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Lines Matching refs:children

52     for (size_t i = 0; i < node.children.size(); i++)
53 RecursiveAssertUniqueIds(node.children[i], ids);
119 ASSERT_EQ(1U, tree.children.size());
120 const WebAccessibility& body = tree.children[0];
125 // Check properties of the two children of the BODY element.
126 ASSERT_EQ(2U, body.children.size());
128 const WebAccessibility& button = body.children[0];
141 const WebAccessibility& checkbox = body.children[1];
168 ASSERT_EQ(1U, tree.children.size());
169 const WebAccessibility& body = tree.children[0];
170 ASSERT_EQ(1U, body.children.size());
171 const WebAccessibility& text = body.children[0];
192 "<body onload=\"document.body.children[0].select();\">"
199 ASSERT_EQ(1U, tree.children.size());
200 const WebAccessibility& body = tree.children[0];
201 ASSERT_EQ(1U, body.children.size());
202 const WebAccessibility& text = body.children[0];
228 ASSERT_EQ(1U, tree.children.size());
229 const WebAccessibility& table = tree.children[0];
231 const WebAccessibility& row = table.children[0];
233 const WebAccessibility& cell1 = row.children[0];
235 const WebAccessibility& cell2 = row.children[1];
237 const WebAccessibility& column1 = table.children[1];
239 EXPECT_EQ(0U, column1.children.size());
242 const WebAccessibility& column2 = table.children[2];
244 EXPECT_EQ(0U, column2.children.size());
287 ASSERT_EQ(1U, tree.children.size());
288 const WebAccessibility& body = tree.children[0];
289 ASSERT_EQ(3U, body.children.size());
291 const WebAccessibility& button1 = body.children[0];
295 const WebAccessibility& iframe = body.children[1];
298 ASSERT_EQ(1U, iframe.children.size());
300 const WebAccessibility& scroll_area = iframe.children[0];
302 ASSERT_EQ(1U, scroll_area.children.size());
304 const WebAccessibility& sub_document = scroll_area.children[0];
306 ASSERT_EQ(1U, sub_document.children.size());
308 const WebAccessibility& sub_body = sub_document.children[0];
309 ASSERT_EQ(1U, sub_body.children.size());
311 const WebAccessibility& button2 = sub_body.children[0];
315 const WebAccessibility& button3 = body.children[2];