Lines Matching refs:mLightDir
201 private float[] mLightDir = new float[4];
1041 mLightDir[0] = x;
1042 mLightDir[1] = y;
1043 mLightDir[2] = z;
1044 mLightDir[3] = 0.0f;
1144 mClipPlaneEquation[0] = -mLightDir[0];
1145 mClipPlaneEquation[1] = -mLightDir[1];
1146 mClipPlaneEquation[2] = -mLightDir[2];
1366 gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, mLightDir, 0);