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Lines Matching refs:frontFacingPointCoord

51    LerpVector4(&a->frontFacingPointCoord, &b->frontFacingPointCoord,
52 x, &v->frontFacingPointCoord); // gl_PointCoord
53 v->frontFacingPointCoord.y = a->frontFacingPointCoord.y; // gl_FrontFacing not interpolated
138 args->bV.frontFacingPointCoord += args->bDx.frontFacingPointCoord;
139 args->cV.frontFacingPointCoord += args->cDx.frontFacingPointCoord;
242 bDx.frontFacingPointCoord -= tlv.frontFacingPointCoord; // gl_PointCoord
243 bDx.frontFacingPointCoord *= yDistInv;
244 bDx.frontFacingPointCoord.y = VectorComp_t_Zero; // gl_FrontFacing not interpolated
245 cDx.frontFacingPointCoord -= trv.frontFacingPointCoord; // gl_PointCoord
246 cDx.frontFacingPointCoord *= yDistInv;
247 cDx.frontFacingPointCoord.y = VectorComp_t_Zero; // gl_FrontFacing not interpolated
277 args.bV.frontFacingPointCoord += bDx.frontFacingPointCoord;
278 bDx.frontFacingPointCoord += bDx.frontFacingPointCoord;
279 args.cV.frontFacingPointCoord += cDx.frontFacingPointCoord;
280 cDx.frontFacingPointCoord += cDx.frontFacingPointCoord;
323 bV.frontFacingPointCoord += bDx.frontFacingPointCoord;
324 cV.frontFacingPointCoord += cDx.frontFacingPointCoord;
524 v1->frontFacingPointCoord.y = v2->frontFacingPointCoord.y =
525 v3->frontFacingPointCoord.y = !((unsigned &)area & 0x80000000) ?