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Lines Matching refs:triangles

23     // Create a new <triangles> inside the mesh that has the same material as the <polylist>
24 domTriangles *thisTriangles = (domTriangles *)thisMesh->createAndPlace("triangles");
26 unsigned int triangles = 0;
30 // Give the new <triangles> the same <_dae> and <parameters> as the old <polylist>
42 // Triangulate all the primitives, this generates all the triangles in a single <p> element
46 // Write out the primitives as triangles, just fan using the first element as the base
65 triangles++;
69 thisTriangles->setCount( triangles );
75 // Create a new <triangles> inside the mesh that has the same material as the <polygons>
76 domTriangles *thisTriangles = (domTriangles *)thisMesh->createAndPlace("triangles");
81 // Give the new <triangles> the same <_dae> and <parameters> as the old <polygons>
91 // Triangulate all the primitives, this generates all the triangles in a single <p> element
102 // Write out the primitives as triangles, just fan using the first element as the base