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170   // is used to invalidate entries in SpillSlotsOrReMatsAvailable when a
254 /// value. We use this to invalidate any info about stuff that lives in
502 /// ResurrectKill - Invalidate kill info associated with a previous MI. An
540 /// marked kill, then invalidate the information.
747 /// value. We use this to invalidate any info about stuff we thing lives in it.
767 /// value. We use this to invalidate any info about stuff we thing lives in
1395 // MI2VirtMap be can updated which invalidate the iterator.