Lines Matching full:linked
42 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
49 this->linked = linked;
79 * final linked shader. If it does, use it as the target of the call.
82 find_matching_signature(name, &callee->parameters, &linked, 1);
89 * linked. If it's not found there, return an error.
102 /* Find the prototype information in the linked shader. Generate any
105 ir_function *f = linked->symbols->get_function(name);
107 f = new(linked) ir_function(name);
112 linked_sig = new(linked) ir_function_signature(callee->return_type);
117 * ir_call from linked then linked_sig and callee will be
142 ir_instruction *copy = original->clone(linked, ht);
151 ir_instruction *copy = original->clone(linked, ht);
176 ir_variable *var = linked->symbols->get_variable(ir->var->name);
179 * it to the linked shader.
181 var = ir->var->clone(linked, NULL);
182 linked->symbols->add_variable(var);
183 linked->ir->push_head(var);
197 * Shader program being linked
210 * Final linked shader
213 * linked shader that are accessed by the function. It is also used to add
216 gl_shader *linked;