Lines Matching refs:Index
2545 int index = ArgLocs[i].getValNo();
2549 if (index != lastInsIndex)
2551 ISD::ArgFlagsTy Flags = Ins[index].Flags;
2576 lastInsIndex = index;
2940 SDValue Index = Op.getOperand(2);
2949 Index = DAG.getNode(ISD::MUL, dl, PTy, Index, DAG.getConstant(4, PTy));
2950 SDValue Addr = DAG.getNode(ISD::ADD, dl, PTy, Index, Table);
3662 // Assume that the first shuffle index is not UNDEF. Fail if it is.
3668 // If this is a VEXT shuffle, the immediate value is the index of the first
3673 // Increment the expected index. If it wraps around, it may still be
3686 // Adjust the index value if the source operands will be swapped.
3707 // If the first shuffle index is UNDEF, be optimistic.
3724 // We can handle <8 x i8> vector shuffles. If the index in the mask is out of
4149 // Compute the index in the perfect shuffle table.
4364 // Compute the index in the perfect shuffle table.
5559 // index such that we have a pair wise add pattern.
5570 // the same vector and appropriate index.
5592 // Increment index.
7475 // Swap base ptr and offset to catch more post-index load / store when