxglx.cpp | 58 cvar_t vid_mode = {"vid_mode","0",false}; variable 743 Cvar_RegisterVariable (&vid_mode);
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vid_win.cpp | 65 cvar_t vid_mode = {"vid_mode","0", false};
variable [all...] |
gl_vidnt.cpp | 143 cvar_t vid_mode = {"vid_mode","0", false};
variable 446 Cvar_SetValue ("vid_mode", (float)vid_modenum);
[all...] |
wqreadme.txt | 260 doing vid_describemodes, then using vid_mode to select a non-VGA
746 You can use vid_mode from the console to set any of these modes. So, [all...] |
WinQuake.ncb | [all...] |
/external/grub/stage2/ |
boot.c | 299 int vid_mode; local 303 vid_mode = LINUX_VID_MODE_NORMAL; 305 vid_mode = LINUX_VID_MODE_EXTENDED; 307 vid_mode = LINUX_VID_MODE_ASK; 308 else if (safe_parse_maxint (&value, &vid_mode)) 318 lh->vid_mode = vid_mode;
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shared.h | 399 unsigned short vid_mode; /* Video mode control */ member in struct:linux_kernel_header
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/external/quake/quake/src/QW/client/ |
vid_svgalib.c | 77 cvar_t vid_mode = {"vid_mode","5",false}; variable 479 Cvar_SetValue ("vid_mode", (float)current_mode); 486 Cvar_SetValue ("vid_mode", (float)modenum); 575 Cvar_RegisterVariable (&vid_mode); 797 if (vid_mode.value != current_mode) 798 VID_SetMode ((int)vid_mode.value, vid_current_palette);
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gl_vidlinux.c | 77 cvar_t vid_mode = {"vid_mode","5",false}; variable 566 Cvar_RegisterVariable (&vid_mode);
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gl_vidlinux_svga.c | 75 cvar_t vid_mode = {"vid_mode","5",false}; variable 604 Cvar_RegisterVariable (&vid_mode);
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gl_vidlinux_x11.c | 55 cvar_t vid_mode = {"vid_mode","0",false}; variable 659 Cvar_RegisterVariable (&vid_mode);
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gl_vidlinuxglx.c | 60 cvar_t vid_mode = {"vid_mode","0",false}; variable 608 Cvar_RegisterVariable (&vid_mode);
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vid_win.c | 69 cvar_t vid_mode = {"vid_mode","0", false};
variable [all...] |
gl_vidnt.c | 143 cvar_t vid_mode = {"vid_mode","0", false};
variable 446 Cvar_SetValue ("vid_mode", (float)vid_modenum);
[all...] |
/external/quake/quake/src/WinQuake/docs/ |
readme.squake | 20 vid_describemodes to list supported modes and the command vid_mode <number> to
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/external/quake/quake/src/QW/docs/ |
qwcl-readme.txt | 259 doing vid_describemodes, then using vid_mode to select a non-VGA
733 You can use vid_mode from the console to set any of these modes. So,
737 vid_mode 4. (You can make it the default by setting
[all...] |
readme.qwcl | 68 the command vid_mode <number> to change modes.
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/external/quake/quake/src/WinQuake/data/ |
README.TXT | 37 vid_mode 1
42 vid_mode 1<enter>
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TECHINFO.TXT | 116 Type vid_mode <mode #> to set a mode, where <mode #> is the mode number
253 vid_mode<enter>
305 vid_mode <mode #>
[all...] |