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Lines Matching full:wrong

133 <li>glReadPixels() from depth buffer was wrong
167 <li>occasional wrong default background color really fixed!
229 <li>GL_LINEAR_MIPMAP_NEAREST had wrong value
269 <li>glGet*() returned wrong result for GL_INDEX_MODE
329 <li>color masking and blending were performed in wrong order
444 <li>feedback triangle colors were wrong when using smooth shading
446 <li>colors returned in feedback mode were wrong when using lighting
478 <li>glXGetConfig() returned wrong number of depth, stencil, accum bits
490 wrong color when flat-shaded
495 <li>glPolygonStipple pattern was sometimes wrong
797 <li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
923 <li>glAreTexturesResident return value was wrong when using hardware
960 <li>GLX_PBUFFER enum value was wrong in glx.h
1113 <li>provoking vertex of flat-shaded, color-index triangles was wrong
1116 <li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong
1165 <li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
1351 <li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong
1352 <li>GL_CURRENT_MATRIX_NV query was wrong
1356 <li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
1470 <li>vertex buffer objects' default usage and access fields were wrong
1599 <li>fragment program texcoords were sometimes wrong for points and lines
1602 <li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
1609 <li>program state.light[n].spot.direction.w was wrong value (bug 3083)
1610 <li>fragment program fog option required glEnable(GL_FOG) - wrong.